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Side by Side Diff: chrome/browser/ui/views/toolbar/toolbar_button.cc

Issue 1478303003: Converted all Views to use an InkDropDelegate instead of a InkDropAnimationController. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed compile errors Created 5 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h" 9 #include "base/single_thread_task_runner.h"
10 #include "base/thread_task_runner_handle.h" 10 #include "base/thread_task_runner_handle.h"
11 #include "chrome/browser/ui/views/layout_constants.h" 11 #include "chrome/browser/ui/views/layout_constants.h"
12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
13 #include "ui/accessibility/ax_view_state.h" 13 #include "ui/accessibility/ax_view_state.h"
14 #include "ui/base/l10n/l10n_util.h" 14 #include "ui/base/l10n/l10n_util.h"
15 #include "ui/base/models/menu_model.h" 15 #include "ui/base/models/menu_model.h"
16 #include "ui/base/resource/material_design/material_design_controller.h" 16 #include "ui/base/resource/material_design/material_design_controller.h"
17 #include "ui/base/theme_provider.h" 17 #include "ui/base/theme_provider.h"
18 #include "ui/gfx/display.h" 18 #include "ui/gfx/display.h"
19 #include "ui/gfx/screen.h" 19 #include "ui/gfx/screen.h"
20 #include "ui/strings/grit/ui_strings.h" 20 #include "ui/strings/grit/ui_strings.h"
21 #include "ui/views/animation/ink_drop_animation_controller.h" 21 #include "ui/views/animation/button_ink_drop_delegate.h"
22 #include "ui/views/animation/ink_drop_animation_controller_factory.h"
23 #include "ui/views/controls/button/label_button_border.h" 22 #include "ui/views/controls/button/label_button_border.h"
24 #include "ui/views/controls/menu/menu_item_view.h" 23 #include "ui/views/controls/menu/menu_item_view.h"
25 #include "ui/views/controls/menu/menu_model_adapter.h" 24 #include "ui/views/controls/menu/menu_model_adapter.h"
26 #include "ui/views/controls/menu/menu_runner.h" 25 #include "ui/views/controls/menu/menu_runner.h"
27 #include "ui/views/widget/widget.h" 26 #include "ui/views/widget/widget.h"
28 27
29 ToolbarButton::ToolbarButton(views::ButtonListener* listener, 28 ToolbarButton::ToolbarButton(views::ButtonListener* listener,
30 ui::MenuModel* model) 29 ui::MenuModel* model)
31 : views::LabelButton(listener, base::string16()), 30 : views::LabelButton(listener, base::string16()),
32 model_(model), 31 model_(model),
33 menu_showing_(false), 32 menu_showing_(false),
34 y_position_on_lbuttondown_(0), 33 y_position_on_lbuttondown_(0),
35 ink_drop_animation_controller_(
36 views::InkDropAnimationControllerFactory::
37 CreateInkDropAnimationController(this)),
38 show_menu_factory_(this) { 34 show_menu_factory_(this) {
35 scoped_ptr<views::InkDropDelegate> new_ink_drop_delegate(
36 new views::ButtonInkDropDelegate(this, this));
37 SetInkDropDelegate(new_ink_drop_delegate.Pass());
39 set_context_menu_controller(this); 38 set_context_menu_controller(this);
40 39
41 const int kInkDropLargeSize = 32; 40 const int kInkDropLargeSize = 32;
42 const int kInkDropLargeCornerRadius = 5; 41 const int kInkDropLargeCornerRadius = 5;
43 const int kInkDropSmallSize = 24; 42 const int kInkDropSmallSize = 24;
44 const int kInkDropSmallCornerRadius = 2; 43 const int kInkDropSmallCornerRadius = 2;
45 44
46 ink_drop_animation_controller_->SetInkDropSize( 45 ink_drop_delegate()->SetInkDropSize(
47 gfx::Size(kInkDropLargeSize, kInkDropLargeSize), 46 kInkDropLargeSize, kInkDropLargeCornerRadius, kInkDropSmallSize,
48 kInkDropLargeCornerRadius,
49 gfx::Size(kInkDropSmallSize, kInkDropSmallSize),
50 kInkDropSmallCornerRadius); 47 kInkDropSmallCornerRadius);
51 } 48 }
52 49
53 ToolbarButton::~ToolbarButton() { 50 ToolbarButton::~ToolbarButton() {
54 } 51 }
55 52
56 void ToolbarButton::Init() { 53 void ToolbarButton::Init() {
57 SetFocusable(false); 54 SetFocusable(false);
58 SetAccessibilityFocusable(true); 55 SetAccessibilityFocusable(true);
59 image()->EnableCanvasFlippingForRTLUI(true); 56 image()->EnableCanvasFlippingForRTLUI(true);
(...skipping 21 matching lines...) Expand all
81 if (ui::MaterialDesignController::IsModeMaterial()) { 78 if (ui::MaterialDesignController::IsModeMaterial()) {
