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Side by Side Diff: include/gpu/GrAARectRenderer.h

Issue 14820035: Re-add isIRect test for AA rect drawing (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrAARectRenderer_DEFINED 9 #ifndef GrAARectRenderer_DEFINED
10 #define GrAARectRenderer_DEFINED 10 #define GrAARectRenderer_DEFINED
(...skipping 24 matching lines...) Expand all
35 this->reset(); 35 this->reset();
36 } 36 }
37 37
38 // TODO: potentialy fuse the fill & stroke methods and differentiate 38 // TODO: potentialy fuse the fill & stroke methods and differentiate
39 // between them by passing in strokeWidth (<0 means fill). 39 // between them by passing in strokeWidth (<0 means fill).
40 40
41 void fillAARect(GrGpu* gpu, 41 void fillAARect(GrGpu* gpu,
42 GrDrawTarget* target, 42 GrDrawTarget* target,
43 const GrRect& rect, 43 const GrRect& rect,
44 const SkMatrix& combinedMatrix, 44 const SkMatrix& combinedMatrix,
45 const GrRect& devRect,
45 bool useVertexCoverage) { 46 bool useVertexCoverage) {
46 #ifdef SHADER_AA_FILL_RECT 47 #ifdef SHADER_AA_FILL_RECT
47 if (combinedMatrix.rectStaysRect()) { 48 if (combinedMatrix.rectStaysRect()) {
48 this->shaderFillAlignedAARect(gpu, target, 49 this->shaderFillAlignedAARect(gpu, target,
49 rect, combinedMatrix); 50 rect, combinedMatrix);
50 } else { 51 } else {
51 this->shaderFillAARect(gpu, target, 52 this->shaderFillAARect(gpu, target,
52 rect, combinedMatrix); 53 rect, combinedMatrix);
53 } 54 }
54 #else 55 #else
55 this->geometryFillAARect(gpu, target, 56 this->geometryFillAARect(gpu, target,
56 rect, combinedMatrix, 57 rect, combinedMatrix,
57 useVertexCoverage); 58 devRect, useVertexCoverage);
58 #endif 59 #endif
59 } 60 }
60 61
61 void strokeAARect(GrGpu* gpu, 62 void strokeAARect(GrGpu* gpu,
62 GrDrawTarget* target, 63 GrDrawTarget* target,
63 const GrRect& rect, 64 const GrRect& rect,
64 const SkMatrix& combinedMatrix, 65 const SkMatrix& combinedMatrix,
66 const GrRect& devRect,
65 const GrVec& devStrokeSize, 67 const GrVec& devStrokeSize,
66 bool useVertexCoverage); 68 bool useVertexCoverage);
67 69
68 private: 70 private:
69 GrIndexBuffer* fAAFillRectIndexBuffer; 71 GrIndexBuffer* fAAFillRectIndexBuffer;
70 GrIndexBuffer* fAAStrokeRectIndexBuffer; 72 GrIndexBuffer* fAAStrokeRectIndexBuffer;
71 73
72 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); 74 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu);
73 75
74 static int aaStrokeRectIndexCount(); 76 static int aaStrokeRectIndexCount();
75 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu); 77 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu);
76 78
77 // TODO: Remove the useVertexCoverage boolean. Just use it all the time 79 // TODO: Remove the useVertexCoverage boolean. Just use it all the time
78 // since we now have a coverage vertex attribute 80 // since we now have a coverage vertex attribute
79 void geometryFillAARect(GrGpu* gpu, 81 void geometryFillAARect(GrGpu* gpu,
80 GrDrawTarget* target, 82 GrDrawTarget* target,
81 const GrRect& rect, 83 const GrRect& rect,
82 const SkMatrix& combinedMatrix, 84 const SkMatrix& combinedMatrix,
85 const GrRect& devRect,
83 bool useVertexCoverage); 86 bool useVertexCoverage);
84 87
85 void shaderFillAARect(GrGpu* gpu, 88 void shaderFillAARect(GrGpu* gpu,
86 GrDrawTarget* target, 89 GrDrawTarget* target,
87 const GrRect& rect, 90 const GrRect& rect,
88 const SkMatrix& combinedMatrix); 91 const SkMatrix& combinedMatrix);
89 92
90 void shaderFillAlignedAARect(GrGpu* gpu, 93 void shaderFillAlignedAARect(GrGpu* gpu,
91 GrDrawTarget* target, 94 GrDrawTarget* target,
92 const GrRect& rect, 95 const GrRect& rect,
93 const SkMatrix& combinedMatrix); 96 const SkMatrix& combinedMatrix);
94 97
95 typedef GrRefCnt INHERITED; 98 typedef GrRefCnt INHERITED;
96 }; 99 };
97 100
98 #endif // GrAARectRenderer_DEFINED 101 #endif // GrAARectRenderer_DEFINED
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