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Side by Side Diff: chrome/browser/ui/views/toolbar/toolbar_button.cc

Issue 1478303003: Converted all Views to use an InkDropDelegate instead of a InkDropAnimationController. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Merged with master / https://codereview.chromium.org/1494433003. Created 5 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h" 9 #include "base/single_thread_task_runner.h"
10 #include "base/thread_task_runner_handle.h" 10 #include "base/thread_task_runner_handle.h"
11 #include "chrome/browser/ui/layout_constants.h" 11 #include "chrome/browser/ui/layout_constants.h"
12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h" 12 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
13 #include "ui/accessibility/ax_view_state.h" 13 #include "ui/accessibility/ax_view_state.h"
14 #include "ui/base/l10n/l10n_util.h" 14 #include "ui/base/l10n/l10n_util.h"
15 #include "ui/base/models/menu_model.h" 15 #include "ui/base/models/menu_model.h"
16 #include "ui/base/resource/material_design/material_design_controller.h" 16 #include "ui/base/resource/material_design/material_design_controller.h"
17 #include "ui/base/theme_provider.h" 17 #include "ui/base/theme_provider.h"
18 #include "ui/gfx/display.h" 18 #include "ui/gfx/display.h"
19 #include "ui/gfx/screen.h" 19 #include "ui/gfx/screen.h"
20 #include "ui/strings/grit/ui_strings.h" 20 #include "ui/strings/grit/ui_strings.h"
21 #include "ui/views/animation/ink_drop_animation_controller.h" 21 #include "ui/views/animation/button_ink_drop_delegate.h"
22 #include "ui/views/animation/ink_drop_animation_controller_factory.h"
23 #include "ui/views/controls/button/label_button_border.h" 22 #include "ui/views/controls/button/label_button_border.h"
24 #include "ui/views/controls/menu/menu_item_view.h" 23 #include "ui/views/controls/menu/menu_item_view.h"
25 #include "ui/views/controls/menu/menu_model_adapter.h" 24 #include "ui/views/controls/menu/menu_model_adapter.h"
26 #include "ui/views/controls/menu/menu_runner.h" 25 #include "ui/views/controls/menu/menu_runner.h"
27 #include "ui/views/widget/widget.h" 26 #include "ui/views/widget/widget.h"
28 27
29 ToolbarButton::ToolbarButton(views::ButtonListener* listener, 28 ToolbarButton::ToolbarButton(views::ButtonListener* listener,
30 ui::MenuModel* model) 29 ui::MenuModel* model)
31 : views::LabelButton(listener, base::string16()), 30 : views::LabelButton(listener, base::string16()),
32 model_(model), 31 model_(model),
33 menu_showing_(false), 32 menu_showing_(false),
34 y_position_on_lbuttondown_(0), 33 y_position_on_lbuttondown_(0),
35 ink_drop_animation_controller_( 34 ink_drop_delegate_(new views::ButtonInkDropDelegate(this, this)),
36 views::InkDropAnimationControllerFactory::
37 CreateInkDropAnimationController(this)),
38 show_menu_factory_(this) { 35 show_menu_factory_(this) {
36 set_ink_drop_delegate(ink_drop_delegate_.get());
39 set_context_menu_controller(this); 37 set_context_menu_controller(this);
40 38
41 const int kInkDropLargeSize = 32; 39 const int kInkDropLargeSize = 32;
42 const int kInkDropLargeCornerRadius = 5; 40 const int kInkDropLargeCornerRadius = 5;
43 const int kInkDropSmallSize = 24; 41 const int kInkDropSmallSize = 24;
44 const int kInkDropSmallCornerRadius = 2; 42 const int kInkDropSmallCornerRadius = 2;
45 43
46 ink_drop_animation_controller_->SetInkDropSize( 44 ink_drop_delegate()->SetInkDropSize(
47 gfx::Size(kInkDropLargeSize, kInkDropLargeSize), 45 kInkDropLargeSize, kInkDropLargeCornerRadius, kInkDropSmallSize,
48 kInkDropLargeCornerRadius,
49 gfx::Size(kInkDropSmallSize, kInkDropSmallSize),
50 kInkDropSmallCornerRadius); 46 kInkDropSmallCornerRadius);
51 } 47 }
52 48
53 ToolbarButton::~ToolbarButton() { 49 ToolbarButton::~ToolbarButton() {
50 set_ink_drop_delegate(nullptr);
51 ink_drop_delegate_.reset();
54 } 52 }
