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1 /* | 1 /* |
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> | 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. | 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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73 const int DefaultHeight = 150; | 73 const int DefaultHeight = 150; |
74 | 74 |
75 // Firefox limits width/height to 32767 pixels, but slows down dramatically befo re it | 75 // Firefox limits width/height to 32767 pixels, but slows down dramatically befo re it |
76 // reaches that limit. We limit by area instead, giving us larger maximum dimens ions, | 76 // reaches that limit. We limit by area instead, giving us larger maximum dimens ions, |
77 // in exchange for a smaller maximum canvas size. | 77 // in exchange for a smaller maximum canvas size. |
78 const int MaxCanvasArea = 32768 * 8192; // Maximum canvas area in CSS pixels | 78 const int MaxCanvasArea = 32768 * 8192; // Maximum canvas area in CSS pixels |
79 | 79 |
80 // In Skia, we will also limit width/height to 32767. | 80 // In Skia, we will also limit width/height to 32767. |
81 const int MaxSkiaDim = 32767; // Maximum width/height in CSS pixels. | 81 const int MaxSkiaDim = 32767; // Maximum width/height in CSS pixels. |
82 | 82 |
83 // We estimate the max limit of GPU allocated memory for canvases before Chrome becomes laggy by setting the | |
Justin Novosad
2015/12/08 22:15:27
There is no hard rule for this in Blink, but we ge
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84 // total allocated memory for accelerated canvases to be equivalent to memory us ed by 80 accelerated | |
85 // canvases, each has a size of 1000*500 and 2d context. | |
86 // Each such canvas occupies 4000000 = 1000 * 500 * 2 * 4 bytes, where 2 is the gpuBufferCount in | |
87 // ImageBuffer::updateGPUMemoryUsage() and 4 means four bytes per pixel per buff er. | |
88 #if !OS(ANDROID) | |
89 const int MaxTotalGPUMemoryUsage = 4000000 * 80; | |
90 #else | |
91 // We estimate that the max limit for android phones is half of that for desktop s based on local | |
92 // experimental results on Android One; though a very slight lagginess on Androi d One is still expected, | |
93 // other Android devices should work fine. | |
94 const int MaxTotalGPUMemoryUsage = 4000000 * 40; | |
Justin Novosad
2015/12/08 22:15:27
This limit feels excessive
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95 #endif | |
96 | |
83 // A default value of quality argument for toDataURL and toBlob | 97 // A default value of quality argument for toDataURL and toBlob |
84 // It is in an invalid range (outside 0.0 - 1.0) so that it will not be misinter preted as a user-input value | 98 // It is in an invalid range (outside 0.0 - 1.0) so that it will not be misinter preted as a user-input value |
85 const int UndefinedQualityValue = -1.0; | 99 const int UndefinedQualityValue = -1.0; |
86 | 100 |
87 // Default image mime type for toDataURL and toBlob functions | 101 // Default image mime type for toDataURL and toBlob functions |
88 const char DefaultMimeType[] = "image/png"; | 102 const char DefaultMimeType[] = "image/png"; |
89 | 103 |
90 bool canCreateImageBuffer(const IntSize& size) | 104 bool canCreateImageBuffer(const IntSize& size) |
91 { | 105 { |
92 if (size.isEmpty()) | 106 if (size.isEmpty()) |
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607 return false; | 621 return false; |
608 } | 622 } |
609 | 623 |
610 // Do not use acceleration for small canvas. | 624 // Do not use acceleration for small canvas. |
611 if (canvasPixelCount < settings->minimumAccelerated2dCanvasSize()) | 625 if (canvasPixelCount < settings->minimumAccelerated2dCanvasSize()) |
612 return false; | 626 return false; |
613 | 627 |
614 if (!Platform::current()->canAccelerate2dCanvas()) | 628 if (!Platform::current()->canAccelerate2dCanvas()) |
615 return false; | 629 return false; |
