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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" | 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/location.h" | 8 #include "base/location.h" |
| 9 #include "base/single_thread_task_runner.h" | 9 #include "base/single_thread_task_runner.h" |
| 10 #include "base/thread_task_runner_handle.h" | 10 #include "base/thread_task_runner_handle.h" |
| 11 #include "chrome/browser/ui/layout_constants.h" | 11 #include "chrome/browser/ui/layout_constants.h" |
| 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" | 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" |
| 13 #include "ui/accessibility/ax_view_state.h" | 13 #include "ui/accessibility/ax_view_state.h" |
| 14 #include "ui/base/l10n/l10n_util.h" | 14 #include "ui/base/l10n/l10n_util.h" |
| 15 #include "ui/base/models/menu_model.h" | 15 #include "ui/base/models/menu_model.h" |
| 16 #include "ui/base/resource/material_design/material_design_controller.h" | 16 #include "ui/base/resource/material_design/material_design_controller.h" |
| 17 #include "ui/base/theme_provider.h" | 17 #include "ui/base/theme_provider.h" |
| 18 #include "ui/gfx/display.h" | 18 #include "ui/gfx/display.h" |
| 19 #include "ui/gfx/screen.h" | 19 #include "ui/gfx/screen.h" |
| 20 #include "ui/strings/grit/ui_strings.h" | 20 #include "ui/strings/grit/ui_strings.h" |
| 21 #include "ui/views/animation/ink_drop_animation_controller.h" | 21 #include "ui/views/animation/button_ink_drop_delegate.h" |
| 22 #include "ui/views/animation/ink_drop_animation_controller_factory.h" | |
| 23 #include "ui/views/controls/button/label_button_border.h" | 22 #include "ui/views/controls/button/label_button_border.h" |
| 24 #include "ui/views/controls/menu/menu_item_view.h" | 23 #include "ui/views/controls/menu/menu_item_view.h" |
| 25 #include "ui/views/controls/menu/menu_model_adapter.h" | 24 #include "ui/views/controls/menu/menu_model_adapter.h" |
| 26 #include "ui/views/controls/menu/menu_runner.h" | 25 #include "ui/views/controls/menu/menu_runner.h" |
| 27 #include "ui/views/widget/widget.h" | 26 #include "ui/views/widget/widget.h" |
| 28 | 27 |
| 29 ToolbarButton::ToolbarButton(views::ButtonListener* listener, | 28 ToolbarButton::ToolbarButton(views::ButtonListener* listener, |
| 30 ui::MenuModel* model) | 29 ui::MenuModel* model) |
| 31 : views::LabelButton(listener, base::string16()), | 30 : views::LabelButton(listener, base::string16()), |
| 32 model_(model), | 31 model_(model), |
| 33 menu_showing_(false), | 32 menu_showing_(false), |
| 34 y_position_on_lbuttondown_(0), | 33 y_position_on_lbuttondown_(0), |
| 35 ink_drop_animation_controller_( | 34 ink_drop_delegate_(new views::ButtonInkDropDelegate(this, this)), |
| 36 views::InkDropAnimationControllerFactory:: | |
| 37 CreateInkDropAnimationController(this)), | |
| 38 show_menu_factory_(this) { | 35 show_menu_factory_(this) { |
| 36 set_ink_drop_delegate(ink_drop_delegate_.get()); |
| 39 set_context_menu_controller(this); | 37 set_context_menu_controller(this); |
| 40 | 38 |
| 41 const int kInkDropLargeSize = 32; | 39 const int kInkDropLargeSize = 32; |
| 42 const int kInkDropLargeCornerRadius = 5; | 40 const int kInkDropLargeCornerRadius = 5; |
| 43 const int kInkDropSmallSize = 24; | 41 const int kInkDropSmallSize = 24; |
| 44 const int kInkDropSmallCornerRadius = 2; | 42 const int kInkDropSmallCornerRadius = 2; |
| 45 | 43 |
| 46 ink_drop_animation_controller_->SetInkDropSize( | 44 ink_drop_delegate()->SetInkDropSize( |
| 47 gfx::Size(kInkDropLargeSize, kInkDropLargeSize), | 45 kInkDropLargeSize, kInkDropLargeCornerRadius, kInkDropSmallSize, |
| 48 kInkDropLargeCornerRadius, | |
| 49 gfx::Size(kInkDropSmallSize, kInkDropSmallSize), | |
| 50 kInkDropSmallCornerRadius); | 46 kInkDropSmallCornerRadius); |
| 51 } | 47 } |
| 52 | 48 |
| 53 ToolbarButton::~ToolbarButton() { | 49 ToolbarButton::~ToolbarButton() { |
| 50 set_ink_drop_delegate(nullptr); |
| 51 ink_drop_delegate_.reset(); |
| 54 } | 52 } |
| 55 | 53 |
| 56 void ToolbarButton::Init() { | 54 void ToolbarButton::Init() { |
| 57 SetFocusable(false); | 55 SetFocusable(false); |
