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Side by Side Diff: third_party/WebKit/Source/bindings/core/v8/NPV8Object.cpp

Issue 1483733002: Remove support for NPObjects. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 8 months ago
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1 /*
2 * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
3 * Copyright (C) 2007, 2008, 2009 Google, Inc. All rights reserved.
4 * Copyright (C) 2014 Opera Software ASA. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
8 * are met:
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "bindings/core/v8/NPV8Object.h"
29
30 #include "bindings/core/v8/ScriptController.h"
31 #include "bindings/core/v8/ScriptSourceCode.h"
32 #include "bindings/core/v8/V8Binding.h"
33 #include "bindings/core/v8/V8GCController.h"
34 #include "bindings/core/v8/V8NPUtils.h"
35 #include "bindings/core/v8/V8ObjectConstructor.h"
36 #include "bindings/core/v8/V8ScriptRunner.h"
37 #include "bindings/core/v8/WrapperTypeInfo.h"
38 #include "bindings/core/v8/npruntime_impl.h"
39 #include "bindings/core/v8/npruntime_priv.h"
40 #include "core/frame/LocalDOMWindow.h"
41 #include "core/frame/LocalFrame.h"
42 #include "platform/ScriptForbiddenScope.h"
43 #include "platform/UserGestureIndicator.h"
44 #include "wtf/OwnPtr.h"
45 #include "wtf/StringExtras.h"
46 #include "wtf/text/WTFString.h"
47 #include <stdio.h>
48
49 using namespace blink;
50
51 namespace blink {
52
53 namespace {
54
55 void trace(Visitor*, ScriptWrappable*)
56 {
57 }
58
59 } // namespace
60
61 const WrapperTypeInfo* npObjectTypeInfo()
62 {
63 static const WrapperTypeInfo typeInfo = { gin::kEmbedderBlink, 0, 0, 0, trac e, 0, 0, 0, 0, "NPObject", 0, WrapperTypeInfo::WrapperTypeObjectPrototype, Wrapp erTypeInfo::ObjectClassId, WrapperTypeInfo::NotInheritFromEventTarget, WrapperTy peInfo::Dependent, WrapperTypeInfo::RefCountedObject };
64 return &typeInfo;
65 }
66
67 // FIXME: Comments on why use malloc and free.
68 static NPObject* allocV8NPObject(NPP, NPClass*)
69 {
70 return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
71 }
72
73 static void freeV8NPObject(NPObject* npObject)
74 {
75 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
76 disposeUnderlyingV8Object(v8::Isolate::GetCurrent(), npObject);
77 free(v8NpObject);
78 }
79
80 static NPClass V8NPObjectClass = {
81 NP_CLASS_STRUCT_VERSION,
82 allocV8NPObject,
83 freeV8NPObject,
84 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
85 };
86
87 static ScriptState* mainWorldScriptState(v8::Isolate* isolate, NPObject* npObjec t)
88 {
89 ASSERT(npObject->_class == &V8NPObjectClass);
90 V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
91 LocalDOMWindow* window = object->rootObject;
92 if (!window || !window->frame())
93 return nullptr;
94 return ScriptState::forMainWorld(window->frame());
95 }
96
97 static PassOwnPtr<v8::Local<v8::Value>[]> createValueListFromVariantArgs(v8::Iso late* isolate, const NPVariant* arguments, uint32_t argumentCount, NPObject* own er)
98 {
99 OwnPtr<v8::Local<v8::Value>[]> argv = adoptArrayPtr(new v8::Local<v8::Value> [argumentCount]);
100 for (uint32_t index = 0; index < argumentCount; index++) {
101 const NPVariant* arg = &arguments[index];
102 argv[index] = convertNPVariantToV8Object(isolate, arg, owner);
103 }
104 return argv.release();
105 }
106
107 // Create an identifier (null terminated utf8 char*) from the NPIdentifier.
108 static v8::Local<v8::String> npIdentifierToV8Identifier(v8::Isolate* isolate, NP Identifier name)
109 {
110 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
111 if (identifier->isString)
112 return v8AtomicString(isolate, static_cast<const char*>(identifier->valu e.string));
113
114 char buffer[32];
115 snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
116 return v8AtomicString(isolate, buffer);
117 }
118
119 NPObject* v8ObjectToNPObject(v8::Local<v8::Object> object)
120 {
121 return getInternalField<NPObject, v8DOMWrapperObjectIndex>(object);
122 }
123
124 bool isWrappedNPObject(v8::Local<v8::Object> object)
125 {
126 return object->InternalFieldCount() == npObjectInternalFieldCount
127 && toWrapperTypeInfo(object) == npObjectTypeInfo();
128 }
129
130 NPObject* npCreateV8ScriptObject(v8::Isolate* isolate, NPP npp, v8::Local<v8::Ob ject> object, LocalDOMWindow* root)
131 {
132 // Check to see if this object is already wrapped.