616 | 630 |
631 // When GPU allocated memory runs low (due to having created too many accele rated canvases), the | |
632 // compositor starves and browser becomes laggy. Thus, we should stop alloca ting more GPU memory to | |
Justin Novosad
2015/12/08 22:15:27
wrapping
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633 // new canvases created when the current memory usage exceeds the threshold. | |
634 if (ImageBuffer::getTotalGPUMemoryUsage() >= MaxTotalGPUMemoryUsage) | |
635 return false; | |
636 | |
617 return true; | 637 return true; |
618 } | 638 } |
619 | 639 |
620 class UnacceleratedSurfaceFactory : public RecordingImageBufferFallbackSurfaceFa ctory { | 640 class UnacceleratedSurfaceFactory : public RecordingImageBufferFallbackSurfaceFa ctory { |
621 public: | 641 public: |
622 virtual PassOwnPtr<ImageBufferSurface> createSurface(const IntSize& size, Op acityMode opacityMode) | 642 virtual PassOwnPtr<ImageBufferSurface> createSurface(const IntSize& size, Op acityMode opacityMode) |
623 { | 643 { |
624 return adoptPtr(new UnacceleratedImageBufferSurface(size, opacityMode)); | 644 return adoptPtr(new UnacceleratedImageBufferSurface(size, opacityMode)); |
625 } | 645 } |
626 | 646 |
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755 // The number of internal GPU buffers vary between one (stable | 775 // The number of internal GPU buffers vary between one (stable |
756 // non-displayed state) and three (triple-buffered animations). | 776 // non-displayed state) and three (triple-buffered animations). |
757 // Adding 2 is a pessimistic but relevant estimate. | 777 // Adding 2 is a pessimistic but relevant estimate. |
758 // Note: These buffers might be allocated in GPU memory. | 778 // Note: These buffers might be allocated in GPU memory. |
759 bufferCount += 2; | 779 bufferCount += 2; |
760 } | 780 } |
761 } | 781 } |
762 if (m_copiedImage) | 782 if (m_copiedImage) |
763 bufferCount++; | 783 bufferCount++; |
764 | 784 |
765 // Four bytes per pixel per buffer. | |
Justin Novosad
2015/12/08 22:15:27
Why remove this comment?
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766 Checked<intptr_t, RecordOverflow> checkedExternallyAllocatedMemory = 4 * buf ferCount; | 785 Checked<intptr_t, RecordOverflow> checkedExternallyAllocatedMemory = 4 * buf ferCount; |
767 if (is3D()) | 786 if (is3D()) |
768 checkedExternallyAllocatedMemory += m_context->externallyAllocatedBytesP erPixel(); | 787 checkedExternallyAllocatedMemory += m_context->externallyAllocatedBytesP erPixel(); |
769 | 788 |
770 checkedExternallyAllocatedMemory *= width(); | 789 checkedExternallyAllocatedMemory *= width(); |
771 checkedExternallyAllocatedMemory *= height(); | 790 checkedExternallyAllocatedMemory *= height(); |
772 intptr_t externallyAllocatedMemory; | 791 intptr_t externallyAllocatedMemory; |
773 if (checkedExternallyAllocatedMemory.safeGet(externallyAllocatedMemory) == C heckedState::DidOverflow) | 792 if (checkedExternallyAllocatedMemory.safeGet(externallyAllocatedMemory) == C heckedState::DidOverflow) |
774 externallyAllocatedMemory = std::numeric_limits<intptr_t>::max(); | 793 externallyAllocatedMemory = std::numeric_limits<intptr_t>::max(); |
775 | 794 |
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950 } | 969 } |
951 return ImageBitmapSource::fulfillImageBitmap(scriptState, isPaintable() ? Im ageBitmap::create(this, IntRect(sx, sy, sw, sh)) : nullptr); | 970 return ImageBitmapSource::fulfillImageBitmap(scriptState, isPaintable() ? Im ageBitmap::create(this, IntRect(sx, sy, sw, sh)) : nullptr); |
952 } | 971 } |
953 | 972 |
954 bool HTMLCanvasElement::isOpaque() const | 973 bool HTMLCanvasElement::isOpaque() const |
955 { | 974 { |
956 return m_context && !m_context->hasAlpha(); | 975 return m_context && !m_context->hasAlpha(); |
957 } | 976 } |
958 | 977 |
959 } // blink | 978 } // blink |
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