82 ui::ThemeProvider* provider = GetThemeProvider(); 79 ui::ThemeProvider* provider = GetThemeProvider();
83 if (provider) { 80 if (provider) {
84 gfx::Insets insets(GetLayoutInsets(TOOLBAR_BUTTON)); 81 gfx::Insets insets(GetLayoutInsets(TOOLBAR_BUTTON));
85 size.Enlarge(insets.width(), insets.height()); 82 size.Enlarge(insets.width(), insets.height());
86 } 83 }
87 } 84 }
88 return size; 85 return size;
89 } 86 }
90 87
91 void ToolbarButton::Layout() {
92 LabelButton::Layout();
93 ink_drop_animation_controller_->SetInkDropCenter(CalculateInkDropCenter());
94 }
95
96 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { 88 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
97 if (enabled() && ShouldShowMenu() && 89 if (enabled() && ShouldShowMenu() &&
98 IsTriggerableEvent(event) && HitTestPoint(event.location())) { 90 IsTriggerableEvent(event) && HitTestPoint(event.location())) {
99 // Store the y pos of the mouse coordinates so we can use them later to 91 // Store the y pos of the mouse coordinates so we can use them later to
100 // determine if the user dragged the mouse down (which should pop up the 92 // determine if the user dragged the mouse down (which should pop up the
101 // drag down menu immediately, instead of waiting for the timer) 93 // drag down menu immediately, instead of waiting for the timer)
102 y_position_on_lbuttondown_ = event.y(); 94 y_position_on_lbuttondown_ = event.y();
103 95
104 // Schedule a task that will show the menu. 96 // Schedule a task that will show the menu.
105 const int kMenuTimerDelay = 500; 97 const int kMenuTimerDelay = 500;
106 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( 98 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
107 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, 99 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu,
108 show_menu_factory_.GetWeakPtr(), 100 show_menu_factory_.GetWeakPtr(),
109 ui::GetMenuSourceTypeForEvent(event)), 101 ui::GetMenuSourceTypeForEvent(event)),
110 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); 102 base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
111 } 103 }
112 104
113 // views::Button actions are only triggered by left and middle mouse clicks. 105 // views::Button actions are only triggered by left and middle mouse clicks.
114 if (event.IsLeftMouseButton() || event.IsMiddleMouseButton()) { 106 if (event.IsLeftMouseButton() || event.IsMiddleMouseButton()) {
115 ink_drop_animation_controller_->AnimateToState( 107 ink_drop_delegate()->OnAction(views::InkDropState::ACTION_PENDING);
varkha 2015/11/27 22:07:50 Is there enough information in CustomButton to dri
bruthig 2015/12/07 18:44:46 Done.
116 views::InkDropState::ACTION_PENDING);
117 } 108 }
118 109
119 return LabelButton::OnMousePressed(event); 110 return LabelButton::OnMousePressed(event);
120 } 111 }
121 112
122 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { 113 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
123 bool result = LabelButton::OnMouseDragged(event); 114 bool result = LabelButton::OnMouseDragged(event);
124 115
125 if (show_menu_factory_.HasWeakPtrs()) { 116 if (show_menu_factory_.HasWeakPtrs()) {
126 // If the mouse is dragged to a y position lower than where it was when 117 // If the mouse is dragged to a y position lower than where it was when
(...skipping 11 matching lines...) Expand all
138 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { 129 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
139 if (IsTriggerableEvent(event) || 130 if (IsTriggerableEvent(event) ||
140 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { 131 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
141 LabelButton::OnMouseReleased(event); 132 LabelButton::OnMouseReleased(event);
142 } 133 }
143 134
144 if (IsTriggerableEvent(event)) 135 if (IsTriggerableEvent(event))
145 show_menu_factory_.InvalidateWeakPtrs(); 136 show_menu_factory_.InvalidateWeakPtrs();
146 137
147 if (!HitTestPoint(event.location())) 138 if (!HitTestPoint(event.location()))
148 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN); 139 ink_drop_delegate()->OnAction(views::InkDropState::HIDDEN);
varkha 2015/11/27 22:07:50 I think this will move OnClickCanceled with https:
bruthig 2015/12/07 18:44:46 Done.
