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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 University of Szeged | 2 * Copyright (C) 2011 University of Szeged |
| 3 * Copyright (C) 2011 Zoltan Herczeg | 3 * Copyright (C) 2011 Zoltan Herczeg |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
| 7 * are met: | 7 * are met: |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 */ | 25 */ |
| 26 | 26 |
| 27 #ifndef FELightingNEON_h | 27 #ifndef FELightingNEON_h |
| 28 #define FELightingNEON_h | 28 #define FELightingNEON_h |
| 29 | 29 |
| 30 #if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC) | 30 #if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC) |
| 31 | 31 |
| 32 #include "core/platform/graphics/filters/FELighting.h" | 32 #include "core/platform/graphics/filters/FELighting.h" |
| 33 #include <wtf/Alignment.h> | 33 #include "wtf/Alignment.h" |
| 34 #include <wtf/ParallelJobs.h> | 34 #include "wtf/CPU.h" |
| 35 #include "wtf/ParallelJobs.h" |
| 35 | 36 |
| 36 namespace WebCore { | 37 namespace WebCore { |
| 37 | 38 |
| 38 // Otherwise: Distant Light. | 39 // Otherwise: Distant Light. |
| 39 #define FLAG_POINT_LIGHT 0x01 | 40 #define FLAG_POINT_LIGHT 0x01 |
| 40 #define FLAG_SPOT_LIGHT 0x02 | 41 #define FLAG_SPOT_LIGHT 0x02 |
| 41 #define FLAG_CONE_EXPONENT_IS_1 0x04 | 42 #define FLAG_CONE_EXPONENT_IS_1 0x04 |
| 42 | 43 |
| 43 // Otherwise: Diffuse light. | 44 // Otherwise: Diffuse light. |
| 44 #define FLAG_SPECULAR_LIGHT 0x10 | 45 #define FLAG_SPECULAR_LIGHT 0x10 |
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| 192 } | 193 } |
| 193 | 194 |
| 194 neonDrawLighting(&neonData); | 195 neonDrawLighting(&neonData); |
| 195 } | 196 } |
| 196 | 197 |
| 197 } // namespace WebCore | 198 } // namespace WebCore |
| 198 | 199 |
| 199 #endif // CPU(ARM_NEON) && COMPILER(GCC) | 200 #endif // CPU(ARM_NEON) && COMPILER(GCC) |
| 200 | 201 |
| 201 #endif // FELightingNEON_h | 202 #endif // FELightingNEON_h |
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