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1 /* | |
2 * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved. | |
3 * Copyright (C) 2007, 2008, 2009 Google, Inc. All rights reserved. | |
4 * Copyright (C) 2014 Opera Software ASA. All rights reserved. | |
5 * | |
6 * Redistribution and use in source and binary forms, with or without | |
7 * modification, are permitted provided that the following conditions | |
8 * are met: | |
9 * 1. Redistributions of source code must retain the above copyright | |
10 * notice, this list of conditions and the following disclaimer. | |
11 * 2. Redistributions in binary form must reproduce the above copyright | |
12 * notice, this list of conditions and the following disclaimer in the | |
13 * documentation and/or other materials provided with the distribution. | |
14 * | |
15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
26 */ | |
27 | |
28 #include "bindings/core/v8/NPV8Object.h" | |
29 | |
30 #include "bindings/core/v8/ScriptController.h" | |
31 #include "bindings/core/v8/ScriptSourceCode.h" | |
32 #include "bindings/core/v8/V8Binding.h" | |
33 #include "bindings/core/v8/V8GCController.h" | |
34 #include "bindings/core/v8/V8NPUtils.h" | |
35 #include "bindings/core/v8/V8ObjectConstructor.h" | |
36 #include "bindings/core/v8/V8ScriptRunner.h" | |
37 #include "bindings/core/v8/WrapperTypeInfo.h" | |
38 #include "bindings/core/v8/npruntime_impl.h" | |
39 #include "bindings/core/v8/npruntime_priv.h" | |
40 #include "core/frame/LocalDOMWindow.h" | |
41 #include "core/frame/LocalFrame.h" | |
42 #include "platform/ScriptForbiddenScope.h" | |
43 #include "platform/UserGestureIndicator.h" | |
44 #include "wtf/OwnPtr.h" | |
45 #include "wtf/StringExtras.h" | |
46 #include "wtf/text/WTFString.h" | |
47 #include <stdio.h> | |
48 | |
49 using namespace blink; | |
50 | |
51 namespace blink { | |
52 | |
53 namespace { | |
54 | |
55 void trace(Visitor*, ScriptWrappable*) | |
56 { | |
57 } | |
58 | |
59 } // namespace | |
60 | |
61 const WrapperTypeInfo* npObjectTypeInfo() | |
62 { | |
63 static const WrapperTypeInfo typeInfo = { gin::kEmbedderBlink, 0, 0, 0, trac
e, 0, 0, 0, 0, "NPObject", 0, WrapperTypeInfo::WrapperTypeObjectPrototype, Wrapp
erTypeInfo::ObjectClassId, WrapperTypeInfo::NotInheritFromEventTarget, WrapperTy
peInfo::Dependent, WrapperTypeInfo::RefCountedObject }; | |
64 return &typeInfo; | |
65 } | |
66 | |
67 // FIXME: Comments on why use malloc and free. | |
68 static NPObject* allocV8NPObject(NPP, NPClass*) | |
69 { | |
70 return static_cast<NPObject*>(malloc(sizeof(V8NPObject))); | |
71 } | |
72 | |
73 static void freeV8NPObject(NPObject* npObject) | |
74 { | |
75 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject); | |
76 disposeUnderlyingV8Object(v8::Isolate::GetCurrent(), npObject); | |
77 free(v8NpObject); | |
78 } | |
79 | |
80 static NPClass V8NPObjectClass = { | |
81 NP_CLASS_STRUCT_VERSION, | |
82 allocV8NPObject, | |
83 freeV8NPObject, | |
84 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 | |
85 }; | |
86 | |
87 static ScriptState* mainWorldScriptState(v8::Isolate* isolate, NPObject* npObjec
t) | |
88 { | |
89 ASSERT(npObject->_class == &V8NPObjectClass); | |
90 V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject); | |
91 LocalDOMWindow* window = object->rootObject; | |
92 if (!window || !window->frame()) | |
93 return nullptr; | |
94 ScriptState* scriptState = ScriptState::forMainWorld(window->frame()); | |
95 if (!scriptState->contextIsValid()) | |
96 return nullptr; | |
97 return scriptState; | |
98 } | |
99 | |
100 static PassOwnPtr<v8::Local<v8::Value>[]> createValueListFromVariantArgs(v8::Iso
late* isolate, const NPVariant* arguments, uint32_t argumentCount, NPObject* own
er) | |
101 { | |
102 OwnPtr<v8::Local<v8::Value>[]> argv = adoptArrayPtr(new v8::Local<v8::Value>
[argumentCount]); | |
103 for (uint32_t index = 0; index < argumentCount; index++) { | |
104 const NPVariant* arg = &arguments[index]; | |
105 argv[index] = convertNPVariantToV8Object(isolate, arg, owner); | |
106 } | |
107 return argv.release(); | |
108 } | |
109 | |
110 // Create an identifier (null terminated utf8 char*) from the NPIdentifier. | |
