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| +<section id="arm-32-bit-sandbox">
|
| +<h1 id="arm-32-bit-sandbox">ARM 32-bit Sandbox</h1>
|
| +<p>Native Client for ARM is a method for running programs—even malicious
|
| +ones—safely, on computers that use 32-bit ARM processors. It’s an
|
| +extension of earlier work on Native Client for x86 processors. This
|
| +security is provided with a low performance overhead of about 10% over
|
| +regular ARM code, and as you’ll see in this document the sandbox model
|
| +is beautifully simple, meaning that the trusted codebase is much easier
|
| +to validate.</p>
|
| +<p>As an implementation detail, the Native Client 32-bit ARM sandbox is
|
| +currently used by Portable Native Client to execute code on 32-bit ARM
|
| +machines in a safe manner. The portable bitcode contained in a <strong>pexe</strong>
|
| +is translated to a 32-bit ARM <strong>nexe</strong> before execution. This may change
|
| +at a point in time: Portable Native Client doesn’t necessarily need this
|
| +sandbox to execute code on ARM. Note that the Portable Native Client
|
| +compiler itself is also untrusted: it too runs in the ARM sandbox
|
| +described in this document.</p>
|
| +<p>On this page, we describe how Native Client works on 32-bit ARM. We
|
| +assume no prior knowledge about the internals of Native Client, on x86
|
| +or any other architecture, but we do assume some familiarity with
|
| +assembly languages in general.</p>
|
| +<div class="contents local" id="contents" style="display: none">
|
| +<ul class="small-gap">
|
| +<li><p class="first"><a class="reference internal" href="#an-introduction-to-the-arm-architecture" id="id2">An Introduction to the ARM Architecture</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#about-arm-and-armv7-a" id="id3">About ARM and ARMv7-A</a></li>
|
| +<li><a class="reference internal" href="#arm-programmer-s-model" id="id4">ARM Programmer’s Model</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#the-native-client-approach" id="id5">The Native Client Approach</a></p>
|
| +<ul class="small-gap">
|
| +<li><p class="first"><a class="reference internal" href="#nacl-arm-pure-software-fault-isolation" id="id6">NaCl/ARM: Pure Software Fault Isolation</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#load-and-store" id="id7"><em>Load</em> and <em>Store</em></a></li>
|
| +<li><a class="reference internal" href="#the-stack-pointer-thread-pointer-and-program-counter" id="id8">The Stack Pointer, Thread Pointer, and Program Counter</a></li>
|
| +<li><a class="reference internal" href="#indirect-branch" id="id9"><em>Indirect Branch</em></a></li>
|
| +<li><a class="reference internal" href="#literal-pools-and-data-bundles" id="id10">Literal Pools and Data Bundles</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#trampolines-and-memory-layout" id="id11">Trampolines and Memory Layout</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#memory-map" id="id12">Memory Map</a></li>
|
| +<li><a class="reference internal" href="#inside-a-trampoline" id="id13">Inside a Trampoline</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#loose-ends" id="id14">Loose Ends</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#forbidden-instructions" id="id15">Forbidden Instructions</a></li>
|
| +<li><a class="reference internal" href="#coprocessors" id="id16">Coprocessors</a></li>
|
| +<li><a class="reference internal" href="#validator-code" id="id17">Validator Code</a></li>
|
| +</ul>
|
| +</li>
|
| +</ul>
|
| +</li>
|
| +</ul>
|
| +
|
| +</div><section id="an-introduction-to-the-arm-architecture">
|
| +<h2 id="an-introduction-to-the-arm-architecture">An Introduction to the ARM Architecture</h2>
|
| +<p>In this section, we summarize the relevant parts of the ARM processor
|
| +architecture.</p>
|
| +<section id="about-arm-and-armv7-a">
|
| +<h3 id="about-arm-and-armv7-a">About ARM and ARMv7-A</h3>
|
| +<p>ARM is one of the older commercial “RISC” processor designs, dating back
|
| +to the early 1980s. Today, it is used primarily in embedded systems:
|
| +everything from toys, to home automation, to automobiles. However, its
|
| +most visible use is in cellular phones, tablets and some
|
| +laptops.</p>
|
| +<p>Through the years, there have been many revisions of the ARM
|
| +architecture, written as ARMv<em>X</em> for some version <em>X</em>. Native Client
|
| +specifically targets the ARMv7-A architecture commonly used in high-end
|
| +phones and smartbooks. This revision, defined in the mid-2000s, adds a
|
| +number of useful instructions, and specifies some portions of the system
|
| +that used to be left to individual chip manufacturers. Critically,
|
| +ARMv7-A specifies the “eXecute Never” bit, or <em>XN</em>. This pagetable
|
| +attribute lets us mark memory as non-executable. Our security relies on
|
| +the presence of this feature.</p>
|
| +<p>ARMv8 adds a new 64-bit instruction set architecture called A64, while
|
| +also enhancing the 32-bit A32 ISA. For Native Client’s purposes the A32
|
| +ISA is equivalent to the ARMv7 ARM ISA, albeit with a few new
|
| +instructions. This document only discussed the 32-bit A32 instruction
|
| +set: A64 would require a different sandboxing model.</p>
|
| +</section><section id="arm-programmer-s-model">
|
| +<h3 id="arm-programmer-s-model">ARM Programmer’s Model</h3>
|
| +<p>While modern ARM chips support several instruction encodings, 32-bit
|
| +Native Client on ARM focuses on a single one: a fixed-width encoding
|
| +where every instruction is 32-bits wide called A32 (previously, and
|
| +confusingly, called simply ARM). Thumb, Thumb2 (now confusingly called
|