149 } 140 }
150 141
151 void ToolbarButton::OnMouseCaptureLost() { 142 void ToolbarButton::OnMouseCaptureLost() {
152 } 143 }
153 144
154 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { 145 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
155 // Starting a drag results in a MouseExited, we need to ignore it. 146 // Starting a drag results in a MouseExited, we need to ignore it.
156 // A right click release triggers an exit event. We want to 147 // A right click release triggers an exit event. We want to
157 // remain in a PUSHED state until the drop down menu closes. 148 // remain in a PUSHED state until the drop down menu closes.
158 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) 149 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
159 SetState(STATE_NORMAL); 150 SetState(STATE_NORMAL);
160 } 151 }
161 152
162 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { 153 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
163 if (menu_showing_) { 154 if (menu_showing_) {
164 // While dropdown menu is showing the button should not handle gestures. 155 // While dropdown menu is showing the button should not handle gestures.
165 event->StopPropagation(); 156 event->StopPropagation();
166 return; 157 return;
167 } 158 }
168 159
169 LabelButton::OnGestureEvent(event); 160 LabelButton::OnGestureEvent(event);
170
171 views::InkDropState ink_drop_state = views::InkDropState::HIDDEN;
172 switch (event->type()) {
173 case ui::ET_GESTURE_TAP_DOWN:
174 ink_drop_state = views::InkDropState::ACTION_PENDING;
175 // The ui::ET_GESTURE_TAP_DOWN event needs to be marked as handled so that
176 // subsequent events for the gesture are sent to |this|.
177 event->SetHandled();
178 break;
179 case ui::ET_GESTURE_LONG_PRESS:
180 ink_drop_state = views::InkDropState::SLOW_ACTION_PENDING;
181 break;
182 case ui::ET_GESTURE_TAP:
183 ink_drop_state = views::InkDropState::QUICK_ACTION;
184 break;
185 case ui::ET_GESTURE_LONG_TAP:
186 ink_drop_state = views::InkDropState::SLOW_ACTION;
187 break;
188 case ui::ET_GESTURE_END:
189 case ui::ET_GESTURE_TAP_CANCEL:
190 ink_drop_state = views::InkDropState::HIDDEN;
191 break;
192 default:
193 return;
194 }
195 ink_drop_animation_controller_->AnimateToState(ink_drop_state);
196 } 161 }
197 162
198 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { 163 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) {
199 CustomButton::GetAccessibleState(state); 164 CustomButton::GetAccessibleState(state);
200 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; 165 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
201 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); 166 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
202 state->AddStateFlag(ui::AX_STATE_HASPOPUP); 167 state->AddStateFlag(ui::AX_STATE_HASPOPUP);
203 } 168 }
204 169
205 scoped_ptr<views::LabelButtonBorder> 170 scoped_ptr<views::LabelButtonBorder>
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
248 213
249 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { 214 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
250 // Enter PUSHED state on press with Left or Right mouse button or on taps. 215 // Enter PUSHED state on press with Left or Right mouse button or on taps.
251 // Remain in this state while the context menu is open. 216 // Remain in this state while the context menu is open.
252 return event.type() == ui::ET_GESTURE_TAP || 217 return event.type() == ui::ET_GESTURE_TAP ||
253 event.type() == ui::ET_GESTURE_TAP_DOWN || 218 event.type() == ui::ET_GESTURE_TAP_DOWN ||
254 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | 219 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
255 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); 220 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
256 } 221 }
257 222
258 void ToolbarButton::NotifyClick(const ui::Event& event) {
259 LabelButton::NotifyClick(event);
260 ink_drop_animation_controller_->AnimateToState(
261 views::InkDropState::QUICK_ACTION);
262 }
263
264 bool ToolbarButton::ShouldShowMenu() { 223 bool ToolbarButton::ShouldShowMenu() {
265 return model_ != nullptr; 224 return model_ != nullptr;
266 } 225 }
267 226
268 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) { 227 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
269 if (!ShouldShowMenu()) 228 if (!ShouldShowMenu())
270 return; 229 return;
271 230
272 gfx::Rect lb = GetLocalBounds(); 231 gfx::Rect lb = GetLocalBounds();
273 232
(...skipping 26 matching lines...) Expand all
300 int left_bound = display.bounds().x(); 259 int left_bound = display.bounds().x();
301 #endif 260 #endif
302 if (menu_position.x() < left_bound) 261 if (menu_position.x() < left_bound)
303 menu_position.set_x(left_bound); 262 menu_position.set_x(left_bound);
304 263
305 // Make the button look depressed while the menu is open. 264 // Make the button look depressed while the menu is open.