111 static v8::Local<v8::String> npIdentifierToV8Identifier(v8::Isolate* isolate, NP
Identifier name) | |
112 { | |
113 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name); | |
114 if (identifier->isString) | |
115 return v8AtomicString(isolate, static_cast<const char*>(identifier->valu
e.string)); | |
116 | |
117 char buffer[32]; | |
118 snprintf(buffer, sizeof(buffer), "%d", identifier->value.number); | |
119 return v8AtomicString(isolate, buffer); | |
120 } | |
121 | |
122 NPObject* v8ObjectToNPObject(v8::Local<v8::Object> object) | |
123 { | |
124 return getInternalField<NPObject, v8DOMWrapperObjectIndex>(object); | |
125 } | |
126 | |
127 bool isWrappedNPObject(v8::Local<v8::Object> object) | |
128 { | |
129 return object->InternalFieldCount() == npObjectInternalFieldCount | |
130 && toWrapperTypeInfo(object) == npObjectTypeInfo(); | |
131 } | |
132 | |
133 NPObject* npCreateV8ScriptObject(v8::Isolate* isolate, NPP npp, v8::Local<v8::Ob
ject> object, LocalDOMWindow* root) | |
134 { | |
135 // Check to see if this object is already wrapped. | |
136 if (isWrappedNPObject(object)) { | |
137 NPObject* returnValue = v8ObjectToNPObject(object); | |
138 _NPN_RetainObject(returnValue); | |
139 return returnValue; | |
140 } | |
141 | |
142 V8NPObjectVector* objectVector = 0; | |
143 if (V8PerContextData* perContextData = V8PerContextData::from(object->Creati
onContext())) { | |
144 int v8ObjectHash = object->GetIdentityHash(); | |
145 ASSERT(v8ObjectHash); | |
146 V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap(); | |
147 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash); | |
148 if (iter != v8NPObjectMap->end()) { | |
149 V8NPObjectVector& objects = iter->value; | |
150 for (size_t index = 0; index < objects.size(); ++index) { | |
151 V8NPObject* v8npObject = objects.at(index); | |
152 if (v8npObject->v8Object == object && v8npObject->rootObject ==
root) { | |
153 _NPN_RetainObject(&v8npObject->object); | |
154 return reinterpret_cast<NPObject*>(v8npObject); | |
155 } | |
156 } | |
157 objectVector = &iter->value; | |
158 } else { | |
159 objectVector = &v8NPObjectMap->set(v8ObjectHash, V8NPObjectVector())
.storedValue->value; | |
160 } | |
161 } | |
162 | |
163 V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp
, &V8NPObjectClass)); | |
164 // This is uninitialized memory, we need to clear it so that | |
165 // Persistent::Reset won't try to Dispose anything bogus. | |
166 new (&v8npObject->v8Object) v8::Persistent<v8::Object>(); | |
167 v8npObject->v8Object.Reset(isolate, object); | |
168 v8npObject->rootObject = root; | |
169 | |
170 if (objectVector) | |
171 objectVector->append(v8npObject); | |
172 | |
173 return reinterpret_cast<NPObject*>(v8npObject); | |
174 } | |
175 | |
176 V8NPObject* npObjectToV8NPObject(NPObject* npObject) | |
177 { | |
178 if (npObject->_class != &V8NPObjectClass) | |
179 return 0; | |
180 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject); | |
181 if (v8NpObject->v8Object.IsEmpty()) | |
182 return 0; | |
183 return v8NpObject; | |
184 } | |
185 | |
186 ScriptWrappable* npObjectToScriptWrappable(NPObject* npObject) | |
187 { | |
188 return reinterpret_cast<ScriptWrappable*>(npObject); | |
189 } | |
190 | |
191 void disposeUnderlyingV8Object(v8::Isolate* isolate, NPObject* npObject) | |
192 { | |
193 ASSERT(npObject); | |
194 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); | |
195 if (!v8NpObject) | |
196 return; | |
197 v8::HandleScope scope(isolate); | |
198 v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObj
ect->v8Object); | |
199 ASSERT(!v8Object->CreationContext().IsEmpty()); | |
200 if (V8PerContextData* perContextData = V8PerContextData::from(v8Object->Crea
tionContext())) { | |
201 V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap(); | |
202 int v8ObjectHash = v8Object->GetIdentityHash(); | |
203 ASSERT(v8ObjectHash); | |
204 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash); | |
205 if (iter != v8NPObjectMap->end()) { | |
206 V8NPObjectVector& objects = iter->value; | |
207 for (size_t index = 0; index < objects.size(); ++index) { | |
