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Side by Side Diff: third_party/WebKit/Source/core/html/HTMLCanvasElement.cpp

Issue 1482363004: Fixing laggy chrome on a multitude of accelerated canvases (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Moving variables to ImageBuffer and Adding Unit Test Created 5 years ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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73 const int DefaultHeight = 150; 73 const int DefaultHeight = 150;
74 74
75 // Firefox limits width/height to 32767 pixels, but slows down dramatically befo re it 75 // Firefox limits width/height to 32767 pixels, but slows down dramatically befo re it
76 // reaches that limit. We limit by area instead, giving us larger maximum dimens ions, 76 // reaches that limit. We limit by area instead, giving us larger maximum dimens ions,
77 // in exchange for a smaller maximum canvas size. 77 // in exchange for a smaller maximum canvas size.
78 const int MaxCanvasArea = 32768 * 8192; // Maximum canvas area in CSS pixels 78 const int MaxCanvasArea = 32768 * 8192; // Maximum canvas area in CSS pixels
79 79
80 // In Skia, we will also limit width/height to 32767. 80 // In Skia, we will also limit width/height to 32767.
81 const int MaxSkiaDim = 32767; // Maximum width/height in CSS pixels. 81 const int MaxSkiaDim = 32767; // Maximum width/height in CSS pixels.
82 82
83 // We estimate the max limit of GPU allocated memory for canvases before Chrome becomes laggy by setting the
Justin Novosad 2015/12/08 22:15:27 There is no hard rule for this in Blink, but we ge
84 // total allocated memory for accelerated canvases to be equivalent to memory us ed by 80 accelerated
85 // canvases, each has a size of 1000*500 and 2d context.
86 // Each such canvas occupies 4000000 = 1000 * 500 * 2 * 4 bytes, where 2 is the gpuBufferCount in
87 // ImageBuffer::updateGPUMemoryUsage() and 4 means four bytes per pixel per buff er.
88 #if !OS(ANDROID)
89 const int MaxTotalGPUMemoryUsage = 4000000 * 80;
90 #else
91 // We estimate that the max limit for android phones is half of that for desktop s based on local
92 // experimental results on Android One; though a very slight lagginess on Androi d One is still expected,
93 // other Android devices should work fine.
94 const int MaxTotalGPUMemoryUsage = 4000000 * 40;
Justin Novosad 2015/12/08 22:15:27 This limit feels excessive
95 #endif
96
83 // A default value of quality argument for toDataURL and toBlob 97 // A default value of quality argument for toDataURL and toBlob
84 // It is in an invalid range (outside 0.0 - 1.0) so that it will not be misinter preted as a user-input value 98 // It is in an invalid range (outside 0.0 - 1.0) so that it will not be misinter preted as a user-input value
85 const int UndefinedQualityValue = -1.0; 99 const int UndefinedQualityValue = -1.0;
86 100
87 // Default image mime type for toDataURL and toBlob functions 101 // Default image mime type for toDataURL and toBlob functions
88 const char DefaultMimeType[] = "image/png"; 102 const char DefaultMimeType[] = "image/png";
89 103
90 bool canCreateImageBuffer(const IntSize& size) 104 bool canCreateImageBuffer(const IntSize& size)
91 { 105 {
92 if (size.isEmpty()) 106 if (size.isEmpty())
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607 return false; 621 return false;
608 } 622 }
609 623
610 // Do not use acceleration for small canvas. 624 // Do not use acceleration for small canvas.
611 if (canvasPixelCount < settings->minimumAccelerated2dCanvasSize()) 625 if (canvasPixelCount < settings->minimumAccelerated2dCanvasSize())
612 return false; 626 return false;
613 627
614 if (!Platform::current()->canAccelerate2dCanvas()) 628 if (!Platform::current()->canAccelerate2dCanvas())
615 return false; 629 return false;
616 630
631 // When GPU allocated memory runs low (due to having created too many accele rated canvases), the
632 // compositor starves and browser becomes laggy. Thus, we should stop alloca ting more GPU memory to
Justin Novosad 2015/12/08 22:15:27 wrapping
633 // new canvases created when the current memory usage exceeds the threshold.
