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Side by Side Diff: third_party/WebKit/Source/bindings/core/v8/NPV8Object.cpp

Issue 1483733002: Remove support for NPObjects. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 11 months ago
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1 /*
2 * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
3 * Copyright (C) 2007, 2008, 2009 Google, Inc. All rights reserved.
4 * Copyright (C) 2014 Opera Software ASA. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
8 * are met:
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "bindings/core/v8/NPV8Object.h"
29
30 #include "bindings/core/v8/ScriptController.h"
31 #include "bindings/core/v8/ScriptSourceCode.h"
32 #include "bindings/core/v8/V8Binding.h"
33 #include "bindings/core/v8/V8GCController.h"
34 #include "bindings/core/v8/V8NPUtils.h"
35 #include "bindings/core/v8/V8ObjectConstructor.h"
36 #include "bindings/core/v8/V8ScriptRunner.h"
37 #include "bindings/core/v8/WrapperTypeInfo.h"
38 #include "bindings/core/v8/npruntime_impl.h"
39 #include "bindings/core/v8/npruntime_priv.h"
40 #include "core/frame/LocalDOMWindow.h"
41 #include "core/frame/LocalFrame.h"
42 #include "platform/ScriptForbiddenScope.h"
43 #include "platform/UserGestureIndicator.h"
44 #include "wtf/OwnPtr.h"
45 #include "wtf/StringExtras.h"
46 #include "wtf/text/WTFString.h"
47 #include <stdio.h>
48
49 using namespace blink;
50
51 namespace blink {
52
53 namespace {
54
55 void trace(Visitor*, ScriptWrappable*)
56 {
57 }
58
59 } // namespace
60
61 const WrapperTypeInfo* npObjectTypeInfo()
62 {
63 static const WrapperTypeInfo typeInfo = { gin::kEmbedderBlink, 0, 0, 0, trac e, 0, 0, 0, 0, "NPObject", 0, WrapperTypeInfo::WrapperTypeObjectPrototype, Wrapp erTypeInfo::ObjectClassId, WrapperTypeInfo::NotInheritFromEventTarget, WrapperTy peInfo::Dependent, WrapperTypeInfo::RefCountedObject };
64 return &typeInfo;
65 }
66
67 // FIXME: Comments on why use malloc and free.
68 static NPObject* allocV8NPObject(NPP, NPClass*)
69 {
70 return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
71 }
72
73 static void freeV8NPObject(NPObject* npObject)
74 {
75 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
76 disposeUnderlyingV8Object(v8::Isolate::GetCurrent(), npObject);
77 free(v8NpObject);
78 }
79
80 static NPClass V8NPObjectClass = {
81 NP_CLASS_STRUCT_VERSION,
82 allocV8NPObject,
83 freeV8NPObject,
84 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
85 };
86
87 static ScriptState* mainWorldScriptState(v8::Isolate* isolate, NPObject* npObjec t)
88 {
89 ASSERT(npObject->_class == &V8NPObjectClass);
90 V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
91 LocalDOMWindow* window = object->rootObject;
92 if (!window || !window->frame())
93 return nullptr;
94 ScriptState* scriptState = ScriptState::forMainWorld(window->frame());
95 if (!scriptState->contextIsValid())
96 return nullptr;
97 return scriptState;
98 }
99
100 static PassOwnPtr<v8::Local<v8::Value>[]> createValueListFromVariantArgs(v8::Iso late* isolate, const NPVariant* arguments, uint32_t argumentCount, NPObject* own er)
101 {
102 OwnPtr<v8::Local<v8::Value>[]> argv = adoptArrayPtr(new v8::Local<v8::Value> [argumentCount]);
103 for (uint32_t index = 0; index < argumentCount; index++) {
104 const NPVariant* arg = &arguments[index];
105 argv[index] = convertNPVariantToV8Object(isolate, arg, owner);
106 }
107 return argv.release();
108 }
109
110 // Create an identifier (null terminated utf8 char*) from the NPIdentifier.