208 if (objects.at(index) == v8NpObject) { | |
209 objects.remove(index); | |
210 break; | |
211 } | |
212 } | |
213 if (objects.isEmpty()) | |
214 v8NPObjectMap->remove(v8ObjectHash); | |
215 } | |
216 } | |
217 v8NpObject->v8Object.Reset(); | |
218 v8NpObject->rootObject = 0; | |
219 } | |
220 | |
221 } // namespace blink | |
222 | |
223 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPV
ariant* arguments, uint32_t argumentCount, NPVariant* result) | |
224 { | |
225 if (!npObject) | |
226 return false; | |
227 | |
228 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
229 | |
230 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); | |
231 if (!v8NpObject) { | |
232 if (npObject->_class->invoke) | |
233 return npObject->_class->invoke(npObject, methodName, arguments, arg
umentCount, result); | |
234 | |
235 VOID_TO_NPVARIANT(*result); | |
236 return true; | |
237 } | |
238 | |
239 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName); | |
240 if (!identifier->isString) | |
241 return false; | |
242 | |
243 if (!strcmp(identifier->value.string, "eval")) { | |
244 if (argumentCount != 1) | |
245 return false; | |
246 if (arguments[0].type != NPVariantType_String) | |
247 return false; | |
248 return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].
value.stringValue), result); | |
249 } | |
250 | |
251 // FIXME: should use the plugin's owner frame as the security context. | |
252 ScriptState* scriptState = mainWorldScriptState(isolate, npObject); | |
253 if (!scriptState) | |
254 return false; | |
255 | |
256 ScriptState::Scope scope(scriptState); | |
257 v8::TryCatch tryCatch(isolate); | |
258 | |
259 v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObj
ect->v8Object); | |
260 v8::Local<v8::Value> functionObject; | |
261 if (!v8Object->Get(scriptState->context(), v8AtomicString(scriptState->isola
te(), identifier->value.string)).ToLocal(&functionObject) || functionObject->IsN
ull()) { | |
262 NULL_TO_NPVARIANT(*result); | |
263 return false; | |
264 } | |
265 if (functionObject->IsUndefined()) { | |
266 VOID_TO_NPVARIANT(*result); | |
267 return false; | |
268 } | |
269 | |
270 LocalFrame* frame = v8NpObject->rootObject->frame(); | |
271 ASSERT(frame); | |
272 | |
273 // Call the function object. | |
274 v8::Local<v8::Function> function = v8::Local<v8::Function>::Cast(functionObj
ect); | |
275 OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(isolate
, arguments, argumentCount, npObject); | |
276 // If we had an error, return false. The spec is a little unclear here, but
says "Returns true if the method was | |
277 // successfully invoked". If we get an error return value, was that success
fully invoked? | |
278 v8::Local<v8::Value> resultObject; | |
279 if (!frame->script().callFunction(function, v8Object, argumentCount, argv.ge
t()).ToLocal(&resultObject)) | |
280 return false; | |
281 | |
282 convertV8ObjectToNPVariant(isolate, resultObject, npObject, result); | |
283 return true; | |
284 } | |
285 | |
286 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such). | |
287 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments,
uint32_t argumentCount, NPVariant* result) | |
288 { | |
289 if (!npObject) | |
290 return false; | |
291 | |
292 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
293 | |
294 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); | |
295 if (!v8NpObject) { | |
296 if (npObject->_class->invokeDefault) | |
297 return npObject->_class->invokeDefault(npObject, arguments, argument
Count, result); | |
298 | |
299 VOID_TO_NPVARIANT(*result); | |
300 return true; | |
301 } | |
302 | |
303 VOID_TO_NPVARIANT(*result); | |
304 | |
305 ScriptState* scriptState = mainWorldScriptState(isolate, npObject); | |
306 if (!scriptState) | |
307 return false; | |
308 | |
309 ScriptState::Scope scope(scriptState); | |
310 v8::TryCatch tryCatch(isolate); | |
311 | |
312 // Lookup the function object and call it. | |
313 v8::Local<v8::Object> functionObject = v8::Local<v8::Object>::New(isolate, v
8NpObject->v8Object); | |
314 if (!functionObject->IsFunction()) | |
315 return false; | |
316 | |
317 v8::Local<v8::Function> function = v8::Local<v8::Function>::Cast(functionObj