133 if (isWrappedNPObject(object)) {
134 NPObject* returnValue = v8ObjectToNPObject(object);
135 _NPN_RetainObject(returnValue);
136 return returnValue;
137 }
138
139 V8NPObjectVector* objectVector = 0;
140 if (V8PerContextData* perContextData = V8PerContextData::from(object->Creati onContext())) {
141 int v8ObjectHash = object->GetIdentityHash();
142 ASSERT(v8ObjectHash);
143 V8NPObjectMap* v8NPObjectMap = perContextData->getV8NPObjectMap();
144 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
145 if (iter != v8NPObjectMap->end()) {
146 V8NPObjectVector& objects = iter->value;
147 for (size_t index = 0; index < objects.size(); ++index) {
148 V8NPObject* v8npObject = objects.at(index);
149 if (v8npObject->v8Object == object && v8npObject->rootObject == root) {
150 _NPN_RetainObject(&v8npObject->object);
151 return reinterpret_cast<NPObject*>(v8npObject);
152 }
153 }
154 objectVector = &iter->value;
155 } else {
156 objectVector = &v8NPObjectMap->set(v8ObjectHash, V8NPObjectVector()) .storedValue->value;
157 }
158 }
159
160 V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp , &V8NPObjectClass));
161 // This is uninitialized memory, we need to clear it so that
162 // Persistent::Reset won't try to Dispose anything bogus.
163 new (&v8npObject->v8Object) v8::Persistent<v8::Object>();
164 v8npObject->v8Object.Reset(isolate, object);
165 v8npObject->rootObject = root;
166
167 if (objectVector)
168 objectVector->append(v8npObject);
169
170 return reinterpret_cast<NPObject*>(v8npObject);
171 }
172
173 V8NPObject* npObjectToV8NPObject(NPObject* npObject)
174 {
175 if (npObject->_class != &V8NPObjectClass)
176 return 0;
177 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
178 if (v8NpObject->v8Object.IsEmpty())
179 return 0;
180 return v8NpObject;
181 }
182
183 ScriptWrappable* npObjectToScriptWrappable(NPObject* npObject)
184 {
185 return reinterpret_cast<ScriptWrappable*>(npObject);
186 }
187
188 void disposeUnderlyingV8Object(v8::Isolate* isolate, NPObject* npObject)
189 {
190 ASSERT(npObject);
191 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
192 if (!v8NpObject)
193 return;
194 v8::HandleScope scope(isolate);
195 v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObj ect->v8Object);
196 ASSERT(!v8Object->CreationContext().IsEmpty());
197 if (V8PerContextData* perContextData = V8PerContextData::from(v8Object->Crea tionContext())) {
198 V8NPObjectMap* v8NPObjectMap = perContextData->getV8NPObjectMap();
199 int v8ObjectHash = v8Object->GetIdentityHash();
200 ASSERT(v8ObjectHash);
201 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
202 if (iter != v8NPObjectMap->end()) {
203 V8NPObjectVector& objects = iter->value;
204 for (size_t index = 0; index < objects.size(); ++index) {
205 if (objects.at(index) == v8NpObject) {
206 objects.remove(index);
207 break;
208 }
209 }
210 if (objects.isEmpty())
211 v8NPObjectMap->remove(v8ObjectHash);
212 }
213 }
214 v8NpObject->v8Object.Reset();
215 v8NpObject->rootObject = 0;
216 }
217
218 } // namespace blink
219
220 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPV ariant* arguments, uint32_t argumentCount, NPVariant* result)
221 {
222 if (!npObject)
223 return false;
224
225 v8::Isolate* isolate = v8::Isolate::GetCurrent();
226
227 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
228 if (!v8NpObject) {
229 if (npObject->_class->invoke)
230 return npObject->_class->invoke(npObject, methodName, arguments, arg umentCount, result);
231
232 VOID_TO_NPVARIANT(*result);
233 return true;
234 }
235
236 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
237 if (!identifier->isString)
238 return false;
239
240 if (!strcmp(identifier->value.string, "eval")) {
241 if (argumentCount != 1)
242 return false;
243 if (arguments[0].type != NPVariantType_String)
244 return false;
245 return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0]. value.stringValue), result);
246 }
247
248 // FIXME: should use the plugin's owner frame as the security context.