| +T32), Jazelle, ThumbEE and such aren’t supported by Native Client. This
|
| +dramatically simplifies some of our analyses, as we’ll see later. Nearly
|
| +every instruction can be conditionally executed based on the contents of
|
| +a dedicated condition code register.</p>
|
| +<p>ARM processors have 16 general-purpose registers used for integer and
|
| +memory operations, written <code>r0</code> through <code>r15</code>. Of these, two have
|
| +special roles baked in to the hardware:</p>
|
| +<ul class="small-gap">
|
| +<li><code>r14</code> is the Link Register. The ARM <em>call</em> instruction
|
| +(<em>branch-with-link</em>) doesn’t use the stack directly. Instead, it
|
| +stashes the return address in <code>r14</code>. In other circumstances, <code>r14</code>
|
| +can be (and is!) used as a general-purpose register. When <code>r14</code> is
|
| +playing its Link Register role, it’s referred to as <code>lr</code>.</li>
|
| +<li><code>r15</code> is the Program Counter. While it can be read and written like
|
| +any other register, setting it to a new value will cause execution to
|
| +jump to a new address. Using it in some circumstances is also
|
| +undefined by the ARM architecture. Because of this, <code>r15</code> is never
|
| +used for anything else, and is referred to as <code>pc</code>.</li>
|
| +</ul>
|
| +<p>Other registers are given roles by convention. The only important
|
| +registers to Native Client are <code>r9</code> and <code>r13</code>, which are used as the
|
| +Thread Pointer location and Stack Pointer. When playing this role,
|
| +they’re referred to as <code>tp</code> and <code>sp</code>.</p>
|
| +<p>Like other RISC-inspired designs, ARM programs use explicit <em>load</em> and
|
| +<em>store</em> instructions to access memory. All other instructions operate
|
| +only on registers, or on registers and small constants called
|
| +immediates. Because both instructions and data words are 32-bits, we
|
| +can’t simply embed a 32-bit number into an instruction. ARM programs use
|
| +three methods to work around this, all of which Native Client exploits:</p>
|
| +<ol class="arabic simple">
|
| +<li>Many instructions can encode a modified immediate, which is an 8-bit
|
| +number rotated right by an even number of bits.</li>
|
| +<li>The <code>movw</code> and <code>movt</code> instructions can be used to set the top and
|
| +bottom 16-bits of a register, and can therefore encode any 32-bit
|
| +immediate.</li>
|
| +<li>For values that can’t be represented as modified immediates, ARM
|
| +programs use <code>pc</code>-relative loads to load data from inside the
|
| +code—hidden in a place where it won’t be executed such as “constant
|
| +pools”, just past the final return of a function.</li>
|
| +</ol>
|
| +<p>We’ll introduce more details of the ARM instruction set later, as we
|
| +walk through the system.</p>
|
| +</section></section><section id="the-native-client-approach">
|
| +<h2 id="the-native-client-approach">The Native Client Approach</h2>
|
| +<p>Native Client runs an untrusted program, potentially from an unknown or
|
| +malicious source, inside a sandbox created by a trusted runtime. The
|
| +trusted runtime allows the untrusted program to “call-out” and perform
|
| +certain actions, such as drawing graphics, but prevents it from
|
| +accessing the operating system directly. This “call-out” facility,
|
| +called a trampoline, looks like a standard function call to the
|
| +untrusted program, but it allows control to escape from the sandbox in a
|
| +controlled way.</p>
|
| +<p>The untrusted program and trusted runtime inhabit the same process, or
|
| +virtual address space, maintained by the operating system. To keep the
|
| +trusted runtime behaving the way we expect, we must prevent the
|
| +untrusted program from accessing and modifying its internals. Since they
|
| +share a virtual address space, we can’t rely on the operating system for
|
| +this. Instead, we isolate the untrusted program from the trusted
|
| +runtime.</p>
|
| +<p>Unlike modern operating systems, we use a cooperative isolation
|
| +method. Native Client can’t run any off-the-shelf program compiled for
|
| +an off-the-shelf operating system. The program must be compiled to
|
| +comply with Native Client’s rules. The details vary on each platform,
|
| +but in general, the untrusted program:</p>
|
| +<ul class="small-gap">
|
| +<li>Must not attempt to use certain forbidden instructions, such as system
|
| +calls.</li>
|
| +<li>Must not attempt to modify its own code without abiding by Native
|
| +Client’s code modification rules.</li>
|
| +<li>Must not jump into the middle of an instruction group, or otherwise do
|
| +tricky things to cause instructions to be interpreted multiple ways.</li>
|
| +<li>Must use special, strictly-defined instruction sequences to perform
|
| +permitted but potentially dangerous actions. We call these sequences
|
| +pseudo-instructions.</li>
|
| +</ul>
|
| +<p>We can’t simply take the program’s word that it complies with these
|
| +rules—we call it “untrusted” for a reason! Nor do we require it to be
|
| +produced by a special compiler; in practice, we don’t trust our
|
| +compilers either. Instead, we apply a load-time validator that
|
| +disassembles the program. The validator either proves that the program
|
| +complies with our rules, or rejects it as unsafe. By keeping the rules
|
| +simple, we keep the validator simple, small, and fast. We like to put
|
| +our trust in small, simple things, and the validator is key to the
|
| +system’s security.</p>
|
| +<aside class="note">
|
| +For the computationally-inclined, all our validators scale linearly in
|
| +the size of the program.