ect); | |
318 if (function->IsNull()) | |
319 return false; | |
320 | |
321 LocalFrame* frame = v8NpObject->rootObject->frame(); | |
322 ASSERT(frame); | |
323 | |
324 OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(isolate
, arguments, argumentCount, npObject); | |
325 // If we had an error, return false. The spec is a little unclear here, but
says "Returns true if the method was | |
326 // successfully invoked". If we get an error return value, was that success
fully invoked? | |
327 v8::Local<v8::Value> resultObject; | |
328 if (!frame->script().callFunction(function, functionObject, argumentCount, a
rgv.get()).ToLocal(&resultObject)) | |
329 return false; | |
330 | |
331 convertV8ObjectToNPVariant(isolate, resultObject, npObject, result); | |
332 return true; | |
333 } | |
334 | |
335 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* r
esult) | |
336 { | |
337 // FIXME: Give the embedder a way to control this. | |
338 bool popupsAllowed = false; | |
339 return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result); | |
340 } | |
341 | |
342 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPStri
ng* npScript, NPVariant* result) | |
343 { | |
344 VOID_TO_NPVARIANT(*result); | |
345 if (ScriptForbiddenScope::isScriptForbidden()) | |
346 return false; | |
347 | |
348 if (!npObject) | |
349 return false; | |
350 | |
351 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); | |
352 if (!v8NpObject) | |
353 return false; | |
354 | |
355 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
356 ScriptState* scriptState = mainWorldScriptState(isolate, npObject); | |
357 if (!scriptState) | |
358 return false; | |
359 | |
360 ScriptState::Scope scope(scriptState); | |
361 v8::TryCatch tryCatch(isolate); | |
362 | |
363 // FIXME: Is this branch still needed after switching to using UserGestureIn
dicator? | |
364 String filename; | |
365 if (!popupsAllowed) | |
366 filename = "npscript"; | |
367 | |
368 LocalFrame* frame = v8NpObject->rootObject->frame(); | |
369 ASSERT(frame); | |
370 | |
371 String script = String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Len
gth); | |
372 | |
373 UserGestureIndicator gestureIndicator(popupsAllowed ? DefinitelyProcessingNe
wUserGesture : PossiblyProcessingUserGesture); | |
374 v8::Local<v8::Value> v8result = frame->script().executeScriptAndReturnValue(
scriptState->context(), ScriptSourceCode(script, KURL(ParsedURLString, filename)
)); | |
375 | |
376 if (v8result.IsEmpty()) | |
377 return false; | |
378 | |
379 if (_NPN_IsAlive(npObject)) | |
380 convertV8ObjectToNPVariant(isolate, v8result, npObject, result); | |
381 return true; | |
382 } | |
383 | |
384 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NP
Variant* result) | |
385 { | |
386 if (!npObject) | |
387 return false; | |
388 | |
389 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
390 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
391 ScriptState* scriptState = mainWorldScriptState(isolate, npObject); | |
392 if (!scriptState) | |
393 return false; | |
394 | |
395 ScriptState::Scope scope(scriptState); | |
396 v8::TryCatch tryCatch(isolate); | |
397 | |
398 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->
v8Object); | |
399 v8::Local<v8::Value> v8result; | |
400 if (!obj->Get(scriptState->context(), npIdentifierToV8Identifier(scriptS
tate->isolate(), propertyName)).ToLocal(&v8result)) | |
401 return false; | |
402 | |
403 convertV8ObjectToNPVariant(isolate, v8result, npObject, result); | |
404 return true; | |
405 } | |
406 | |
407 if (npObject->_class->hasProperty && npObject->_class->getProperty) { | |
408 if (npObject->_class->hasProperty(npObject, propertyName)) | |
409 return npObject->_class->getProperty(npObject, propertyName, result)
; | |
410 } | |
411 | |
412 VOID_TO_NPVARIANT(*result); | |
413 return false; | |
414 } | |
415 | |
416 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, co
nst NPVariant* value) | |
417 { | |
418 if (!npObject) | |
419 return false; | |
420 | |
421 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
422 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