55 53
56 void ToolbarButton::Init() { 54 void ToolbarButton::Init() {
57 SetFocusable(false); 55 SetFocusable(false);
58 SetAccessibilityFocusable(true); 56 SetAccessibilityFocusable(true);
59 image()->EnableCanvasFlippingForRTLUI(true); 57 image()->EnableCanvasFlippingForRTLUI(true);
60 } 58 }
61 59
62 void ToolbarButton::ClearPendingMenu() { 60 void ToolbarButton::ClearPendingMenu() {
63 show_menu_factory_.InvalidateWeakPtrs(); 61 show_menu_factory_.InvalidateWeakPtrs();
(...skipping 17 matching lines...) Expand all
81 if (ui::MaterialDesignController::IsModeMaterial()) { 79 if (ui::MaterialDesignController::IsModeMaterial()) {
82 const ui::ThemeProvider* provider = GetThemeProvider(); 80 const ui::ThemeProvider* provider = GetThemeProvider();
83 if (provider) { 81 if (provider) {
84 gfx::Insets insets(GetLayoutInsets(TOOLBAR_BUTTON)); 82 gfx::Insets insets(GetLayoutInsets(TOOLBAR_BUTTON));
85 size.Enlarge(insets.width(), insets.height()); 83 size.Enlarge(insets.width(), insets.height());
86 } 84 }
87 } 85 }
88 return size; 86 return size;
89 } 87 }
90 88
91 void ToolbarButton::Layout() { 89 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
92 LabelButton::Layout(); 90 if (IsTriggerableEvent(event) && enabled() && ShouldShowMenu() &&
93 ink_drop_animation_controller_->SetInkDropCenter(CalculateInkDropCenter()); 91 HitTestPoint(event.location())) {
94 } 92 // Store the y pos of the mouse coordinates so we can use them later to
93 // determine if the user dragged the mouse down (which should pop up the
94 // drag down menu immediately, instead of waiting for the timer)
95 y_position_on_lbuttondown_ = event.y();
95 96
96 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { 97 // Schedule a task that will show the menu.
97 if (IsTriggerableEvent(event)) { 98 const int kMenuTimerDelay = 500;
98 if (enabled() && ShouldShowMenu() && HitTestPoint(event.location())) { 99 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
99 // Store the y pos of the mouse coordinates so we can use them later to 100 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu,
100 // determine if the user dragged the mouse down (which should pop up the 101 show_menu_factory_.GetWeakPtr(),
101 // drag down menu immediately, instead of waiting for the timer) 102 ui::GetMenuSourceTypeForEvent(event)),
102 y_position_on_lbuttondown_ = event.y(); 103 base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
103
104 // Schedule a task that will show the menu.
105 const int kMenuTimerDelay = 500;
106 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
107 FROM_HERE, base::Bind(&ToolbarButton::ShowDropDownMenu,
108 show_menu_factory_.GetWeakPtr(),
109 ui::GetMenuSourceTypeForEvent(event)),
110 base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
111 }
112 ink_drop_animation_controller_->AnimateToState(
113 views::InkDropState::ACTION_PENDING);
114 } 104 }
115 105
116 return LabelButton::OnMousePressed(event); 106 return LabelButton::OnMousePressed(event);
117 } 107 }
118 108
119 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { 109 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
120 bool result = LabelButton::OnMouseDragged(event); 110 bool result = LabelButton::OnMouseDragged(event);
121 111
122 if (show_menu_factory_.HasWeakPtrs()) { 112 if (show_menu_factory_.HasWeakPtrs()) {
123 // If the mouse is dragged to a y position lower than where it was when 113 // If the mouse is dragged to a y position lower than where it was when
(...skipping 30 matching lines...) Expand all
154 } 144 }
155 145
156 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { 146 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
157 if (menu_showing_) { 147 if (menu_showing_) {
158 // While dropdown menu is showing the button should not handle gestures. 148 // While dropdown menu is showing the button should not handle gestures.