634 if (ImageBuffer::getTotalGPUMemoryUsage() >= MaxTotalGPUMemoryUsage)
635 return false;
636
617 return true; 637 return true;
618 } 638 }
619 639
620 class UnacceleratedSurfaceFactory : public RecordingImageBufferFallbackSurfaceFa ctory { 640 class UnacceleratedSurfaceFactory : public RecordingImageBufferFallbackSurfaceFa ctory {
621 public: 641 public:
622 virtual PassOwnPtr<ImageBufferSurface> createSurface(const IntSize& size, Op acityMode opacityMode) 642 virtual PassOwnPtr<ImageBufferSurface> createSurface(const IntSize& size, Op acityMode opacityMode)
623 { 643 {
624 return adoptPtr(new UnacceleratedImageBufferSurface(size, opacityMode)); 644 return adoptPtr(new UnacceleratedImageBufferSurface(size, opacityMode));
625 } 645 }
626 646
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755 // The number of internal GPU buffers vary between one (stable 775 // The number of internal GPU buffers vary between one (stable
756 // non-displayed state) and three (triple-buffered animations). 776 // non-displayed state) and three (triple-buffered animations).
757 // Adding 2 is a pessimistic but relevant estimate. 777 // Adding 2 is a pessimistic but relevant estimate.
758 // Note: These buffers might be allocated in GPU memory. 778 // Note: These buffers might be allocated in GPU memory.
759 bufferCount += 2; 779 bufferCount += 2;
760 } 780 }
761 } 781 }
762 if (m_copiedImage) 782 if (m_copiedImage)
763 bufferCount++; 783 bufferCount++;
764 784
765 // Four bytes per pixel per buffer.
Justin Novosad 2015/12/08 22:15:27 Why remove this comment?
766 Checked<intptr_t, RecordOverflow> checkedExternallyAllocatedMemory = 4 * buf ferCount; 785 Checked<intptr_t, RecordOverflow> checkedExternallyAllocatedMemory = 4 * buf ferCount;
767 if (is3D()) 786 if (is3D())
768 checkedExternallyAllocatedMemory += m_context->externallyAllocatedBytesP erPixel(); 787 checkedExternallyAllocatedMemory += m_context->externallyAllocatedBytesP erPixel();
769 788
770 checkedExternallyAllocatedMemory *= width(); 789 checkedExternallyAllocatedMemory *= width();
771 checkedExternallyAllocatedMemory *= height(); 790 checkedExternallyAllocatedMemory *= height();
772 intptr_t externallyAllocatedMemory; 791 intptr_t externallyAllocatedMemory;
773 if (checkedExternallyAllocatedMemory.safeGet(externallyAllocatedMemory) == C heckedState::DidOverflow) 792 if (checkedExternallyAllocatedMemory.safeGet(externallyAllocatedMemory) == C heckedState::DidOverflow)
774 externallyAllocatedMemory = std::numeric_limits<intptr_t>::max(); 793 externallyAllocatedMemory = std::numeric_limits<intptr_t>::max();
775 794
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950 } 969 }
951 return ImageBitmapSource::fulfillImageBitmap(scriptState, isPaintable() ? Im ageBitmap::create(this, IntRect(sx, sy, sw, sh)) : nullptr); 970 return ImageBitmapSource::fulfillImageBitmap(scriptState, isPaintable() ? Im ageBitmap::create(this, IntRect(sx, sy, sw, sh)) : nullptr);
952 } 971 }
953 972
954 bool HTMLCanvasElement::isOpaque() const 973 bool HTMLCanvasElement::isOpaque() const
955 { 974 {
956 return m_context && !m_context->hasAlpha(); 975 return m_context && !m_context->hasAlpha();
957 } 976 }
958 977
959 } // blink 978 } // blink
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