|
| +</aside>
|
| +<section id="nacl-arm-pure-software-fault-isolation">
|
| +<h3 id="nacl-arm-pure-software-fault-isolation">NaCl/ARM: Pure Software Fault Isolation</h3>
|
| +<p>In the original Native Client system for the x86, we used unusual
|
| +hardware features of that processor (the segment registers) to isolate
|
| +untrusted programs. This was simple and fast, but won’t work on ARM,
|
| +which has nothing equivalent. Instead, we use pure software fault
|
| +isolation.</p>
|
| +<p>We use a fixed address space layout: the untrusted program gets the
|
| +lowest gigabyte, addresses <code>0</code> through <code>0x3FFFFFFF</code>. The rest of the
|
| +address space holds the trusted runtime and the operating system. We
|
| +isolate the program by requiring every <em>load</em>, <em>store</em>, and <em>indirect
|
| +branch</em> (to an address in a register) to use a pseudo-instruction. The
|
| +pseudo-instructions ensure that the address stays within the
|
| +sandbox. The <em>indirect branch</em> pseudo-instruction, in turn, ensures that
|
| +such branches won’t split up other pseudo-instructions.</p>
|
| +<p>At either side of the sandbox, we place small (8KiB) guard
|
| +regions. These are simply areas in the process’s address space that are
|
| +mapped without read, write, or execute permissions, so any attempt to
|
| +access them for any reason—<em>load</em>, <em>store</em>, or <em>jump</em>—will cause a
|
| +fault.</p>
|
| +<p>Finally, we ban the use of certain instructions, notably direct system
|
| +calls. This is to ensure that the untrusted program can be run on any
|
| +operating system supported by Native Client, and to prevent access to
|
| +certain system features that might be used to subvert the sandbox. As a
|
| +side effect, it helps to prevent programs from exploiting buggy
|
| +operating system APIs.</p>
|
| +<p>Let’s walk through the details, starting with the simplest part: <em>load</em>
|
| +and <em>store</em>.</p>
|
| +<section id="load-and-store">
|
| +<h4 id="load-and-store"><em>Load</em> and <em>Store</em></h4>
|
| +<p>All access to memory must be through <em>load</em> and <em>store</em>
|
| +pseudo-instructions. These are simply a native <em>load</em> or <em>store</em>
|
| +instruction, preceded by a guard instruction.</p>
|
| +<p>Each <em>load</em> or <em>store</em> pseudo-instruction is similar to the <em>load</em> shown
|
| +below. We use abstract “placeholder” registers instead of specific
|
| +numbered registers for the sake of discussion. <code>rA</code> is the register
|
| +holding the address to load from. <code>rD</code> is the destination for the
|
| +loaded data.</p>
|
| +<pre>
|
| +bic rA, #0xC0000000
|
| +ldr rD, [rA]
|
| +</pre>
|
| +<p>The first instruction, <code>bic</code>, clears the top two bits of <code>rA</code>. In
|
| +this case, that means that the value in <code>rA</code> is forced to an address
|
| +inside our sandbox, between <code>0</code> and <code>0x3FFFFFFF</code>, inclusive.</p>
|
| +<p>The second instruction, <code>ldr</code>, uses the previously-sandboxed address
|
| +to load a value. This address might not be the address that the program
|
| +intended, and might cause an access to an unmapped memory location
|
| +within the sandbox: <code>bic</code> forces the address to be valid, by clearing
|
| +the top two bits. This is a no-op in a correct program.</p>
|
| +<p>This illustrates a common property of all Native Client systems: we aim
|
| +for safety, not correctness. A program using an invalid address in
|
| +<code>rA</code> here is simply broken, so we are free to do whatever we want to
|
| +preserve safety. In this case the program might load an invalid (but
|
| +safe) value, or cause a segmentation fault limited to the untrusted
|
| +code.</p>
|
| +<p>Now, if we allowed arbitrary branches within the program, a malicious
|
| +program could set up carefully-crafted values in <code>rA</code>, and then jump
|
| +straight to the <code>ldr</code>. This is why we validate that programs never
|
| +split pseudo-instructions.</p>
|
| +<section id="alternative-sandboxing">
|
| +<h5 id="alternative-sandboxing">Alternative Sandboxing</h5>
|
| +<pre>
|
| +tst rA, #0xC0000000
|
| +ldreq rD, [rA]
|
| +</pre>
|
| +<p>The first instruction, <code>tst</code>, performs a bitwise-<code>AND</code> of <code>rA</code>
|
| +and the modified immediate literal, <code>0xC0000000</code>. It sets the
|
| +condition flags based on the result, but does not write the result to a
|
| +register. In particular, it sets the <code>Z</code> condition flag if the result
|
| +was zero—if the two values had no set bits in common. In this case,
|
| +that means that the value in <code>rA</code> was an address inside our sandbox,
|
| +between <code>0</code> and <code>0x3FFFFFFF</code>, inclusive.</p>
|
| +<p>The second instruction, <code>ldreq</code>, is a conditional load if equal. As we
|
| +mentioned before, nearly all ARM instructions can be made
|
| +conditional. In assembly language, we simply stick the desired condition
|
| +on the end of the instruction’s mnemonic name. Here, the condition is
|
| +<code>EQ</code>, which causes the instruction to execute only if the <code>Z</code> flag
|
| +is set.</p>
|
| +<p>Thus, when the pseudo-instruction executes, the <code>tst</code> sets <code>Z</code> if
|
| +(and only if) the value in <code>rA</code> is an address within the bounds of the
|
| +sandbox, and then the <code>ldreq</code> loads if (and only if) it was. If <code>rA</code>
|
| +held an invalid address, the <em>load</em> does not execute, and <code>rD</code> is
|
| +unchanged.</p>
|
| +<aside class="note">
|
| +The <code>tst</code>-based sequence is faster than the <code>bic</code>-based sequence
|
| +on modern ARM chips. It avoids a data dependency in the address
|
| +register. This is why we keep both around. The <code>tst</code>-based sequence
|
| +unfortunately leaks information on some processors, and is therefore
|
| +forbidden on certain processors. This effectively means that it cannot
|
| +be used for regular Native Client <strong>nexe</strong> files, but can be used with
|
| +Portable Native Client because the target processor is known at
|
| +translation time from <strong>pexe</strong> to <strong>nexe</strong>.
|
| +</aside>
|
| +</section><section id="addressing-modes">
|
| +<h5 id="addressing-modes">Addressing Modes</h5>
|
| +<p>ARM has an unusually rich set of addressing modes. We allow all but one:
|
| +register-indexed, where two registers are added to determine the
|
| +address.</p>
|
| +<p>We permit simple <em>load</em> and <em>store</em>, as shown above. We also permit
|
| +displacement, pre-index, and post-index memory operations:</p>
|
| +<pre>
|
| +bic rA, #0xC0000000
|
| +ldr rD, [rA, #1234] ; This is fine.
|
| +bic rA, #0xC0000000
|
| +ldr rD, [rA, #1234]! ; Also fine.
|
| +bic rA, #0xC0000000
|
| +ldr rD, [rA], #1234 ; Looking good.
