| OLD | NEW |
| (Empty) |
| 1 /* | |
| 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "bindings/core/v8/V8NPUtils.h" | |
| 32 | |
| 33 #include "bindings/core/v8/NPV8Object.h" | |
| 34 #include "bindings/core/v8/V8Binding.h" | |
| 35 #include "bindings/core/v8/V8NPObject.h" | |
| 36 #include "bindings/core/v8/npruntime_impl.h" | |
| 37 #include "bindings/core/v8/npruntime_priv.h" | |
| 38 #include "core/frame/LocalDOMWindow.h" | |
| 39 #include "wtf/text/WTFString.h" | |
| 40 | |
| 41 #include <stdlib.h> | |
| 42 | |
| 43 namespace blink { | |
| 44 | |
| 45 void convertV8ObjectToNPVariant(v8::Isolate* isolate, v8::Local<v8::Value> objec
t, NPObject* owner, NPVariant* result) | |
| 46 { | |
| 47 VOID_TO_NPVARIANT(*result); | |
| 48 | |
| 49 // It is really the caller's responsibility to deal with the empty handle ca
se because there could be different actions to | |
| 50 // take in different contexts. | |
| 51 ASSERT(!object.IsEmpty()); | |
| 52 | |
| 53 if (object.IsEmpty()) | |
| 54 return; | |
| 55 | |
| 56 if (object->IsNumber()) { | |
| 57 DOUBLE_TO_NPVARIANT(object.As<v8::Number>()->Value(), *result); | |
| 58 } else if (object->IsBoolean()) { | |
| 59 BOOLEAN_TO_NPVARIANT(object.As<v8::Boolean>()->Value(), *result); | |
| 60 } else if (object->IsNull()) { | |
| 61 NULL_TO_NPVARIANT(*result); | |
| 62 } else if (object->IsUndefined()) { | |
| 63 VOID_TO_NPVARIANT(*result); | |
| 64 } else if (object->IsString()) { | |
| 65 v8::Local<v8::String> str = object.As<v8::String>(); | |
| 66 int length = str->Utf8Length() + 1; | |
| 67 char* utf8Chars = reinterpret_cast<char*>(malloc(length)); | |
| 68 str->WriteUtf8(utf8Chars, length, 0, v8::String::HINT_MANY_WRITES_EXPECT
ED); | |
| 69 STRINGN_TO_NPVARIANT(utf8Chars, length-1, *result); | |
| 70 } else if (object->IsObject()) { | |
| 71 LocalDOMWindow* window = currentDOMWindow(isolate); | |
| 72 NPObject* npobject = npCreateV8ScriptObject(isolate, 0, v8::Local<v8::Ob
ject>::Cast(object), window); | |
| 73 if (npobject) | |
| 74 _NPN_RegisterObject(npobject, owner); | |
| 75 OBJECT_TO_NPVARIANT(npobject, *result); | |
| 76 } | |
| 77 } | |
| 78 | |
| 79 v8::Local<v8::Value> convertNPVariantToV8Object(v8::Isolate* isolate, const NPVa
riant* variant, NPObject* owner) | |
| 80 { | |
| 81 NPVariantType type = variant->type; | |
| 82 | |
| 83 switch (type) { | |
| 84 case NPVariantType_Int32: | |
| 85 return v8::Integer::New(isolate, NPVARIANT_TO_INT32(*variant)); | |
| 86 case NPVariantType_Double: | |
| 87 return v8::Number::New(isolate, NPVARIANT_TO_DOUBLE(*variant)); | |
| 88 case NPVariantType_Bool: | |
| 89 return v8Boolean(NPVARIANT_TO_BOOLEAN(*variant), isolate); | |
| 90 case NPVariantType_Null: | |
| 91 return v8::Null(isolate); | |
| 92 case NPVariantType_Void: | |
| 93 return v8::Undefined(isolate); | |
| 94 case NPVariantType_String: { | |
| 95 NPString src = NPVARIANT_TO_STRING(*variant); | |
| 96 return v8AtomicString(isolate, src.UTF8Characters, src.UTF8Length); | |
| 97 } | |
| 98 case NPVariantType_Object: { | |
| 99 NPObject* object = NPVARIANT_TO_OBJECT(*variant); | |
| 100 if (V8NPObject* v8Object = npObjectToV8NPObject(object)) | |
| 101 return v8::Local<v8::Object>::New(isolate, v8Object->v8Object); | |
| 102 return createV8ObjectForNPObject(isolate, object, owner); | |
| 103 } | |
| 104 default: | |
| 105 return v8::Undefined(isolate); | |
| 106 } | |
| 107 } | |
| 108 | |
| 109 // Helper function to create an NPN String Identifier from a v8 string. | |
| 110 NPIdentifier getStringIdentifier(v8::Local<v8::String> str) | |
| 111 { | |
| 112 const int kStackBufferSize = 100; | |
| 113 | |
| 114 int bufferLength = str->Utf8Length() + 1; | |
| 115 if (bufferLength <= kStackBufferSize) { | |
| 116 // Use local stack buffer to avoid heap allocations for small strings. H
ere we should only use the stack space for | |
| 117 // stackBuffer when it's used, not when we use the heap. | |
| 118 // | |
| 119 // WriteUtf8 is guaranteed to generate a null-terminated string because
bufferLength is constructed to be one greater | |
| 120 // than the string length. | |
| 121 char stackBuffer[kStackBufferSize]; | |
| 122 str->WriteUtf8(stackBuffer, bufferLength); | |
| 123 return _NPN_GetStringIdentifier(stackBuffer); | |
| 124 } | |
| 125 | |
| 126 v8::String::Utf8Value utf8(str); | |
| 127 return _NPN_GetStringIdentifier(*utf8); | |
| 128 } | |
| 129 | |
| 130 } // namespace blink | |
| OLD | NEW |