| 58 SetAccessibilityFocusable(true); | 56 SetAccessibilityFocusable(true); |
| 59 image()->EnableCanvasFlippingForRTLUI(true); | 57 image()->EnableCanvasFlippingForRTLUI(true); |
| 60 } | 58 } |
| 61 | 59 |
| 62 void ToolbarButton::ClearPendingMenu() { | 60 void ToolbarButton::ClearPendingMenu() { |
| 63 show_menu_factory_.InvalidateWeakPtrs(); | 61 show_menu_factory_.InvalidateWeakPtrs(); |
| (...skipping 17 matching lines...) Expand all Loading... |
| 81 if (ui::MaterialDesignController::IsModeMaterial()) { | 79 if (ui::MaterialDesignController::IsModeMaterial()) { |
| 82 const ui::ThemeProvider* provider = GetThemeProvider(); | 80 const ui::ThemeProvider* provider = GetThemeProvider(); |
| 83 if (provider) { | 81 if (provider) { |
| 84 gfx::Insets insets(GetLayoutInsets(TOOLBAR_BUTTON)); | 82 gfx::Insets insets(GetLayoutInsets(TOOLBAR_BUTTON)); |
| 85 size.Enlarge(insets.width(), insets.height()); | 83 size.Enlarge(insets.width(), insets.height()); |
| 86 } | 84 } |
| 87 } | 85 } |
| 88 return size; | 86 return size; |
| 89 } | 87 } |
| 90 | 88 |
| 91 void ToolbarButton::Layout() { | 89 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { |
| 92 LabelButton::Layout(); | 90 if (IsTriggerableEvent(event) && enabled() && ShouldShowMenu() && |
| 93 ink_drop_animation_controller_->SetInkDropCenter(CalculateInkDropCenter()); | 91 HitTestPoint(event.location())) { |
| 94 } | 92 // Store the y pos of the mouse coordinates so we can use them later to |
| 93 // determine if the user dragged the mouse down (which should pop up the |
| 94 // drag down menu immediately, instead of waiting for the timer) |
| 95 y_position_on_lbuttondown_ = event.y(); |
| 95 | 96 |
| 96 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { | 97 // Schedule a task that will show the menu. |
| 97 if (IsTriggerableEvent(event)) { | 98 const int kMenuTimerDelay = 500; |
| 98 if (enabled() && ShouldShowMenu() && HitTestPoint(event.location())) { | 99 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( |
| 99 // Store the y pos of the mouse coordinates so we can use them later to | 100 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, |
| 100 // determine if the user dragged the mouse down (which should pop up the | 101 show_menu_factory_.GetWeakPtr(), |
| 101 // drag down menu immediately, instead of waiting for the timer) | 102 ui::GetMenuSourceTypeForEvent(event)), |
| 102 y_position_on_lbuttondown_ = event.y(); | 103 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); |
| 103 | |
| 104 // Schedule a task that will show the menu. | |
| 105 const int kMenuTimerDelay = 500; | |
| 106 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( | |
| 107 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu, | |
| 108 show_menu_factory_.GetWeakPtr(), | |
| 109 ui::GetMenuSourceTypeForEvent(event)), | |
| 110 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); | |
| 111 } | |
| 112 ink_drop_animation_controller_->AnimateToState( | |
| 113 views::InkDropState::ACTION_PENDING); | |
| 114 } | 104 } |
| 115 | 105 |
| 116 return LabelButton::OnMousePressed(event); | 106 return LabelButton::OnMousePressed(event); |
| 117 } | 107 } |
| 118 | 108 |
| 119 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { | 109 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { |
| 120 bool result = LabelButton::OnMouseDragged(event); | 110 bool result = LabelButton::OnMouseDragged(event); |
| 121 | 111 |
| 122 if (show_menu_factory_.HasWeakPtrs()) { | 112 if (show_menu_factory_.HasWeakPtrs()) { |
| 123 // If the mouse is dragged to a y position lower than where it was when | 113 // If the mouse is dragged to a y position lower than where it was when |
| (...skipping 30 matching lines...) Expand all Loading... |
| 154 } | 144 } |
| 155 | 145 |
| 156 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { | 146 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { |
| 157 if (menu_showing_) { | 147 if (menu_showing_) { |
| 158 // While dropdown menu is showing the button should not handle gestures. | 148 // While dropdown menu is showing the button should not handle gestures. |
| 159 event->StopPropagation(); | 149 event->StopPropagation(); |