|
| +</pre>
|
| +<p>In each case, we know <code>rA</code> points into the sandbox when the <code>ldr</code>
|
| +executes. We allow adding an immediate displacement to <code>rA</code> to
|
| +determine the final address (as in the first two examples here) because
|
| +the largest immediate displacement is ±4095 bytes, while our guard pages
|
| +are 8192 bytes wide.</p>
|
| +<p>We also allow ARM’s more unusual <em>load</em> and <em>store</em> instructions, such
|
| +as <em>load-multiple</em> and <em>store-multiple</em>, etc.</p>
|
| +</section><section id="conditional-load-and-store">
|
| +<h5 id="conditional-load-and-store">Conditional <em>Load</em> and <em>Store</em></h5>
|
| +<p>There’s one problem with the pseudo-instructions shown above: they are
|
| +unconditional (assuming <code>rA</code> is valid). ARM compilers regularly use
|
| +conditional <em>load</em> and <em>store</em>, so we should support this in Native
|
| +Client. We do so by defining alternate, predictable
|
| +pseudo-instructions. Here is a conditional <em>store</em>
|
| +(<em>store-if-greater-than</em>) using this pseudo-instruction sequence:</p>
|
| +<pre>
|
| +bicgt rA, #0xC0000000
|
| +strgt rX, [rA, #123]
|
| +</pre>
|
| +</section></section><section id="the-stack-pointer-thread-pointer-and-program-counter">
|
| +<h4 id="the-stack-pointer-thread-pointer-and-program-counter">The Stack Pointer, Thread Pointer, and Program Counter</h4>
|
| +<section id="stack-pointer">
|
| +<h5 id="stack-pointer">Stack Pointer</h5>
|
| +<p>In C-like languages, the stack is used to store return addresses during
|
| +function calls, as well as any local variables that won’t fit in
|
| +registers. This makes stack operations very common.</p>
|
| +<p>Native Client does not require guard instructions on any <em>load</em> or
|
| +<em>store</em> involving the stack pointer, <code>sp</code>. This improves performance
|
| +and reduces code size. However, ARM’s stack pointer isn’t special: it’s
|
| +just another register, called <code>sp</code> only by convention. To make it safe
|
| +to use this register as a <em>load</em> or <em>store</em> address without guards, we
|
| +add a rule: <code>sp</code> must always contain a valid address.</p>
|
| +<p>We enforce this rule by restricting the sorts of operations that
|
| +programs can use to alter <code>sp</code>. Programs can alter <code>sp</code> by adding or
|
| +subtracting an immediate, as a side-effect of a <em>load</em> or <em>store</em>:</p>
|
| +<pre>
|
| +ldr rX, [sp], #4! ; Load from stack, then add 4 to sp.
|
| +str rX, [sp, #1234]! ; Add 1234 to sp, then store to stack.
|
| +</pre>
|
| +<p>These are safe because, as we mentioned before, the largest immediate
|
| +available in a <em>load</em> or <em>store</em> is ±4095. Even after adding or
|
| +subtracting 4095, the stack pointer will still be within the sandbox or
|
| +guard regions.</p>
|
| +<p>Any other operation that alters <code>sp</code> must be followed by a guard
|
| +instruction. The most common alterations, in practice, are addition and
|
| +subtraction of arbitrary integers:</p>
|
| +<pre>
|
| +add sp, rX
|
| +bic sp, #0xC0000000
|
| +</pre>
|
| +<p>The <code>bic</code> is similar to the one we used for conditional <em>load</em> and
|
| +<em>store</em>, and serves exactly the same purpose: after it completes, <code>sp</code>
|
| +is a valid address.</p>
|
| +<aside class="note">
|
| +Clever assembly programmers and compilers may want to use this
|
| +“trusted” property of <code>sp</code> to emit more efficient code: in a hot
|
| +loop instead of using <code>sp</code> as a stack pointer it can be temporarily
|
| +used as an index pointer (e.g. to traverse an array). This avoids the
|
| +extra <code>bic</code> whenever the pointer is updated in the loop.
|
| +</aside>
|
| +</section><section id="thread-pointer-loads">
|
| +<h5 id="thread-pointer-loads">Thread Pointer Loads</h5>
|
| +<p>The thread pointer and IRT thread pointer are stored in the trusted
|
| +address space. All uses and definitions of <code>r9</code> from untrusted code
|
| +are forbidden except as follows:</p>
|
| +<pre>
|
| +ldr Rn, [r9] ; Load user thread pointer.
|
| +ldr Rn, [r9, #4] ; Load IRT thread pointer.
|
| +</pre>
|
| +</section><section id="pc-relative-loads">
|
| +<h5 id="pc-relative-loads"><code>pc</code>-relative Loads</h5>
|
| +<p>By extension, we also allow <em>load</em> through the <code>pc</code> without a
|
| +mask. The explanation is quite similar:</p>
|
| +<ul class="small-gap">
|
| +<li>Our control-flow isolation rules mean that the <code>pc</code> will always
|
| +point into the sandbox.</li>
|
| +<li>The maximum immediate displacement that can be used in a
|
| +<code>pc</code>-relative <em>load</em> is smaller than the width of the guard pages.</li>
|
| +</ul>
|
| +<p>We do not allow <code>pc</code>-relative stores, because they look suspiciously
|
| +like self-modifying code, or any addressing mode that would alter the
|
| +<code>pc</code> as a side effect of the <em>load</em>.</p>
|
| +</section></section><section id="indirect-branch">
|
| +<h4 id="indirect-branch"><em>Indirect Branch</em></h4>
|
| +<p>There are two types of control flow on ARM: direct and indirect. Direct
|
| +control flow instructions have an embedded target address or
|
| +offset. Indirect control flow instructions take their destination
|
| +address from a register. The <code>b</code> (branch) and <code>bl</code>
|
| +(<em>branch-with-link</em>) instructions are <em>direct branch</em> and <em>call</em>,
|
| +respectively. The <code>bx</code> (<em>branch-exchange</em>) and <code>blx</code>
|
| +(<em>branch-with-link-exchange</em>) are the indirect equivalents.</p>
|
| +<p>Because the program counter <code>pc</code> is simply another register, ARM also
|
| +has many implicit indirect control flow instructions. Programs can
|
| +operate on the <code>pc</code> using <em>add</em> or <em>load</em>, or even outlandish (and
|
| +often specified as having unpredictable-behavior) things like multiply!
|
| +In Native Client we ban all such instructions. Indirect control flow is
|
| +exclusively through <code>bx</code> and <code>blx</code>. Because all of ARM’s control
|
| +flow instructions are called <em>branch</em> instructions, we’ll use the term
|
| +<em>indirect branch</em> from here on, even though this includes things like
|
| +<em>virtual call</em>, <em>return</em>, and the like.</p>
|
| +<section id="the-trouble-with-indirection">
|
| +<h5 id="the-trouble-with-indirection">The Trouble with Indirection</h5>
|
| +<p><em>Indirect branch</em> present two problems for Native Client:</p>
|
| +<ul class="small-gap">
|
| +<li>We must ensure that they don’t send execution outside the sandbox.</li>
|
| +<li>We must ensure that they don’t break up the instructions inside a
|
| +pseudo-instruction, by landing on the second one.</li>
|
| +</ul>
|
| +<aside class="note">
|
| +On the x86 architectures we must also ensure that it doesn’t land
|
| +inside an instruction. This is unnecessary on ARM, where all
|
| +instructions are 32-bit wide.
