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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include <string> | 9 #include <string> |
10 #include <vector> | 10 #include <vector> |
11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
14 #include "gpu/command_buffer/service/common_decoder.h" | 14 #include "gpu/command_buffer/service/common_decoder.h" |
15 #include "gpu/command_buffer/service/gl_utils.h" | 15 #include "gpu/command_buffer/service/gl_utils.h" |
16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
17 #include "gpu/command_buffer/service/shader_manager.h" | 17 #include "gpu/command_buffer/service/shader_manager.h" |
18 #include "gpu/gpu_export.h" | 18 #include "gpu/gpu_export.h" |
19 | 19 |
20 namespace gpu { | 20 namespace gpu { |
21 namespace gles2 { | 21 namespace gles2 { |
22 | 22 |
23 class FeatureInfo; | |
24 class ProgramCache; | 23 class ProgramCache; |
25 class ProgramManager; | 24 class ProgramManager; |
26 class Shader; | 25 class Shader; |
27 class ShaderManager; | 26 class ShaderManager; |
28 class ShaderTranslator; | 27 class ShaderTranslator; |
29 | 28 |
30 // This is used to track which attributes a particular program needs | 29 // This is used to track which attributes a particular program needs |
31 // so we can verify at glDrawXXX time that every attribute is either disabled | 30 // so we can verify at glDrawXXX time that every attribute is either disabled |
32 // or if enabled that it points to a valid source. | 31 // or if enabled that it points to a valid source. |
33 class GPU_EXPORT Program : public base::RefCounted<Program> { | 32 class GPU_EXPORT Program : public base::RefCounted<Program> { |
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150 | 149 |
151 bool AttachShader(ShaderManager* manager, Shader* shader); | 150 bool AttachShader(ShaderManager* manager, Shader* shader); |
152 bool DetachShader(ShaderManager* manager, Shader* shader); | 151 bool DetachShader(ShaderManager* manager, Shader* shader); |
153 | 152 |
154 bool CanLink() const; | 153 bool CanLink() const; |
155 | 154 |
156 // Performs glLinkProgram and related activities. | 155 // Performs glLinkProgram and related activities. |
157 bool Link(ShaderManager* manager, | 156 bool Link(ShaderManager* manager, |
158 ShaderTranslator* vertex_translator, | 157 ShaderTranslator* vertex_translator, |
159 ShaderTranslator* fragment_shader, | 158 ShaderTranslator* fragment_shader, |
160 FeatureInfo* feature_info, | |
161 const ShaderCacheCallback& shader_callback); | 159 const ShaderCacheCallback& shader_callback); |
162 | 160 |
163 // Performs glValidateProgram and related activities. | 161 // Performs glValidateProgram and related activities. |
164 void Validate(); | 162 void Validate(); |
165 | 163 |
166 const std::string* log_info() const { | 164 const std::string* log_info() const { |
167 return log_info_.get(); | 165 return log_info_.get(); |
168 } | 166 } |
169 | 167 |
170 bool InUse() const { | 168 bool InUse() const { |
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329 // uniform-location binding map from glBindUniformLocationCHROMIUM() calls. | 327 // uniform-location binding map from glBindUniformLocationCHROMIUM() calls. |
330 LocationMap bind_uniform_location_map_; | 328 LocationMap bind_uniform_location_map_; |
331 }; | 329 }; |
332 | 330 |
333 // Tracks the Programs. | 331 // Tracks the Programs. |
334 // | 332 // |
335 // NOTE: To support shared resources an instance of this class will | 333 // NOTE: To support shared resources an instance of this class will |
336 // need to be shared by multiple GLES2Decoders. | 334 // need to be shared by multiple GLES2Decoders. |
337 class GPU_EXPORT ProgramManager { | 335 class GPU_EXPORT ProgramManager { |
338 public: | 336 public: |
| 337 enum TranslatedShaderSourceType { |
| 338 kANGLE, |
| 339 kGL, // GL or GLES |
| 340 }; |
| 341 |