249 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
250 if (!scriptState)
251 return false;
252
253 ScriptState::Scope scope(scriptState);
254 v8::TryCatch tryCatch(isolate);
255
256 v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObj ect->v8Object);
257 v8::Local<v8::Value> functionObject;
258 if (!v8Object->Get(scriptState->context(), v8AtomicString(scriptState->isola te(), identifier->value.string)).ToLocal(&functionObject) || functionObject->IsN ull()) {
259 NULL_TO_NPVARIANT(*result);
260 return false;
261 }
262 if (functionObject->IsUndefined()) {
263 VOID_TO_NPVARIANT(*result);
264 return false;
265 }
266
267 LocalFrame* frame = v8NpObject->rootObject->frame();
268 ASSERT(frame);
269
270 // Call the function object.
271 v8::Local<v8::Function> function = v8::Local<v8::Function>::Cast(functionObj ect);
272 OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(isolate , arguments, argumentCount, npObject);
273 // If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
274 // successfully invoked". If we get an error return value, was that success fully invoked?
275 v8::Local<v8::Value> resultObject;
276 if (!frame->script().callFunction(function, v8Object, argumentCount, argv.ge t()).ToLocal(&resultObject))
277 return false;
278
279 convertV8ObjectToNPVariant(isolate, resultObject, npObject, result);
280 return true;
281 }
282
283 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
284 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
285 {
286 if (!npObject)
287 return false;
288
289 v8::Isolate* isolate = v8::Isolate::GetCurrent();
290
291 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
292 if (!v8NpObject) {
293 if (npObject->_class->invokeDefault)
294 return npObject->_class->invokeDefault(npObject, arguments, argument Count, result);
295
296 VOID_TO_NPVARIANT(*result);
297 return true;
298 }
299
300 VOID_TO_NPVARIANT(*result);
301
302 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
303 if (!scriptState)
304 return false;
305
306 ScriptState::Scope scope(scriptState);
307 v8::TryCatch tryCatch(isolate);
308
309 // Lookup the function object and call it.
310 v8::Local<v8::Object> functionObject = v8::Local<v8::Object>::New(isolate, v 8NpObject->v8Object);
311 if (!functionObject->IsFunction())
312 return false;
313
314 v8::Local<v8::Function> function = v8::Local<v8::Function>::Cast(functionObj ect);
315 if (function->IsNull())
316 return false;
317
318 LocalFrame* frame = v8NpObject->rootObject->frame();
319 ASSERT(frame);
320
321 OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(isolate , arguments, argumentCount, npObject);
322 // If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
323 // successfully invoked". If we get an error return value, was that success fully invoked?
324 v8::Local<v8::Value> resultObject;
325 if (!frame->script().callFunction(function, functionObject, argumentCount, a rgv.get()).ToLocal(&resultObject))
326 return false;
327
328 convertV8ObjectToNPVariant(isolate, resultObject, npObject, result);
329 return true;
330 }
331
332 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* r esult)
333 {
334 // FIXME: Give the embedder a way to control this.
335 bool popupsAllowed = false;
336 return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
337 }
338
339 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPStri ng* npScript, NPVariant* result)
340 {
341 VOID_TO_NPVARIANT(*result);
342 if (ScriptForbiddenScope::isScriptForbidden())
343 return false;
344
345 if (!npObject)
346 return false;
347
348 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
349 if (!v8NpObject)
350 return false;
351
352 v8::Isolate* isolate = v8::Isolate::GetCurrent();
353 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
354 if (!scriptState)
355 return false;
356
357 ScriptState::Scope scope(scriptState);
358 v8::TryCatch tryCatch(isolate);
359
360 // FIXME: Is this branch still needed after switching to using UserGestureIn dicator?