|
| +</aside>
|
| +<p>Checking both of these for <em>direct branch</em> is easy: the validator just
|
| +pulls the (fixed) target address out of the instruction and checks what
|
| +it points to.</p>
|
| +</section><section id="the-native-client-solution-bundles">
|
| +<h5 id="the-native-client-solution-bundles">The Native Client Solution: “Bundles”</h5>
|
| +<p>For <em>indirect branch</em>, we can address the first problem by simply
|
| +masking some high-order bits off the address, like we did for <em>load</em> and
|
| +<em>store</em>. The second problem is more subtle. Detecting every possible
|
| +route that every <em>indirect branch</em> might take is difficult. Instead, we
|
| +take the approach pioneered by the original Native Client: we restrict
|
| +the possible places that any <em>indirect branch</em> can land. On Native
|
| +Client for ARM, <em>indirect branch</em> can target any address that has its
|
| +bottom four bits clear—any address that’s <code>0 mod 16</code>. We call these
|
| +16-byte chunks of code “bundles”. The validator makes sure that no
|
| +pseudo-instruction straddles a bundle boundary. Compilers must pad with`
|
| +<cite>nop`</cite>s to ensure that every pseudo-instruction fits entirely inside
|
| +one bundle.</p>
|
| +<p>Here is the <em>indirect branch</em> pseudo-instruction. As you can see, it
|
| +clears the top two and bottom four bits of the address:</p>
|
| +<pre>
|
| +bic rA, #0xC000000F
|
| +bx rA
|
| +</pre>
|
| +<p>This particular pseudo-instruction (a <code>bic</code> followed by a <code>bx</code>) is
|
| +used for computed jumps in switch tables and returning from functions,
|
| +among other uses. Recall that, under ARM’s modified immediate rules, we
|
| +can fit the constant <code>0xC000000F</code> into the <code>bic</code> instruction’s
|
| +immediate field: <code>0xC000000F</code> is the 8-bit constant <code>0xFC</code>, rotated
|
| +right by 4 bits.</p>
|
| +<p>The other useful variant is the <em>indirect branch-with-link</em>, which is
|
| +the ARM equivalent to <em>call</em>:</p>
|
| +<pre>
|
| +bic rA, #0xC000000F
|
| +blx rA
|
| +</pre>
|
| +<p>This is used for indirect function calls—commonly seen in C++ programs
|
| +as virtual calls, but also for calling function pointers in C.</p>
|
| +<p>Note that both <em>indirect branch</em> pseudo-instructions use <code>bic</code>, rather
|
| +than the <code>tst</code> instruction we allow for <em>load</em> and <em>store</em>. There are
|
| +two reasons for this:</p>
|
| +<ol class="arabic simple">
|
| +<li>Conditional <em>branch</em> is very common. Much more common than
|
| +conditional <em>load</em> and <em>store</em>. If we supported an alternative
|
| +<code>tst</code>-based sequence for <em>branch</em>, it would be rare.</li>
|
| +<li>There’s no performance benefit to using <code>tst</code> here on modern ARM
|
| +chips. <em>Branch</em> consumes its operands later in the pipeline than
|
| +<em>load</em> and <em>store</em> (since they don’t have to generate an address,
|
| +etc) so this sequence doesn’t stall.</li>
|
| +</ol>
|
| +<aside class="note">
|
| +<p>At this point astute readers are wondering what the <code>x</code> in <code>bx</code>
|
| +and <code>blx</code> means. We told you it stood for “exchange”, but exchange
|
| +to what? ARM, for all the reduced-ness of its instruction set, can
|
| +change execution mode from A32 (ARM) to T32 (Thumb) and back with
|
| +these <em>branch</em> instructions, called <em>interworking branch</em>. Recall that
|
| +A32 instructions are 32-bit wide, and T32 instructions are a mix of
|
| +both 16-bit or 32-bit wide. The destination address given to a
|
| +<em>branch</em> therefore cannot sensibly have its bottom bit set in either
|
| +instruction set: that would be an unaligned instruction in both cases,
|
| +and ARM simply doesn’t support this. The bottom bit for the <em>indirect
|
| +branch</em> was therefore cleverly recycled by the ARM architecture to
|
| +mean “switch to T32 mode” when set!</p>
|
| +<p>As you’ve figured out by now, Native Client’s sandbox won’t be very
|
| +happy if A32 instructions were to be executed as T32 instructions: who
|
| +know what they correspond to? A malicious person could craft valid
|
| +A32 code that’s actually very naughty T32 code, somewhat like forming
|
| +a sentence that happens to be valid in English and French but with
|
| +completely different meanings, complimenting the reader in one
|
| +language and insulting them in the other.</p>
|
| +<p>You’ve figured out by now that the bundle alignment restrictions of
|
| +the Native Client sandbox already take care of making this travesty
|
| +impossible: by masking off the bottom 4 bits of the destination the
|
| +interworking nature of ARM’s <em>indirect branch</em> is completely avoided.</p>
|
| +
|
| +</aside>
|
| +</section><section id="call-and-return">
|
| +<h5 id="call-and-return"><em>Call</em> and <em>Return</em></h5>
|
| +<p>On ARM, there is no <em>call</em> or <em>return</em> instruction. A <em>call</em> is simply a
|
| +<em>branch</em> that just happen to load a return address into <code>lr</code>, the link
|
| +register. If the called function is a leaf (that is, if it calls no
|
| +other functions before returning), it simply branches to the address
|
| +stored in <code>lr</code> to <em>return</em> to its caller:</p>
|
| +<pre>
|
| +bic lr, #0xC000000F
|
| +bx lr
|
| +</pre>
|
| +<p>If the function called other functions, however, it had to spill <code>lr</code>
|
| +onto the stack. On x86, this is done implicitly, but it is explicit on
|
| +ARM:</p>
|
| +<pre>
|
| +push { lr }
|
| +; Some code here...