159 event->StopPropagation(); 149 event->StopPropagation();
160 return; 150 return;
161 } 151 }
162 152
163 LabelButton::OnGestureEvent(event); 153 LabelButton::OnGestureEvent(event);
164
165 views::InkDropState ink_drop_state = views::InkDropState::HIDDEN;
166 switch (event->type()) {
167 case ui::ET_GESTURE_TAP_DOWN:
168 ink_drop_state = views::InkDropState::ACTION_PENDING;
169 // The ui::ET_GESTURE_TAP_DOWN event needs to be marked as handled so that
170 // subsequent events for the gesture are sent to |this|.
171 event->SetHandled();
172 break;
173 case ui::ET_GESTURE_LONG_PRESS:
174 ink_drop_state = views::InkDropState::SLOW_ACTION_PENDING;
175 break;
176 case ui::ET_GESTURE_TAP:
177 ink_drop_state = views::InkDropState::QUICK_ACTION;
178 break;
179 case ui::ET_GESTURE_LONG_TAP:
180 ink_drop_state = views::InkDropState::SLOW_ACTION;
181 break;
182 case ui::ET_GESTURE_END:
183 case ui::ET_GESTURE_TAP_CANCEL:
184 ink_drop_state = views::InkDropState::HIDDEN;
185 break;
186 default:
187 return;
188 }
189 ink_drop_animation_controller_->AnimateToState(ink_drop_state);
190 } 154 }
191 155
192 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { 156 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) {
193 CustomButton::GetAccessibleState(state); 157 CustomButton::GetAccessibleState(state);
194 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; 158 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
195 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); 159 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
196 state->AddStateFlag(ui::AX_STATE_HASPOPUP); 160 state->AddStateFlag(ui::AX_STATE_HASPOPUP);
197 } 161 }
198 162
199 scoped_ptr<views::LabelButtonBorder> 163 scoped_ptr<views::LabelButtonBorder>
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
242 206
243 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { 207 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
244 // Enter PUSHED state on press with Left or Right mouse button or on taps. 208 // Enter PUSHED state on press with Left or Right mouse button or on taps.
245 // Remain in this state while the context menu is open. 209 // Remain in this state while the context menu is open.
246 return event.type() == ui::ET_GESTURE_TAP || 210 return event.type() == ui::ET_GESTURE_TAP ||
247 event.type() == ui::ET_GESTURE_TAP_DOWN || 211 event.type() == ui::ET_GESTURE_TAP_DOWN ||
248 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | 212 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
249 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); 213 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
250 } 214 }
251 215
252 void ToolbarButton::NotifyClick(const ui::Event& event) {
253 LabelButton::NotifyClick(event);
254 ink_drop_animation_controller_->AnimateToState(
255 views::InkDropState::QUICK_ACTION);
256 }
257
258 void ToolbarButton::OnClickCanceled(const ui::Event& event) {
259 LabelButton::OnClickCanceled(event);
260 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN);
261 }
262
263 bool ToolbarButton::ShouldShowMenu() { 216 bool ToolbarButton::ShouldShowMenu() {
264 return model_ != nullptr; 217 return model_ != nullptr;
265 } 218 }
266 219
267 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) { 220 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
268 if (!ShouldShowMenu()) 221 if (!ShouldShowMenu())
269 return; 222 return;
270 223
271 gfx::Rect lb = GetLocalBounds(); 224 gfx::Rect lb = GetLocalBounds();
272 225
(...skipping 26 matching lines...) Expand all
299 int left_bound = display.bounds().x(); 252 int left_bound = display.bounds().x();
300 #endif 253 #endif
301 if (menu_position.x() < left_bound) 254 if (menu_position.x() < left_bound)
302 menu_position.set_x(left_bound); 255 menu_position.set_x(left_bound);
303 256
304 // Make the button look depressed while the menu is open. 257 // Make the button look depressed while the menu is open.