361 String filename;
362 if (!popupsAllowed)
363 filename = "npscript";
364
365 LocalFrame* frame = v8NpObject->rootObject->frame();
366 ASSERT(frame);
367
368 String script = String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Len gth);
369
370 UserGestureIndicator gestureIndicator(popupsAllowed ? DefinitelyProcessingNe wUserGesture : PossiblyProcessingUserGesture);
371 v8::Local<v8::Value> v8result = frame->script().executeScriptAndReturnValue( scriptState->context(), ScriptSourceCode(script, KURL(ParsedURLString, filename) ));
372
373 if (v8result.IsEmpty())
374 return false;
375
376 if (_NPN_IsAlive(npObject))
377 convertV8ObjectToNPVariant(isolate, v8result, npObject, result);
378 return true;
379 }
380
381 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NP Variant* result)
382 {
383 if (!npObject)
384 return false;
385
386 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
387 v8::Isolate* isolate = v8::Isolate::GetCurrent();
388 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
389 if (!scriptState)
390 return false;
391
392 ScriptState::Scope scope(scriptState);
393 v8::TryCatch tryCatch(isolate);
394
395 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-> v8Object);
396 v8::Local<v8::Value> v8result;
397 if (!obj->Get(scriptState->context(), npIdentifierToV8Identifier(scriptS tate->isolate(), propertyName)).ToLocal(&v8result))
398 return false;
399
400 convertV8ObjectToNPVariant(isolate, v8result, npObject, result);
401 return true;
402 }
403
404 if (npObject->_class->hasProperty && npObject->_class->getProperty) {
405 if (npObject->_class->hasProperty(npObject, propertyName))
406 return npObject->_class->getProperty(npObject, propertyName, result) ;
407 }
408
409 VOID_TO_NPVARIANT(*result);
410 return false;
411 }
412
413 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, co nst NPVariant* value)
414 {
415 if (!npObject)
416 return false;
417
418 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
419 v8::Isolate* isolate = v8::Isolate::GetCurrent();
420 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
421 if (!scriptState)
422 return false;
423
424 ScriptState::Scope scope(scriptState);
425 v8::TryCatch tryCatch(isolate);
426
427 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-> v8Object);
428 return v8CallBoolean(obj->Set(scriptState->context(), npIdentifierToV8Id entifier(isolate, propertyName), convertNPVariantToV8Object(isolate, value, obje ct->rootObject->frame()->script().windowScriptNPObject())));
429 }
430
431 if (npObject->_class->setProperty)
432 return npObject->_class->setProperty(npObject, propertyName, value);
433
434 return false;
435 }
436
437 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
438 {
439 if (!npObject)
440 return false;
441
442 V8NPObject* object = npObjectToV8NPObject(npObject);
443 if (!object)
444 return false;
445
446 v8::Isolate* isolate = v8::Isolate::GetCurrent();
447 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
448 if (!scriptState)
449 return false;
450 ScriptState::Scope scope(scriptState);
451 v8::TryCatch tryCatch(isolate);
452
453 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Ob ject);
454 // FIXME: Verify that setting to undefined is right.
455 return v8CallBoolean(obj->Set(scriptState->context(), npIdentifierToV8Identi fier(isolate, propertyName), v8::Undefined(isolate)));
456 }
457
458 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
459 {
460 if (!npObject)
461 return false;
462
463 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
464 v8::Isolate* isolate = v8::Isolate::GetCurrent();
465 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
466 if (!scriptState)
467 return false;
468 ScriptState::Scope scope(scriptState);
469 v8::TryCatch tryCatch(isolate);
470
471 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(scriptState->isol ate(), object->v8Object);
472 return v8CallBoolean(obj->Has(scriptState->context(), npIdentifierToV8Id entifier(scriptState->isolate(), propertyName)));
473 }
474
475 if (npObject->_class->hasProperty)
476 return npObject->_class->hasProperty(npObject, propertyName);
477 return false;
478 }
479
480 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
481 {
482 if (!npObject)
483 return false;
484
485 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
486 v8::Isolate* isolate = v8::Isolate::GetCurrent();
487 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
488 if (!scriptState)
489 return false;
490 ScriptState::Scope scope(scriptState);
491 v8::TryCatch tryCatch(isolate);
492
493 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-> v8Object);
494 v8::Local<v8::Value> prop;
495 if (!obj->Get(scriptState->context(), npIdentifierToV8Identifier(scriptS tate->isolate(), methodName)).ToLocal(&prop))
496 return false;
497 return prop->IsFunction();
498 }
499
500 if (npObject->_class->hasMethod)
501 return npObject->_class->hasMethod(npObject, methodName);
502 return false;
503 }
504
505 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
506 {
507 if (!npObject || !npObjectToV8NPObject(npObject)) {
508 // We won't be able to find a proper scope for this exception, so just t hrow it.