|
| +pop { lr }
|
| +bic lr, #0xC000000F
|
| +bx lr
|
| +</pre>
|
| +<p>There are two things to note about this code.</p>
|
| +<ol class="arabic simple">
|
| +<li>As we mentioned before, we don’t allow arbitrary instructions to
|
| +write to the Program Counter, <code>pc</code>. Thus, while a traditional ARM
|
| +program might have popped directly into <code>pc</code> to end the function,
|
| +we require a pop into a register, followed by a pseudo-instruction.</li>
|
| +<li>Function returns really are just <em>indirect branch</em>, with the same
|
| +restrictions. This means that functions can only return to addresses
|
| +that are bundle-aligned: <code>0 mod 16</code>.</li>
|
| +</ol>
|
| +<p>The implication here is that a <em>call</em>—the <em>branch</em> that enters
|
| +functions—must be placed at the end of the bundle, so that the return
|
| +address they generate is <code>0 mod 16</code>. Otherwise, when we clear the
|
| +bottom four bits, the program would enter an infinite loop! (Native
|
| +Client doesn’t try to prevent infinite loops, but the validator actually
|
| +does check the alignment of calls. This is because, when we were writing
|
| +the compiler, it was annoying to find out our calls were in the wrong
|
| +place by having the program run forever!)</p>
|
| +<aside class="note">
|
| +Properly balancing the CPU’s <em>call</em>/<em>return</em> actually allows it to
|
| +perform much better by allowing it to speculatively execute the return
|
| +address’ code. For more information on ARM’s <em>call</em>/<em>return</em> stack see
|
| +ARM’s technical reference manual.
|
| +</aside>
|
| +</section></section><section id="literal-pools-and-data-bundles">
|
| +<h4 id="literal-pools-and-data-bundles">Literal Pools and Data Bundles</h4>
|
| +<p>In the section where we described the ARM architecture, we mentioned
|
| +ARM’s unusual immediate forms. To restate:</p>
|
| +<ul class="small-gap">
|
| +<li>ARM instructions are fixed-length, 32-bits, so we can’t have an
|
| +instruction that includes an arbitrary 32-bit constant.</li>
|
| +<li>Many ARM instructions can include a modified immediate constant, which
|
| +is flexible, but limited.</li>
|
| +<li>For any other value (particularly addresses), ARM programs explicitly
|
| +load constants from inside the code itself.</li>
|
| +</ul>
|
| +<aside class="note">
|
| +ARMv7 introduces some instructions, <code>movw</code> and <code>movt</code>, that try to
|
| +address this by letting us directly load larger constants. Our
|
| +toolchain uses this capability in some cases.
|
| +</aside>
|
| +<p>Here’s a typical example of the use of a literal pool. ARM assemblers
|
| +typically hide the details—this is the sort of code you’d see produced
|
| +by a disassembler, but with more comments.</p>
|
| +<pre>
|
| +; C equivalent: "table[3] = 4"
|
| +; 'table' is a static array of bytes.
|
| +ldr r0, [pc, #124] ; Load the address of the 'table',
|
| + ; "124" is the offset from here
|
| + ; to the constant below.
|
| +add r0, #3 ; Add the immediate array index.
|
| +mov r1, #4 ; Get the constant '4' into a register.
|
| +bic r0, #0xC0000000 ; Mask our array address.
|
| +strb r1, [r0] ; Store one byte.
|
| +; ...
|
| +.word table ; Constant referenced above.
|
| +</pre>
|
| +<p>Because table is a static array, the compiler knew its address at
|
| +compile-time—but the address didn’t fit in a modified immediate. (Most
|
| +don’t). So, instead of loading an immediate into <code>r0</code> with a <code>mov</code>,
|
| +we stashed the address in the code, generated its address using <code>pc</code>,
|
| +and loaded the constant. ARM compilers will typically group all the
|
| +embedded data together into a literal pool. These typically live just
|
| +past the end of functions, where they won’t be executed.</p>
|
| +<p>This is an important trick in ARM code, so it’s important to support it
|
| +in Native Client... but there’s a potential flaw. If we let programs
|
| +contain arbitrary data, mingled in with the code, couldn’t they hide
|
| +malicious instructions this way?</p>
|
| +<p>The answer is no, because the validator disassembles the entire
|
| +executable region of the program, without regard to whether the
|
| +programmer said a certain chunk was code or data. But this brings the
|
| +opposite problem: what if the program needs to contain a certain
|
| +constant that just happens to encode a malicious instruction? We want
|
| +to allow this, but we have to be certain it will never be executed as
|
| +code!</p>
|
| +<section id="data-bundles-to-the-rescue">
|
| +<h5 id="data-bundles-to-the-rescue">Data Bundles to the Rescue</h5>
|
| +<p>As we discussed in the last section, ARM code in Native Client is
|
| +structured in 16-byte bundles. We allow literal pools by putting them in
|
| +special bundles, called data bundles. Each data bundle can contain 12
|
| +bytes of arbitrary data, and the program can have as many data bundles
|
| +as it likes.</p>
|
| +<p>Each data bundle starts with a breakpoint instruction, <code>bkpt</code>. This
|
| +way, if an <em>indirect branch</em> tries to enter the data bundle, the process
|
| +will take a fault and the trusted runtime will intervene (by terminating
|
| +the program). For example:</p>
|
| +<pre>
|
| +bkpt #0x5BE0 ; Must be aligned 0 mod 16!
|
| +.word 0xDEADBEEF ; Arbitrary constants are A-OK.
|
| +svc #30 ; Trying to make a syscall? OK!
|
| +str r0, [r1] ; Unmasked stores are fine too.
|
| +</pre>
|
| +<p>So, we have a way for programs to create an arbitrary, even dangerous,
|
| +chunk of data within their code. We can prevent <em>indirect branch</em> from
|
| +entering it. We can also prevent fall-through from the code just before
|
| +it, by the <code>bkpt</code>. But what about <em>direct branch</em> straight into the
|
| +middle?</p>
|
| +<p>The validator detects all data bundles (because this <code>bkpt</code> has a
|
| +special encoding) and marks them as off-limits for <em>direct branch</em>. If
|
| +it finds a <em>direct branch</em> into a data bundle, the entire program is
|
| +rejected as unsafe. Because <em>direct branch</em> cannot be modified at
|
| +runtime, the data bundles cannot be executed.</p>
|
| +<aside class="note">
|
| +Clever readers may wonder: why use <code>bkpt #0x5BE0</code>, that seems
|
| +awfully specific when you just need a special “roadblock” instruction!
|
| +Quite true, young Padawan! It happens that this odd <code>bkpt</code>
|
| +instruction is encoded as <code>0xE125BE70</code> in A32, and in T32 the
|
| +<code>bkpt</code> instruction is encoded as <code>0xBExx</code> (where <code>xx</code> could be
|
| +any 8-bit immediate, say <code>0x70</code>) and <code>0xE125</code> encodes the <em>branch</em>
|
| +instruction <code>b.n #0x250</code>. The special roadblock instruction
|
| +therefore doubles as a roadblock in T32, if anything were to go so
|
| +awry that we tried to execute it as a T32 instruction! Much defense,
|
| +such depth, wow!