339 explicit ProgramManager(ProgramCache* program_cache, | 342 explicit ProgramManager(ProgramCache* program_cache, |
340 uint32 max_varying_vectors); | 343 uint32 max_varying_vectors); |
341 ~ProgramManager(); | 344 ~ProgramManager(); |
342 | 345 |
343 // Must call before destruction. | 346 // Must call before destruction. |
344 void Destroy(bool have_context); | 347 void Destroy(bool have_context); |
345 | 348 |
346 // Creates a new program. | 349 // Creates a new program. |
347 Program* CreateProgram(GLuint client_id, GLuint service_id); | 350 Program* CreateProgram(GLuint client_id, GLuint service_id); |
348 | 351 |
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368 void ClearUniforms(Program* program); | 371 void ClearUniforms(Program* program); |
369 | 372 |
370 // Returns true if prefix is invalid for gl. | 373 // Returns true if prefix is invalid for gl. |
371 static bool IsInvalidPrefix(const char* name, size_t length); | 374 static bool IsInvalidPrefix(const char* name, size_t length); |
372 | 375 |
373 // Check if a Program is owned by this ProgramManager. | 376 // Check if a Program is owned by this ProgramManager. |
374 bool IsOwned(Program* program); | 377 bool IsOwned(Program* program); |
375 | 378 |
376 static int32 MakeFakeLocation(int32 index, int32 element); | 379 static int32 MakeFakeLocation(int32 index, int32 element); |
377 | 380 |
378 void DoCompileShader(Shader* shader, | 381 void DoCompileShader( |
379 ShaderTranslator* translator, | 382 Shader* shader, |
380 FeatureInfo* feature_info); | 383 ShaderTranslator* translator, |
| 384 TranslatedShaderSourceType translated_shader_source_type); |
381 | 385 |
382 uint32 max_varying_vectors() const { | 386 uint32 max_varying_vectors() const { |
383 return max_varying_vectors_; | 387 return max_varying_vectors_; |
384 } | 388 } |
385 | 389 |
386 private: | 390 private: |
387 friend class Program; | 391 friend class Program; |
388 | 392 |
389 void StartTracking(Program* program); | 393 void StartTracking(Program* program); |
390 void StopTracking(Program* program); | 394 void StopTracking(Program* program); |
391 | 395 |
392 void RemoveProgramInfoIfUnused( | 396 void RemoveProgramInfoIfUnused( |
393 ShaderManager* shader_manager, Program* program); | 397 ShaderManager* shader_manager, Program* program); |
394 | 398 |
395 // Info for each "successfully linked" program by service side program Id. | 399 // Info for each "successfully linked" program by service side program Id. |
396 // TODO(gman): Choose a faster container. | 400 // TODO(gman): Choose a faster container. |
397 typedef std::map<GLuint, scoped_refptr<Program> > ProgramMap; | 401 typedef std::map<GLuint, scoped_refptr<Program> > ProgramMap; |
398 ProgramMap programs_; | 402 ProgramMap programs_; |
399 | 403 |
400 // Counts the number of Program allocated with 'this' as its manager. | 404 // Counts the number of Program allocated with 'this' as its manager. |
401 // Allows to check no Program will outlive this. | 405 // Allows to check no Program will outlive this. |
402 unsigned int program_count_; | 406 unsigned int program_count_; |
403 | 407 |
404 bool have_context_; | 408 bool have_context_; |
405 | 409 |
406 bool disable_workarounds_; | |
407 | |
408 // Used to clear uniforms. | 410 // Used to clear uniforms. |
409 std::vector<uint8> zero_; | 411 std::vector<uint8> zero_; |
410 | 412 |
411 ProgramCache* program_cache_; | 413 ProgramCache* program_cache_; |
412 | 414 |
413 uint32 max_varying_vectors_; | 415 uint32 max_varying_vectors_; |
414 | 416 |
415 DISALLOW_COPY_AND_ASSIGN(ProgramManager); | 417 DISALLOW_COPY_AND_ASSIGN(ProgramManager); |
416 }; | 418 }; |
417 | 419 |
418 } // namespace gles2 | 420 } // namespace gles2 |
419 } // namespace gpu | 421 } // namespace gpu |
420 | 422 |
421 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 423 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
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