| 160 return; | 150 return; |
| 161 } | 151 } |
| 162 | 152 |
| 163 LabelButton::OnGestureEvent(event); | 153 LabelButton::OnGestureEvent(event); |
| 164 | |
| 165 views::InkDropState ink_drop_state = views::InkDropState::HIDDEN; | |
| 166 switch (event->type()) { | |
| 167 case ui::ET_GESTURE_TAP_DOWN: | |
| 168 ink_drop_state = views::InkDropState::ACTION_PENDING; | |
| 169 // The ui::ET_GESTURE_TAP_DOWN event needs to be marked as handled so that | |
| 170 // subsequent events for the gesture are sent to |this|. | |
| 171 event->SetHandled(); | |
| 172 break; | |
| 173 case ui::ET_GESTURE_LONG_PRESS: | |
| 174 ink_drop_state = views::InkDropState::SLOW_ACTION_PENDING; | |
| 175 break; | |
| 176 case ui::ET_GESTURE_TAP: | |
| 177 ink_drop_state = views::InkDropState::QUICK_ACTION; | |
| 178 break; | |
| 179 case ui::ET_GESTURE_LONG_TAP: | |
| 180 ink_drop_state = views::InkDropState::SLOW_ACTION; | |
| 181 break; | |
| 182 case ui::ET_GESTURE_END: | |
| 183 case ui::ET_GESTURE_TAP_CANCEL: | |
| 184 ink_drop_state = views::InkDropState::HIDDEN; | |
| 185 break; | |
| 186 default: | |
| 187 return; | |
| 188 } | |
| 189 ink_drop_animation_controller_->AnimateToState(ink_drop_state); | |
| 190 } | 154 } |
| 191 | 155 |
| 192 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { | 156 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { |
| 193 CustomButton::GetAccessibleState(state); | 157 CustomButton::GetAccessibleState(state); |
| 194 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; | 158 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; |
| 195 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); | 159 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); |
| 196 state->AddStateFlag(ui::AX_STATE_HASPOPUP); | 160 state->AddStateFlag(ui::AX_STATE_HASPOPUP); |
| 197 } | 161 } |
| 198 | 162 |
| 199 scoped_ptr<views::LabelButtonBorder> | 163 scoped_ptr<views::LabelButtonBorder> |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 242 | 206 |
| 243 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { | 207 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { |
| 244 // Enter PUSHED state on press with Left or Right mouse button or on taps. | 208 // Enter PUSHED state on press with Left or Right mouse button or on taps. |
| 245 // Remain in this state while the context menu is open. | 209 // Remain in this state while the context menu is open. |
| 246 return event.type() == ui::ET_GESTURE_TAP || | 210 return event.type() == ui::ET_GESTURE_TAP || |
| 247 event.type() == ui::ET_GESTURE_TAP_DOWN || | 211 event.type() == ui::ET_GESTURE_TAP_DOWN || |
| 248 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | | 212 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | |
| 249 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); | 213 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); |
| 250 } | 214 } |
| 251 | 215 |
| 252 void ToolbarButton::NotifyClick(const ui::Event& event) { | |
| 253 LabelButton::NotifyClick(event); | |
| 254 ink_drop_animation_controller_->AnimateToState( | |
| 255 views::InkDropState::QUICK_ACTION); | |
| 256 } | |
| 257 | |
| 258 void ToolbarButton::OnClickCanceled(const ui::Event& event) { | |
| 259 LabelButton::OnClickCanceled(event); | |
| 260 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN); | |
| 261 } | |
| 262 | |
| 263 bool ToolbarButton::ShouldShowMenu() { | 216 bool ToolbarButton::ShouldShowMenu() { |
| 264 return model_ != nullptr; | 217 return model_ != nullptr; |
| 265 } | 218 } |
| 266 | 219 |
| 267 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) { | 220 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) { |
| 268 if (!ShouldShowMenu()) | 221 if (!ShouldShowMenu()) |
| 269 return; | 222 return; |
| 270 | 223 |
| 271 gfx::Rect lb = GetLocalBounds(); | 224 gfx::Rect lb = GetLocalBounds(); |
| 272 | 225 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 299 int left_bound = display.bounds().x(); | 252 int left_bound = display.bounds().x(); |
| 300 #endif | 253 #endif |
| 301 if (menu_position.x() < left_bound) | 254 if (menu_position.x() < left_bound) |