|
| +</aside>
|
| +</section></section></section><section id="trampolines-and-memory-layout">
|
| +<h3 id="trampolines-and-memory-layout">Trampolines and Memory Layout</h3>
|
| +<p>So far, the rules we’ve described make for boring programs: they can’t
|
| +communicate with the outside world!</p>
|
| +<ul class="small-gap">
|
| +<li>The program can’t call an external library, or the operating system,
|
| +even to do something simple like draw some pixels on the screen.</li>
|
| +<li>It also can’t read or write memory outside of its dedicated sandbox,
|
| +so communicating that way is right out.</li>
|
| +</ul>
|
| +<p>We fix this by allowing the untrusted program to call into the trusted
|
| +runtime using a trampoline. A trampoline is simply a short stretch of
|
| +code, placed by the trusted runtime at a known location within the
|
| +sandbox, that is permitted to do things the untrusted program can’t.</p>
|
| +<p>Even though trampolines are inside the sandbox, the untrusted program
|
| +can’t modify them: the trusted runtime marks them read-only. It also
|
| +can’t do anything clever with the special instructions inside the
|
| +trampoline—for example, call it at a slightly offset address to bypass
|
| +some checks—because the validator only allows trampolines to be
|
| +reached by <em>indirect branch</em> (or <em>branch-with-link</em>). We structure the
|
| +trampolines carefully so that they’re safe to enter at any <code>0 mod 16</code>
|
| +address.</p>
|
| +<p>The validator can detect attempts to use the trampolines because they’re
|
| +loaded at a fixed location in memory. Let’s look at the memory map of
|
| +the Native Client sandbox.</p>
|
| +<section id="memory-map">
|
| +<h4 id="memory-map">Memory Map</h4>
|
| +<p>The ARM sandbox is always at virtual address <code>0</code>, and is exactly 1GiB
|
| +in size. This includes the untrusted program’s code and data, the
|
| +trampolines, and a small guard region to detect null pointer
|
| +dereferences. In practice, the untrusted program takes up a bit more
|
| +room than this, because of the need for additional guard regions at
|
| +either end of the sandbox.</p>
|
| +<table border="1" class="docutils">
|
| +<colgroup>
|
| +</colgroup>
|
| +<thead valign="bottom">
|
| +<tr class="row-odd"><th class="head">Address</th>
|
| +<th class="head">Size</th>
|
| +<th class="head">Name</th>
|
| +<th class="head">Purpose</th>
|
| +</tr>
|
| +</thead>
|
| +<tbody valign="top">
|
| +<tr class="row-even"><td><code>-0x2000</code></td>
|
| +<td>8KiB</td>
|
| +<td>Bottom Guard</td>
|
| +<td>Keeps negative-displacement <em>load</em> or <em>store</em> from escaping.</td>
|
| +</tr>
|
| +<tr class="row-odd"><td><code>0</code></td>
|
| +<td>64KiB</td>
|
| +<td>Null Guard</td>
|
| +<td>Catches null pointer dereferences, guards against kernel exploits.</td>
|
| +</tr>
|
| +<tr class="row-even"><td><code>0x10000</code></td>
|
| +<td>64KiB</td>
|
| +<td>Trampolines</td>
|
| +<td>Up to 2048 unique syscall entry points.</td>
|
| +</tr>
|
| +<tr class="row-odd"><td><code>0x20000</code></td>
|
| +<td>~1GiB</td>
|
| +<td>Untrusted Sandbox</td>
|
| +<td>Contains untrusted code, followed by its heap/stack/memory.</td>
|
| +</tr>
|
| +<tr class="row-even"><td><code>0x40000000</code></td>
|
| +<td>8KiB</td>
|
| +<td>Top Guard</td>
|
| +<td>Keeps positive-displacement <em>load</em> or <em>store</em> from escaping.</td>
|
| +</tr>
|
| +</tbody>
|
| +</table>
|
| +<p>Within the trampolines, the untrusted program can call any address
|
| +that’s <code>0 mod 16</code>. However, only even slots are used, so useful
|
| +trampolines are always <code>0 mod 32</code>. If the program calls an odd slot,
|
| +it will fault, and the trusted runtime will shut it down.</p>
|
| +<aside class="note">
|
| +This is a bit of speculative flexibility. While the current bundle
|
| +size of Native Client on ARM is 16 bytes, we’ve considered the
|
| +possibility of optional 32-byte bundles, to enable certain compiler
|
| +improvements. While this option isn’t available to untrusted programs
|
| +today, we’re trying to keep the system “32-byte clean”.
|
| +</aside>
|
| +</section><section id="inside-a-trampoline">
|
| +<h4 id="inside-a-trampoline">Inside a Trampoline</h4>
|
| +<p>When we introduced trampolines, we mentioned that they can do things
|
| +that untrusted programs can’t. To be more specific, trampolines can jump
|
| +to locations outside the sandbox. On ARM, this is all they do. Here’s a
|
| +typical trampoline fragment on ARM:</p>
|
| +<pre>
|
| +; Even trampoline bundle:
|
| +push { r0-r3 } ; Save arguments that may be in registers.
|
| +push { lr } ; Save the untrusted return address,
|
| + ; separate step because it must be on top.
|
| +ldr r0, [pc, #4] ; Load the destination address from
|
| + ; the next bundle.
|
| +blx r0 ; Go!
|
| +; The odd trampoline that immediately follows:
|
| +bkpt 0x5be0 ; Prevent entry to this data bundle.