111 static v8::Local<v8::String> npIdentifierToV8Identifier(v8::Isolate* isolate, NP Identifier name)
112 {
113 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
114 if (identifier->isString)
115 return v8AtomicString(isolate, static_cast<const char*>(identifier->valu e.string));
116
117 char buffer[32];
118 snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
119 return v8AtomicString(isolate, buffer);
120 }
121
122 NPObject* v8ObjectToNPObject(v8::Local<v8::Object> object)
123 {
124 return getInternalField<NPObject, v8DOMWrapperObjectIndex>(object);
125 }
126
127 bool isWrappedNPObject(v8::Local<v8::Object> object)
128 {
129 return object->InternalFieldCount() == npObjectInternalFieldCount
130 && toWrapperTypeInfo(object) == npObjectTypeInfo();
131 }
132
133 NPObject* npCreateV8ScriptObject(v8::Isolate* isolate, NPP npp, v8::Local<v8::Ob ject> object, LocalDOMWindow* root)
134 {
135 // Check to see if this object is already wrapped.
136 if (isWrappedNPObject(object)) {
137 NPObject* returnValue = v8ObjectToNPObject(object);
138 _NPN_RetainObject(returnValue);
139 return returnValue;
140 }
141
142 V8NPObjectVector* objectVector = 0;
143 if (V8PerContextData* perContextData = V8PerContextData::from(object->Creati onContext())) {
144 int v8ObjectHash = object->GetIdentityHash();
145 ASSERT(v8ObjectHash);
146 V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap();
147 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
148 if (iter != v8NPObjectMap->end()) {
149 V8NPObjectVector& objects = iter->value;
150 for (size_t index = 0; index < objects.size(); ++index) {
151 V8NPObject* v8npObject = objects.at(index);
152 if (v8npObject->v8Object == object && v8npObject->rootObject == root) {
153 _NPN_RetainObject(&v8npObject->object);
154 return reinterpret_cast<NPObject*>(v8npObject);
155 }
156 }
157 objectVector = &iter->value;
158 } else {
159 objectVector = &v8NPObjectMap->set(v8ObjectHash, V8NPObjectVector()) .storedValue->value;
160 }
161 }
162
163 V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp , &V8NPObjectClass));
164 // This is uninitialized memory, we need to clear it so that
165 // Persistent::Reset won't try to Dispose anything bogus.
166 new (&v8npObject->v8Object) v8::Persistent<v8::Object>();
167 v8npObject->v8Object.Reset(isolate, object);
168 v8npObject->rootObject = root;
169
170 if (objectVector)
171 objectVector->append(v8npObject);
172
173 return reinterpret_cast<NPObject*>(v8npObject);
174 }
175
176 V8NPObject* npObjectToV8NPObject(NPObject* npObject)
177 {
178 if (npObject->_class != &V8NPObjectClass)
179 return 0;
180 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
181 if (v8NpObject->v8Object.IsEmpty())
182 return 0;
183 return v8NpObject;
184 }
185
186 ScriptWrappable* npObjectToScriptWrappable(NPObject* npObject)
187 {
188 return reinterpret_cast<ScriptWrappable*>(npObject);
189 }
190
191 void disposeUnderlyingV8Object(v8::Isolate* isolate, NPObject* npObject)
192 {
193 ASSERT(npObject);
194 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
195 if (!v8NpObject)
196 return;
197 v8::HandleScope scope(isolate);
198 v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObj ect->v8Object);
199 ASSERT(!v8Object->CreationContext().IsEmpty());
200 if (V8PerContextData* perContextData = V8PerContextData::from(v8Object->Crea tionContext())) {
201 V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap();
202 int v8ObjectHash = v8Object->GetIdentityHash();
203 ASSERT(v8ObjectHash);
204 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
205 if (iter != v8NPObjectMap->end()) {
206 V8NPObjectVector& objects = iter->value;
207 for (size_t index = 0; index < objects.size(); ++index) {
208 if (objects.at(index) == v8NpObject) {
209 objects.remove(index);
210 break;
211 }
212 }
213 if (objects.isEmpty())
214 v8NPObjectMap->remove(v8ObjectHash);
215 }
216 }
217 v8NpObject->v8Object.Reset();
218 v8NpObject->rootObject = 0;
219 }
220
221 } // namespace blink
222
223 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPV ariant* arguments, uint32_t argumentCount, NPVariant* result)
224 {
225 if (!npObject)
226 return false;
227
228 v8::Isolate* isolate = v8::Isolate::GetCurrent();
229
230 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
231 if (!v8NpObject) {
232 if (npObject->_class->invoke)
233 return npObject->_class->invoke(npObject, methodName, arguments, arg umentCount, result);
234
235 VOID_TO_NPVARIANT(*result);
236 return true;
237 }
238
239 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
240 if (!identifier->isString)
241 return false;
242
243 if (!strcmp(identifier->value.string, "eval")) {
244 if (argumentCount != 1)
245 return false;
246 if (arguments[0].type != NPVariantType_String)
247 return false;
248 return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0]. value.stringValue), result);
249 }
250
251 // FIXME: should use the plugin's owner frame as the security context.