423 ScriptState* scriptState = mainWorldScriptState(isolate, npObject); | |
424 if (!scriptState) | |
425 return false; | |
426 | |
427 ScriptState::Scope scope(scriptState); | |
428 v8::TryCatch tryCatch(isolate); | |
429 | |
430 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->
v8Object); | |
431 return v8CallBoolean(obj->Set(scriptState->context(), npIdentifierToV8Id
entifier(isolate, propertyName), convertNPVariantToV8Object(isolate, value, obje
ct->rootObject->frame()->script().windowScriptNPObject()))); | |
432 } | |
433 | |
434 if (npObject->_class->setProperty) | |
435 return npObject->_class->setProperty(npObject, propertyName, value); | |
436 | |
437 return false; | |
438 } | |
439 | |
440 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName) | |
441 { | |
442 if (!npObject) | |
443 return false; | |
444 | |
445 V8NPObject* object = npObjectToV8NPObject(npObject); | |
446 if (!object) | |
447 return false; | |
448 | |
449 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
450 ScriptState* scriptState = mainWorldScriptState(isolate, npObject); | |
451 if (!scriptState) | |
452 return false; | |
453 ScriptState::Scope scope(scriptState); | |
454 v8::TryCatch tryCatch(isolate); | |
455 | |
456 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Ob
ject); | |
457 // FIXME: Verify that setting to undefined is right. | |
458 return v8CallBoolean(obj->Set(scriptState->context(), npIdentifierToV8Identi
fier(isolate, propertyName), v8::Undefined(isolate))); | |
459 } | |
460 | |
461 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName) | |
462 { | |
463 if (!npObject) | |
464 return false; | |
465 | |
466 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
467 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
468 ScriptState* scriptState = mainWorldScriptState(isolate, npObject); | |
469 if (!scriptState) | |
470 return false; | |
471 ScriptState::Scope scope(scriptState); | |
472 v8::TryCatch tryCatch(isolate); | |
473 | |
474 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(scriptState->isol
ate(), object->v8Object); | |
475 return v8CallBoolean(obj->Has(scriptState->context(), npIdentifierToV8Id
entifier(scriptState->isolate(), propertyName))); | |
476 } | |
477 | |
478 if (npObject->_class->hasProperty) | |
479 return npObject->_class->hasProperty(npObject, propertyName); | |
480 return false; | |
481 } | |
482 | |
483 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName) | |
484 { | |
485 if (!npObject) | |
486 return false; | |
487 | |
488 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
489 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
490 ScriptState* scriptState = mainWorldScriptState(isolate, npObject); | |
491 if (!scriptState) | |
492 return false; | |
493 ScriptState::Scope scope(scriptState); | |
494 v8::TryCatch tryCatch(isolate); | |
495 | |
496 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->
v8Object); | |
497 v8::Local<v8::Value> prop; | |
498 if (!obj->Get(scriptState->context(), npIdentifierToV8Identifier(scriptS
tate->isolate(), methodName)).ToLocal(&prop)) | |
499 return false; | |
500 return prop->IsFunction(); | |
501 } | |
502 | |
503 if (npObject->_class->hasMethod) | |
504 return npObject->_class->hasMethod(npObject, methodName); | |
505 return false; | |
506 } | |
507 | |
508 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message) | |
509 { | |
510 if (!npObject || !npObjectToV8NPObject(npObject)) { | |
511 // We won't be able to find a proper scope for this exception, so just t
hrow it. | |
512 // This is consistent with JSC, which throws a global exception all the
time. | |
513 V8ThrowException::throwGeneralError(v8::Isolate::GetCurrent(), message); | |
514 return; | |
515 } | |
516 | |
517 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
518 ScriptState* scriptState = mainWorldScriptState(isolate, npObject); | |
519 if (!scriptState) | |
520 return; | |
521 | |
522 ScriptState::Scope scope(scriptState); | |
523 v8::TryCatch tryCatch(isolate); | |
524 | |
525 V8ThrowException::throwGeneralError(isolate, message); | |
526 } | |
527 | |
528 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint
32_t* count) | |
529 { | |
530 if (!npObject) | |
531 return false; | |
532 | |
533 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
534 ScriptState* scriptState = mainWorldScriptState(v8::Isolate::GetCurrent(
), npObject); | |
535 if (!scriptState) | |
536 return false; | |
537 ScriptState::Scope scope(scriptState); | |
538 v8::TryCatch tryCatch(scriptState->isolate()); | |
539 | |
540 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(scriptState->isol
ate(), object->v8Object); | |
541 | |
542 // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method whe
n it exists, instead of evaluating javascript. | |
543 | |
544 // FIXME: Figure out how to cache this helper function. Run a helper fu
nction that collects the properties | |
545 // on the object into an array. | |
546 const char enumeratorCode[] = | |
547 "(function (obj) {" | |
548 " var props = [];" | |
549 " for (var prop in obj) {" | |
550 " props[props.length] = prop;" | |
551 " }" | |
552 " return props;" | |
553 "});"; | |
554 v8::Local<v8::String> source = v8AtomicString(scriptState->isolate(), en
umeratorCode); | |
555 v8::Local<v8::Value> result; | |
556 if (!V8ScriptRunner::compileAndRunInternalScript(source, scriptState->is
olate()).ToLocal(&result)) | |
557 return false; | |
558 ASSERT(result->IsFunction()); | |
559 v8::Local<v8::Function> enumerator = v8::Local<v8::Function>::Cast(resul
t); | |
560 v8::Local<v8::Value> argv[] = { obj }; | |
561 v8::Local<v8::Value> propsObj; | |
562 if (!V8ScriptRunner::callInternalFunction(enumerator, v8::Local<v8::Obje
ct>::Cast(result), WTF_ARRAY_LENGTH(argv), argv, scriptState->isolate()).ToLocal
(&propsObj)) | |
563 return false; | |
564 | |
565 // Convert the results into an array of NPIdentifiers. | |
566 v8::Local<v8::Array> props = v8::Local<v8::Array>::Cast(propsObj); | |
567 *count = props->Length(); | |
568 *identifier = static_cast<NPIdentifier*>(calloc(*count, sizeof(NPIdentif
ier))); | |
569 for (uint32_t i = 0; i < *count; ++i) { | |
570 v8::Local<v8::Value> name; | |
571 if (!props->Get(scriptState->context(), v8::Integer::New(scriptState
->isolate(), i)).ToLocal(&name)) | |
572 return false; | |
573 (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(n
ame)); | |
574 } | |
575 return true; | |
576 } | |
577 | |
578 if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->
enumerate) | |
579 return npObject->_class->enumerate(npObject, identifier, count); | |
580 | |
581 return false; | |
582 } | |
583 | |
584 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uin
t32_t argumentCount, NPVariant* result) | |
585 { | |
586 if (!npObject) | |
587 return false; | |
588 | |
589 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
590 ScriptState* scriptState = mainWorldScriptState(v8::Isolate::GetCurrent(
), npObject); | |
591 if (!scriptState) | |
592 return false; | |
593 ScriptState::Scope scope(scriptState); | |
594 v8::TryCatch tryCatch(scriptState->isolate()); | |
595 | |
596 // Lookup the constructor function. | |
597 v8::Local<v8::Object> ctorObj = v8::Local<v8::Object>::New(scriptState->
isolate(), object->v8Object); | |
598 if (!ctorObj->IsFunction()) | |
599 return false; | |
600 | |
601 // Call the constructor. | |
602 v8::Local<v8::Value> resultObject; | |
603 v8::Local<v8::Function> ctor = v8::Local<v8::Function>::Cast(ctorObj); | |
604 if (ctor->IsNull()) | |
605 return false; | |
606 | |
607 LocalFrame* frame = object->rootObject->frame(); | |
608 ASSERT(frame); | |
609 OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(scr
iptState->isolate(), arguments, argumentCount, npObject); | |
610 if (!V8ObjectConstructor::newInstanceInDocument(scriptState->isolate(),
ctor, argumentCount, argv.get(), frame ? frame->document() : 0).ToLocal(&resultO
bject)) | |
611 return false; | |
612 | |
613 convertV8ObjectToNPVariant(scriptState->isolate(), resultObject, npObjec
t, result); | |
614 return true; | |
615 } | |
616 | |
617 if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->
construct) | |
618 return npObject->_class->construct(npObject, arguments, argumentCount, r
esult); | |
619 | |
620 return false; | |
621 } | |
OLD | NEW |