|
| +.word address_of_routine
|
| +</pre>
|
| +<p>The only odd thing here is that we push the incoming value of <code>lr</code>,
|
| +and then use <code>blx</code>—not <code>bx</code>—to escape the sandbox. This is
|
| +because, in practice, all trampolines jump to the same routine in the
|
| +trusted runtime, called the syscall hook. It uses the return address
|
| +produced by the final <code>blx</code> instruction to determine which trampoline
|
| +was called.</p>
|
| +</section></section><section id="loose-ends">
|
| +<h3 id="loose-ends">Loose Ends</h3>
|
| +<section id="forbidden-instructions">
|
| +<h4 id="forbidden-instructions">Forbidden Instructions</h4>
|
| +<p>To complete the sandbox, the validator ensures that the program does not
|
| +try to use certain forbidden instructions.</p>
|
| +<ul class="small-gap">
|
| +<li>We forbid instructions that directly interact with the operating
|
| +system by going around the trusted runtime. We prevent this to limit
|
| +the functionality of the untrusted program, and to ensure portability
|
| +across operating systems.</li>
|
| +<li>We forbid instructions that change the processor’s execution mode to
|
| +Thumb, ThumbEE, or Jazelle. This would cause the code to be
|
| +interpreted differently than the validator’s original 32-bit ARM
|
| +disassembly, so the validator results might be invalidated.</li>
|
| +<li>We forbid instructions that aren’t available to user code (i.e. have
|
| +to be used by an operating system kernel). This is purely out of
|
| +paranoia, because the hardware should prevent the instructions from
|
| +working. Essentially, we consider it “suspicious” if a program
|
| +contains these instructions—it might be trying to exploit a hardware
|
| +bug.</li>
|
| +<li>We forbid instructions, or variants of instructions, that are
|
| +implementation-defined (“unpredictable”) or deprecated in the ARMv7-A
|
| +architecture manual.</li>
|
| +<li>Finally, we forbid a small number of instructions, such as <code>setend</code>,
|
| +purely out of paranoia. It’s easier to loosen the validator’s
|
| +restrictions than to tighten them, so we err on the side of rejecting
|
| +safe instructions.</li>
|
| +</ul>
|
| +<p>If an instruction can’t be decoded at all within the ARMv7-A instruction
|
| +set specification, it is forbidden.</p>
|
| +<aside class="note">
|
| +<p>Here is a list of instructions currently forbidden for security
|
| +reasons (that is, excluding deprecated or undefined instructions):</p>
|
| +<ul class="small-gap">
|
| +<li><code>BLX</code> (immediate): always changes to Thumb mode.</li>
|
| +<li><code>BXJ</code>: always changes to Jazelle mode.</li>
|
| +<li><code>CPS</code>: not available to user code.</li>
|
| +<li><code>LDM</code>, exception return version: not available to user code.</li>
|
| +<li><code>LDM</code>, kernel version: not available to user code.</li>
|
| +<li><code>LDR*T</code> (unprivileged load operations): theoretically harmless,
|
| +but suspicious when found in user code. Use <code>LDR</code> instead.</li>
|
| +<li><code>MSR</code>, kernel version: not available to user code.</li>
|
| +<li><code>RFE</code>: not available to user code.</li>
|
| +<li><code>SETEND</code>: theoretically harmless, but suspicious when found in
|
| +user code. May make some future validator extensions difficult.</li>
|
| +<li><code>SMC</code>: not available to user code.</li>
|
| +<li><code>SRS</code>: not available to user code.</li>
|
| +<li><code>STM</code>, kernel version: not available to user code.</li>
|
| +<li><code>STR*T</code> (unprivileged store operations): theoretically harmless,
|
| +but suspicious when found in user code. Use <code>STR</code> instead.</li>
|
| +<li><code>SVC</code>/<code>SWI</code>: allows direct operating system interaction.</li>
|
| +<li>Any unassigned hint instruction: difficult to reason about, so
|
| +treated as suspicious.</li>
|
| +</ul>
|
| +<p>More details are available in the <a class="reference external" href="http://src.chromium.org/viewvc/native_client/trunk/src/native_client/src/trusted/validator_arm/armv7.table">ARMv7 instruction table definition</a>.</p>
|
| +
|
| +</aside>
|
| +</section><section id="coprocessors">
|
| +<h4 id="coprocessors">Coprocessors</h4>
|
| +<p>ARM has traditionally added new instruction set features through
|
| +coprocessors. Coprocessors are accessed through a small set of
|
| +instructions, and often have their own register files. Floating point
|
| +and the NEON vector extensions are both implemented as coprocessors, as
|
| +is the MMU.</p>
|
| +<p>We’re confident that the side-effects of coprocessors in slots 10 and 11
|
| +(that is, floating point, NEON, etc.) are well-understood. These are in
|
| +the coprocessor space reserved by ARM Ltd. for their own extensions
|
| +(<code>CP8</code>–<code>CP15</code>), and are unlikely to change significantly. So, we
|
| +allow untrusted code to use coprocessors 10 and 11, and we mandate the
|
| +presence of at least VFPv3 and NEON/AdvancedSIMD. Multiprocessor
|
| +Extension, VFPv4, FP16 and other extensions are allowed but not
|
| +required, and may fail on processors that do not support them, it is
|
| +therefore the program’s responsibility to validate their availability
|
| +before executing them.</p>
|
| +<p>We don’t allow access to any other ARM-reserved coprocessor
|
| +(<code>CP8</code>–<code>CP9</code> or <code>CP12</code>–<code>CP15</code>). It’s possible that read
|
| +access to <code>CP15</code> might be useful, and we might allow it in the
|
| +future—but again, it’s easier to loosen the restrictions than tighten
|
| +them, so we ban it for now.</p>
|
| +<p>We do not, and probably never will, allow access to the vendor-specific
|
| +coprocessor space, <code>CP0</code>–<code>CP7</code>. We’re simply not confident in our
|
| +ability to model the operations on these coprocessors, given that
|
| +vendors often leave them poorly-specified. Unfortunately this eliminates
|
| +some legacy floating point and vector implementations, but these are
|
| +superceded on ARMv7-A parts anyway.</p>
|
| +</section><section id="validator-code">
|
| +<h4 id="validator-code">Validator Code</h4>
|
| +<p>By now you’re itching to see the sandbox validator’s code and dissect
|
| +it. You’ll have a disapointing read: at less that 500 lines of code
|
| +<a class="reference external" href="http://src.chromium.org/viewvc/native_client/trunk/src/native_client/src/trusted/validator_arm/validator.cc">validator.cc</a>
|
| +is quite simple to understand and much shorter than this document. It’s
|
| +of course dependent on the <a class="reference external" href="http://src.chromium.org/viewvc/native_client/trunk/src/native_client/src/trusted/validator_arm/armv7.table">ARMv7 instruction table definition</a>,
|
| +which teaches it about the ARMv7 instruction set.</p>
|
| +</section></section></section></section>
|
| +
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| +{{/partials.standard_nacl_article}}
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|
|