252 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
253 if (!scriptState)
254 return false;
255
256 ScriptState::Scope scope(scriptState);
257 v8::TryCatch tryCatch(isolate);
258
259 v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObj ect->v8Object);
260 v8::Local<v8::Value> functionObject;
261 if (!v8Object->Get(scriptState->context(), v8AtomicString(scriptState->isola te(), identifier->value.string)).ToLocal(&functionObject) || functionObject->IsN ull()) {
262 NULL_TO_NPVARIANT(*result);
263 return false;
264 }
265 if (functionObject->IsUndefined()) {
266 VOID_TO_NPVARIANT(*result);
267 return false;
268 }
269
270 LocalFrame* frame = v8NpObject->rootObject->frame();
271 ASSERT(frame);
272
273 // Call the function object.
274 v8::Local<v8::Function> function = v8::Local<v8::Function>::Cast(functionObj ect);
275 OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(isolate , arguments, argumentCount, npObject);
276 // If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
277 // successfully invoked". If we get an error return value, was that success fully invoked?
278 v8::Local<v8::Value> resultObject;
279 if (!frame->script().callFunction(function, v8Object, argumentCount, argv.ge t()).ToLocal(&resultObject))
280 return false;
281
282 convertV8ObjectToNPVariant(isolate, resultObject, npObject, result);
283 return true;
284 }
285
286 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
287 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
288 {
289 if (!npObject)
290 return false;
291
292 v8::Isolate* isolate = v8::Isolate::GetCurrent();
293
294 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
295 if (!v8NpObject) {
296 if (npObject->_class->invokeDefault)
297 return npObject->_class->invokeDefault(npObject, arguments, argument Count, result);
298
299 VOID_TO_NPVARIANT(*result);
300 return true;
301 }
302
303 VOID_TO_NPVARIANT(*result);
304
305 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
306 if (!scriptState)
307 return false;
308
309 ScriptState::Scope scope(scriptState);
310 v8::TryCatch tryCatch(isolate);
311
312 // Lookup the function object and call it.
313 v8::Local<v8::Object> functionObject = v8::Local<v8::Object>::New(isolate, v 8NpObject->v8Object);
314 if (!functionObject->IsFunction())
315 return false;
316
317 v8::Local<v8::Function> function = v8::Local<v8::Function>::Cast(functionObj ect);
318 if (function->IsNull())
319 return false;
320
321 LocalFrame* frame = v8NpObject->rootObject->frame();
322 ASSERT(frame);
323
324 OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(isolate , arguments, argumentCount, npObject);
325 // If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
326 // successfully invoked". If we get an error return value, was that success fully invoked?
327 v8::Local<v8::Value> resultObject;
328 if (!frame->script().callFunction(function, functionObject, argumentCount, a rgv.get()).ToLocal(&resultObject))
329 return false;
330
331 convertV8ObjectToNPVariant(isolate, resultObject, npObject, result);
332 return true;
333 }
334
335 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* r esult)
336 {
337 // FIXME: Give the embedder a way to control this.
338 bool popupsAllowed = false;
339 return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
340 }
341
342 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPStri ng* npScript, NPVariant* result)
343 {
344 VOID_TO_NPVARIANT(*result);
345 if (ScriptForbiddenScope::isScriptForbidden())
346 return false;
347
348 if (!npObject)
349 return false;
350
351 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
352 if (!v8NpObject)
353 return false;
354
355 v8::Isolate* isolate = v8::Isolate::GetCurrent();
356 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
357 if (!scriptState)
358 return false;
359
360 ScriptState::Scope scope(scriptState);
361 v8::TryCatch tryCatch(isolate);
362
363 // FIXME: Is this branch still needed after switching to using UserGestureIn dicator?