305 SetState(STATE_PRESSED); 258 SetState(STATE_PRESSED);
306 259
307 menu_showing_ = true; 260 menu_showing_ = true;
308 261
309 ink_drop_animation_controller_->AnimateToState( 262 ink_drop_delegate()->OnAction(views::InkDropState::ACTIVATED);
310 views::InkDropState::ACTIVATED);
311 263
312 // Create and run menu. Display an empty menu if model is NULL. 264 // Create and run menu. Display an empty menu if model is NULL.
313 views::MenuRunner::RunResult result; 265 views::MenuRunner::RunResult result;
314 if (model_.get()) { 266 if (model_.get()) {
315 views::MenuModelAdapter menu_delegate(model_.get()); 267 views::MenuModelAdapter menu_delegate(model_.get());
316 menu_delegate.set_triggerable_event_flags(triggerable_event_flags()); 268 menu_delegate.set_triggerable_event_flags(triggerable_event_flags());
317 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu(), 269 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu(),
318 views::MenuRunner::HAS_MNEMONICS)); 270 views::MenuRunner::HAS_MNEMONICS));
319 result = menu_runner_->RunMenuAt(GetWidget(), nullptr, 271 result = menu_runner_->RunMenuAt(GetWidget(), nullptr,
320 gfx::Rect(menu_position, gfx::Size(0, 0)), 272 gfx::Rect(menu_position, gfx::Size(0, 0)),
321 views::MENU_ANCHOR_TOPLEFT, source_type); 273 views::MENU_ANCHOR_TOPLEFT, source_type);
322 } else { 274 } else {
323 views::MenuDelegate menu_delegate; 275 views::MenuDelegate menu_delegate;
324 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate); 276 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate);
325 menu_runner_.reset( 277 menu_runner_.reset(
326 new views::MenuRunner(menu, views::MenuRunner::HAS_MNEMONICS)); 278 new views::MenuRunner(menu, views::MenuRunner::HAS_MNEMONICS));
327 result = menu_runner_->RunMenuAt(GetWidget(), nullptr, 279 result = menu_runner_->RunMenuAt(GetWidget(), nullptr,
328 gfx::Rect(menu_position, gfx::Size(0, 0)), 280 gfx::Rect(menu_position, gfx::Size(0, 0)),
329 views::MENU_ANCHOR_TOPLEFT, source_type); 281 views::MENU_ANCHOR_TOPLEFT, source_type);
330 } 282 }
331 if (result == views::MenuRunner::MENU_DELETED) 283 if (result == views::MenuRunner::MENU_DELETED)
332 return; 284 return;
333 285
334 ink_drop_animation_controller_->AnimateToState( 286 ink_drop_delegate()->OnAction(views::InkDropState::DEACTIVATED);
335 views::InkDropState::DEACTIVATED);
336 287
337 menu_showing_ = false; 288 menu_showing_ = false;
338 289
339 // Need to explicitly clear mouse handler so that events get sent 290 // Need to explicitly clear mouse handler so that events get sent
340 // properly after the menu finishes running. If we don't do this, then 291 // properly after the menu finishes running. If we don't do this, then
341 // the first click to other parts of the UI is eaten. 292 // the first click to other parts of the UI is eaten.
342 SetMouseHandler(nullptr); 293 SetMouseHandler(nullptr);
343 294
344 // Set the state back to normal after the drop down menu is closed. 295 // Set the state back to normal after the drop down menu is closed.
345 if (state_ != STATE_DISABLED) 296 if (state_ != STATE_DISABLED)
346 SetState(STATE_NORMAL); 297 SetState(STATE_NORMAL);
347 } 298 }
348 299
349 const char* ToolbarButton::GetClassName() const { 300 const char* ToolbarButton::GetClassName() const {
350 return "ToolbarButton"; 301 return "ToolbarButton";
351 } 302 }
352 303
353 gfx::Point ToolbarButton::CalculateInkDropCenter() const { 304 gfx::Point ToolbarButton::CalculateInkDropCenter() const {
354 return GetLocalBounds().CenterPoint(); 305 return GetLocalBounds().CenterPoint();
355 } 306 }
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