306 SetState(STATE_PRESSED); 265 SetState(STATE_PRESSED);
307 266
308 menu_showing_ = true; 267 menu_showing_ = true;
309 268
310 ink_drop_animation_controller_->AnimateToState( 269 ink_drop_delegate()->OnAction(views::InkDropState::ACTIVATED);
311 views::InkDropState::ACTIVATED);
312 270
313 // Create and run menu. Display an empty menu if model is NULL. 271 // Create and run menu. Display an empty menu if model is NULL.
314 views::MenuRunner::RunResult result; 272 views::MenuRunner::RunResult result;
315 if (model_.get()) { 273 if (model_.get()) {
316 views::MenuModelAdapter menu_delegate(model_.get()); 274 views::MenuModelAdapter menu_delegate(model_.get());
317 menu_delegate.set_triggerable_event_flags(triggerable_event_flags()); 275 menu_delegate.set_triggerable_event_flags(triggerable_event_flags());
318 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu(), 276 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu(),
319 views::MenuRunner::HAS_MNEMONICS)); 277 views::MenuRunner::HAS_MNEMONICS));
320 result = menu_runner_->RunMenuAt(GetWidget(), nullptr, 278 result = menu_runner_->RunMenuAt(GetWidget(), nullptr,
321 gfx::Rect(menu_position, gfx::Size(0, 0)), 279 gfx::Rect(menu_position, gfx::Size(0, 0)),
322 views::MENU_ANCHOR_TOPLEFT, source_type); 280 views::MENU_ANCHOR_TOPLEFT, source_type);
323 } else { 281 } else {
324 views::MenuDelegate menu_delegate; 282 views::MenuDelegate menu_delegate;
325 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate); 283 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate);
326 menu_runner_.reset( 284 menu_runner_.reset(
327 new views::MenuRunner(menu, views::MenuRunner::HAS_MNEMONICS)); 285 new views::MenuRunner(menu, views::MenuRunner::HAS_MNEMONICS));
328 result = menu_runner_->RunMenuAt(GetWidget(), nullptr, 286 result = menu_runner_->RunMenuAt(GetWidget(), nullptr,
329 gfx::Rect(menu_position, gfx::Size(0, 0)), 287 gfx::Rect(menu_position, gfx::Size(0, 0)),
330 views::MENU_ANCHOR_TOPLEFT, source_type); 288 views::MENU_ANCHOR_TOPLEFT, source_type);
331 } 289 }
332 if (result == views::MenuRunner::MENU_DELETED) 290 if (result == views::MenuRunner::MENU_DELETED)
333 return; 291 return;
334 292
335 ink_drop_animation_controller_->AnimateToState( 293 ink_drop_delegate()->OnAction(views::InkDropState::DEACTIVATED);
336 views::InkDropState::DEACTIVATED);
337 294
338 menu_showing_ = false; 295 menu_showing_ = false;
339 296
340 // Need to explicitly clear mouse handler so that events get sent 297 // Need to explicitly clear mouse handler so that events get sent
341 // properly after the menu finishes running. If we don't do this, then 298 // properly after the menu finishes running. If we don't do this, then
342 // the first click to other parts of the UI is eaten. 299 // the first click to other parts of the UI is eaten.
343 SetMouseHandler(nullptr); 300 SetMouseHandler(nullptr);
344 301
345 // Set the state back to normal after the drop down menu is closed. 302 // Set the state back to normal after the drop down menu is closed.
346 if (state_ != STATE_DISABLED) 303 if (state_ != STATE_DISABLED)
347 SetState(STATE_NORMAL); 304 SetState(STATE_NORMAL);
348 } 305 }
349 306
350 const char* ToolbarButton::GetClassName() const { 307 const char* ToolbarButton::GetClassName() const {
351 return "ToolbarButton"; 308 return "ToolbarButton";
352 } 309 }
353 310
354 gfx::Point ToolbarButton::CalculateInkDropCenter() const { 311 gfx::Point ToolbarButton::CalculateInkDropCenter() const {
355 return GetLocalBounds().CenterPoint(); 312 return GetLocalBounds().CenterPoint();
356 } 313 }
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