364 String filename;
365 if (!popupsAllowed)
366 filename = "npscript";
367
368 LocalFrame* frame = v8NpObject->rootObject->frame();
369 ASSERT(frame);
370
371 String script = String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Len gth);
372
373 UserGestureIndicator gestureIndicator(popupsAllowed ? DefinitelyProcessingNe wUserGesture : PossiblyProcessingUserGesture);
374 v8::Local<v8::Value> v8result = frame->script().executeScriptAndReturnValue( scriptState->context(), ScriptSourceCode(script, KURL(ParsedURLString, filename) ));
375
376 if (v8result.IsEmpty())
377 return false;
378
379 if (_NPN_IsAlive(npObject))
380 convertV8ObjectToNPVariant(isolate, v8result, npObject, result);
381 return true;
382 }
383
384 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NP Variant* result)
385 {
386 if (!npObject)
387 return false;
388
389 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
390 v8::Isolate* isolate = v8::Isolate::GetCurrent();
391 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
392 if (!scriptState)
393 return false;
394
395 ScriptState::Scope scope(scriptState);
396 v8::TryCatch tryCatch(isolate);
397
398 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-> v8Object);
399 v8::Local<v8::Value> v8result;
400 if (!obj->Get(scriptState->context(), npIdentifierToV8Identifier(scriptS tate->isolate(), propertyName)).ToLocal(&v8result))
401 return false;
402
403 convertV8ObjectToNPVariant(isolate, v8result, npObject, result);
404 return true;
405 }
406
407 if (npObject->_class->hasProperty && npObject->_class->getProperty) {
408 if (npObject->_class->hasProperty(npObject, propertyName))
409 return npObject->_class->getProperty(npObject, propertyName, result) ;
410 }
411
412 VOID_TO_NPVARIANT(*result);
413 return false;
414 }
415
416 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, co nst NPVariant* value)
417 {
418 if (!npObject)
419 return false;
420
421 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
422 v8::Isolate* isolate = v8::Isolate::GetCurrent();
423 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
424 if (!scriptState)
425 return false;
426
427 ScriptState::Scope scope(scriptState);
428 v8::TryCatch tryCatch(isolate);
429
430 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-> v8Object);
431 return v8CallBoolean(obj->Set(scriptState->context(), npIdentifierToV8Id entifier(isolate, propertyName), convertNPVariantToV8Object(isolate, value, obje ct->rootObject->frame()->script().windowScriptNPObject())));
432 }
433
434 if (npObject->_class->setProperty)
435 return npObject->_class->setProperty(npObject, propertyName, value);
436
437 return false;
438 }
439
440 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
441 {
442 if (!npObject)
443 return false;
444
445 V8NPObject* object = npObjectToV8NPObject(npObject);
446 if (!object)
447 return false;
448
449 v8::Isolate* isolate = v8::Isolate::GetCurrent();
450 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
451 if (!scriptState)
452 return false;
453 ScriptState::Scope scope(scriptState);
454 v8::TryCatch tryCatch(isolate);
455
456 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Ob ject);
457 // FIXME: Verify that setting to undefined is right.
458 return v8CallBoolean(obj->Set(scriptState->context(), npIdentifierToV8Identi fier(isolate, propertyName), v8::Undefined(isolate)));
459 }
460
461 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
462 {
463 if (!npObject)
464 return false;
465
466 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
467 v8::Isolate* isolate = v8::Isolate::GetCurrent();
468 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
469 if (!scriptState)
470 return false;
471 ScriptState::Scope scope(scriptState);
472 v8::TryCatch tryCatch(isolate);
473
474 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(scriptState->isol ate(), object->v8Object);
475 return v8CallBoolean(obj->Has(scriptState->context(), npIdentifierToV8Id entifier(scriptState->isolate(), propertyName)));
476 }
477
478 if (npObject->_class->hasProperty)
479 return npObject->_class->hasProperty(npObject, propertyName);
480 return false;
481 }
482
483 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
484 {
485 if (!npObject)
486 return false;
487
488 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
489 v8::Isolate* isolate = v8::Isolate::GetCurrent();
490 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
491 if (!scriptState)
492 return false;
493 ScriptState::Scope scope(scriptState);
494 v8::TryCatch tryCatch(isolate);
495
496 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-> v8Object);
497 v8::Local<v8::Value> prop;
498 if (!obj->Get(scriptState->context(), npIdentifierToV8Identifier(scriptS tate->isolate(), methodName)).ToLocal(&prop))
499 return false;
500 return prop->IsFunction();
501 }
502
503 if (npObject->_class->hasMethod)
504 return npObject->_class->hasMethod(npObject, methodName);
505 return false;
506 }
507
508 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
509 {
510 if (!npObject || !npObjectToV8NPObject(npObject)) {
511 // We won't be able to find a proper scope for this exception, so just t hrow it.