509 // This is consistent with JSC, which throws a global exception all the time.
510 V8ThrowException::throwGeneralError(v8::Isolate::GetCurrent(), message);
511 return;
512 }
513
514 v8::Isolate* isolate = v8::Isolate::GetCurrent();
515 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
516 if (!scriptState)
517 return;
518
519 ScriptState::Scope scope(scriptState);
520 v8::TryCatch tryCatch(isolate);
521
522 V8ThrowException::throwGeneralError(isolate, message);
523 }
524
525 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint 32_t* count)
526 {
527 if (!npObject)
528 return false;
529
530 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
531 ScriptState* scriptState = mainWorldScriptState(v8::Isolate::GetCurrent( ), npObject);
532 if (!scriptState)
533 return false;
534 ScriptState::Scope scope(scriptState);
535 v8::TryCatch tryCatch(scriptState->isolate());
536
537 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(scriptState->isol ate(), object->v8Object);
538
539 // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method whe n it exists, instead of evaluating javascript.
540
541 // FIXME: Figure out how to cache this helper function. Run a helper fu nction that collects the properties
542 // on the object into an array.
543 const char enumeratorCode[] =
544 "(function (obj) {"
545 " var props = [];"
546 " for (var prop in obj) {"
547 " props[props.length] = prop;"
548 " }"
549 " return props;"
550 "});";
551 v8::Local<v8::String> source = v8AtomicString(scriptState->isolate(), en umeratorCode);
552 v8::Local<v8::Value> result;
553 if (!V8ScriptRunner::compileAndRunInternalScript(source, scriptState->is olate()).ToLocal(&result))
554 return false;
555 ASSERT(result->IsFunction());
556 v8::Local<v8::Function> enumerator = v8::Local<v8::Function>::Cast(resul t);
557 v8::Local<v8::Value> argv[] = { obj };
558 v8::Local<v8::Value> propsObj;
559 if (!V8ScriptRunner::callInternalFunction(enumerator, v8::Local<v8::Obje ct>::Cast(result), WTF_ARRAY_LENGTH(argv), argv, scriptState->isolate()).ToLocal (&propsObj))
560 return false;
561
562 // Convert the results into an array of NPIdentifiers.
563 v8::Local<v8::Array> props = v8::Local<v8::Array>::Cast(propsObj);
564 *count = props->Length();
565 *identifier = static_cast<NPIdentifier*>(calloc(*count, sizeof(NPIdentif ier)));
566 for (uint32_t i = 0; i < *count; ++i) {
567 v8::Local<v8::Value> name;
568 if (!props->Get(scriptState->context(), v8::Integer::New(scriptState ->isolate(), i)).ToLocal(&name))
569 return false;
570 (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(n ame));
571 }
572 return true;
573 }
574
575 if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class-> enumerate)
576 return npObject->_class->enumerate(npObject, identifier, count);
577
578 return false;
579 }
580
581 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uin t32_t argumentCount, NPVariant* result)
582 {
583 if (!npObject)
584 return false;
585
586 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
587 ScriptState* scriptState = mainWorldScriptState(v8::Isolate::GetCurrent( ), npObject);
588 if (!scriptState)
589 return false;
590 ScriptState::Scope scope(scriptState);
591 v8::TryCatch tryCatch(scriptState->isolate());
592
593 // Lookup the constructor function.
594 v8::Local<v8::Object> ctorObj = v8::Local<v8::Object>::New(scriptState-> isolate(), object->v8Object);
595 if (!ctorObj->IsFunction())
596 return false;
597
598 // Call the constructor.
599 v8::Local<v8::Value> resultObject;
600 v8::Local<v8::Function> ctor = v8::Local<v8::Function>::Cast(ctorObj);
601 if (ctor->IsNull())
602 return false;
603
604 LocalFrame* frame = object->rootObject->frame();
605 ASSERT(frame);
606 OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(scr iptState->isolate(), arguments, argumentCount, npObject);
607 if (!V8ObjectConstructor::newInstanceInDocument(scriptState->isolate(), ctor, argumentCount, argv.get(), frame ? frame->document() : 0).ToLocal(&resultO bject))
608 return false;
609
610 convertV8ObjectToNPVariant(scriptState->isolate(), resultObject, npObjec t, result);
611 return true;
612 }
613
614 if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class-> construct)
615 return npObject->_class->construct(npObject, arguments, argumentCount, r esult);
616
617 return false;
618 }
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