| 302 menu_position.set_x(left_bound); | 255 menu_position.set_x(left_bound); |
| 303 | 256 |
| 304 // Make the button look depressed while the menu is open. | 257 // Make the button look depressed while the menu is open. |
| 305 SetState(STATE_PRESSED); | 258 SetState(STATE_PRESSED); |
| 306 | 259 |
| 307 menu_showing_ = true; | 260 menu_showing_ = true; |
| 308 | 261 |
| 309 ink_drop_animation_controller_->AnimateToState( | 262 ink_drop_delegate()->OnAction(views::InkDropState::ACTIVATED); |
| 310 views::InkDropState::ACTIVATED); | |
| 311 | 263 |
| 312 // Create and run menu. Display an empty menu if model is NULL. | 264 // Create and run menu. Display an empty menu if model is NULL. |
| 313 views::MenuRunner::RunResult result; | 265 views::MenuRunner::RunResult result; |
| 314 if (model_.get()) { | 266 if (model_.get()) { |
| 315 views::MenuModelAdapter menu_delegate(model_.get()); | 267 views::MenuModelAdapter menu_delegate(model_.get()); |
| 316 menu_delegate.set_triggerable_event_flags(triggerable_event_flags()); | 268 menu_delegate.set_triggerable_event_flags(triggerable_event_flags()); |
| 317 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu(), | 269 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu(), |
| 318 views::MenuRunner::HAS_MNEMONICS)); | 270 views::MenuRunner::HAS_MNEMONICS)); |
| 319 result = menu_runner_->RunMenuAt(GetWidget(), nullptr, | 271 result = menu_runner_->RunMenuAt(GetWidget(), nullptr, |
| 320 gfx::Rect(menu_position, gfx::Size(0, 0)), | 272 gfx::Rect(menu_position, gfx::Size(0, 0)), |
| 321 views::MENU_ANCHOR_TOPLEFT, source_type); | 273 views::MENU_ANCHOR_TOPLEFT, source_type); |
| 322 } else { | 274 } else { |
| 323 views::MenuDelegate menu_delegate; | 275 views::MenuDelegate menu_delegate; |
| 324 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate); | 276 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate); |
| 325 menu_runner_.reset( | 277 menu_runner_.reset( |
| 326 new views::MenuRunner(menu, views::MenuRunner::HAS_MNEMONICS)); | 278 new views::MenuRunner(menu, views::MenuRunner::HAS_MNEMONICS)); |
| 327 result = menu_runner_->RunMenuAt(GetWidget(), nullptr, | 279 result = menu_runner_->RunMenuAt(GetWidget(), nullptr, |
| 328 gfx::Rect(menu_position, gfx::Size(0, 0)), | 280 gfx::Rect(menu_position, gfx::Size(0, 0)), |
| 329 views::MENU_ANCHOR_TOPLEFT, source_type); | 281 views::MENU_ANCHOR_TOPLEFT, source_type); |
| 330 } | 282 } |
| 331 if (result == views::MenuRunner::MENU_DELETED) | 283 if (result == views::MenuRunner::MENU_DELETED) |
| 332 return; | 284 return; |
| 333 | 285 |
| 334 ink_drop_animation_controller_->AnimateToState( | 286 ink_drop_delegate()->OnAction(views::InkDropState::DEACTIVATED); |
| 335 views::InkDropState::DEACTIVATED); | |
| 336 | 287 |
| 337 menu_showing_ = false; | 288 menu_showing_ = false; |
| 338 | 289 |
| 339 // Need to explicitly clear mouse handler so that events get sent | 290 // Need to explicitly clear mouse handler so that events get sent |
| 340 // properly after the menu finishes running. If we don't do this, then | 291 // properly after the menu finishes running. If we don't do this, then |
| 341 // the first click to other parts of the UI is eaten. | 292 // the first click to other parts of the UI is eaten. |
| 342 SetMouseHandler(nullptr); | 293 SetMouseHandler(nullptr); |
| 343 | 294 |
| 344 // Set the state back to normal after the drop down menu is closed. | 295 // Set the state back to normal after the drop down menu is closed. |
| 345 if (state_ != STATE_DISABLED) | 296 if (state_ != STATE_DISABLED) |
| 346 SetState(STATE_NORMAL); | 297 SetState(STATE_NORMAL); |
| 347 } | 298 } |
| 348 | 299 |
| 349 const char* ToolbarButton::GetClassName() const { | 300 const char* ToolbarButton::GetClassName() const { |
| 350 return "ToolbarButton"; | 301 return "ToolbarButton"; |
| 351 } | 302 } |
| 352 | 303 |
| 353 gfx::Point ToolbarButton::CalculateInkDropCenter() const { | 304 gfx::Point ToolbarButton::CalculateInkDropCenter() const { |
| 354 return GetLocalBounds().CenterPoint(); | 305 return GetLocalBounds().CenterPoint(); |
| 355 } | 306 } |
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