512 // This is consistent with JSC, which throws a global exception all the time.
513 V8ThrowException::throwGeneralError(v8::Isolate::GetCurrent(), message);
514 return;
515 }
516
517 v8::Isolate* isolate = v8::Isolate::GetCurrent();
518 ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
519 if (!scriptState)
520 return;
521
522 ScriptState::Scope scope(scriptState);
523 v8::TryCatch tryCatch(isolate);
524
525 V8ThrowException::throwGeneralError(isolate, message);
526 }
527
528 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint 32_t* count)
529 {
530 if (!npObject)
531 return false;
532
533 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
534 ScriptState* scriptState = mainWorldScriptState(v8::Isolate::GetCurrent( ), npObject);
535 if (!scriptState)
536 return false;
537 ScriptState::Scope scope(scriptState);
538 v8::TryCatch tryCatch(scriptState->isolate());
539
540 v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(scriptState->isol ate(), object->v8Object);
541
542 // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method whe n it exists, instead of evaluating javascript.
543
544 // FIXME: Figure out how to cache this helper function. Run a helper fu nction that collects the properties
545 // on the object into an array.
546 const char enumeratorCode[] =
547 "(function (obj) {"
548 " var props = [];"
549 " for (var prop in obj) {"
550 " props[props.length] = prop;"
551 " }"
552 " return props;"
553 "});";
554 v8::Local<v8::String> source = v8AtomicString(scriptState->isolate(), en umeratorCode);
555 v8::Local<v8::Value> result;
556 if (!V8ScriptRunner::compileAndRunInternalScript(source, scriptState->is olate()).ToLocal(&result))
557 return false;
558 ASSERT(result->IsFunction());
559 v8::Local<v8::Function> enumerator = v8::Local<v8::Function>::Cast(resul t);
560 v8::Local<v8::Value> argv[] = { obj };
561 v8::Local<v8::Value> propsObj;
562 if (!V8ScriptRunner::callInternalFunction(enumerator, v8::Local<v8::Obje ct>::Cast(result), WTF_ARRAY_LENGTH(argv), argv, scriptState->isolate()).ToLocal (&propsObj))
563 return false;
564
565 // Convert the results into an array of NPIdentifiers.
566 v8::Local<v8::Array> props = v8::Local<v8::Array>::Cast(propsObj);
567 *count = props->Length();
568 *identifier = static_cast<NPIdentifier*>(calloc(*count, sizeof(NPIdentif ier)));
569 for (uint32_t i = 0; i < *count; ++i) {
570 v8::Local<v8::Value> name;
571 if (!props->Get(scriptState->context(), v8::Integer::New(scriptState ->isolate(), i)).ToLocal(&name))
572 return false;
573 (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(n ame));
574 }
575 return true;
576 }
577
578 if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class-> enumerate)
579 return npObject->_class->enumerate(npObject, identifier, count);
580
581 return false;
582 }
583
584 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uin t32_t argumentCount, NPVariant* result)
585 {
586 if (!npObject)
587 return false;
588
589 if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
590 ScriptState* scriptState = mainWorldScriptState(v8::Isolate::GetCurrent( ), npObject);
591 if (!scriptState)
592 return false;
593 ScriptState::Scope scope(scriptState);
594 v8::TryCatch tryCatch(scriptState->isolate());
595
596 // Lookup the constructor function.
597 v8::Local<v8::Object> ctorObj = v8::Local<v8::Object>::New(scriptState-> isolate(), object->v8Object);
598 if (!ctorObj->IsFunction())
599 return false;
600
601 // Call the constructor.
602 v8::Local<v8::Value> resultObject;
603 v8::Local<v8::Function> ctor = v8::Local<v8::Function>::Cast(ctorObj);
604 if (ctor->IsNull())
605 return false;
606
607 LocalFrame* frame = object->rootObject->frame();
608 ASSERT(frame);
609 OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(scr iptState->isolate(), arguments, argumentCount, npObject);
610 if (!V8ObjectConstructor::newInstanceInDocument(scriptState->isolate(), ctor, argumentCount, argv.get(), frame ? frame->document() : 0).ToLocal(&resultO bject))
611 return false;
612
613 convertV8ObjectToNPVariant(scriptState->isolate(), resultObject, npObjec t, result);
614 return true;
615 }
616
617 if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class-> construct)
618 return npObject->_class->construct(npObject, arguments, argumentCount, r esult);
619
620 return false;
621 }
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