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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "platform/heap/PersistentNode.h" | 5 #include "platform/heap/PersistentNode.h" |
| 6 | 6 |
| 7 #include "platform/heap/Handle.h" | 7 #include "platform/heap/Handle.h" |
| 8 | 8 |
| 9 namespace blink { | 9 namespace blink { |
| 10 | 10 |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 42 ASSERT(node->isUnused()); | 42 ASSERT(node->isUnused()); |
| 43 } | 43 } |
| 44 slots->m_next = m_slots; | 44 slots->m_next = m_slots; |
| 45 m_slots = slots; | 45 m_slots = slots; |
| 46 } | 46 } |
| 47 | 47 |
| 48 // This function traces all PersistentNodes. If we encounter | 48 // This function traces all PersistentNodes. If we encounter |
| 49 // a PersistentNodeSlot that contains only freed PersistentNodes, | 49 // a PersistentNodeSlot that contains only freed PersistentNodes, |
| 50 // we delete the PersistentNodeSlot. This function rebuilds the free | 50 // we delete the PersistentNodeSlot. This function rebuilds the free |
| 51 // list of PersistentNodes. | 51 // list of PersistentNodes. |
| 52 void PersistentRegion::tracePersistentNodes(Visitor* visitor) | 52 void PersistentRegion::tracePersistentNodes(Visitor* visitor, bool (*shouldTrace )(Visitor*, PersistentNode*)) |
| 53 { | 53 { |
| 54 m_freeListHead = nullptr; | 54 m_freeListHead = nullptr; |
| 55 int persistentCount = 0; | 55 int persistentCount = 0; |
| 56 PersistentNodeSlots** prevNext = &m_slots; | 56 PersistentNodeSlots** prevNext = &m_slots; |
| 57 PersistentNodeSlots* slots = m_slots; | 57 PersistentNodeSlots* slots = m_slots; |
| 58 while (slots) { | 58 while (slots) { |
| 59 PersistentNode* freeListNext = nullptr; | 59 PersistentNode* freeListNext = nullptr; |
| 60 PersistentNode* freeListLast = nullptr; | 60 PersistentNode* freeListLast = nullptr; |
| 61 int freeCount = 0; | 61 int freeCount = 0; |
| 62 for (int i = 0; i < PersistentNodeSlots::slotCount; ++i) { | 62 for (int i = 0; i < PersistentNodeSlots::slotCount; ++i) { |
| 63 PersistentNode* node = &slots->m_slot[i]; | 63 PersistentNode* node = &slots->m_slot[i]; |
| 64 if (node->isUnused()) { | 64 if (node->isUnused()) { |
| 65 if (!freeListNext) | 65 if (!freeListNext) |
| 66 freeListLast = node; | 66 freeListLast = node; |
| 67 node->setFreeListNext(freeListNext); | 67 node->setFreeListNext(freeListNext); |
| 68 freeListNext = node; | 68 freeListNext = node; |
| 69 ++freeCount; | 69 ++freeCount; |
| 70 } else { | 70 } else { |
| 71 if (shouldTrace && !shouldTrace(visitor, node)) | |
| 72 return; | |
|
haraken
2016/01/28 15:52:50
Shouldn't this be 'continue'?
keishi
2016/02/29 06:02:33
Done.
| |
| 71 node->tracePersistentNode(visitor); | 73 node->tracePersistentNode(visitor); |
| 72 ++persistentCount; | 74 ++persistentCount; |
| 73 } | 75 } |
| 74 } | 76 } |
| 75 if (freeCount == PersistentNodeSlots::slotCount) { | 77 if (freeCount == PersistentNodeSlots::slotCount) { |
| 76 PersistentNodeSlots* deadSlots = slots; | 78 PersistentNodeSlots* deadSlots = slots; |
| 77 *prevNext = slots->m_next; | 79 *prevNext = slots->m_next; |
| 78 slots = slots->m_next; | 80 slots = slots->m_next; |
| 79 delete deadSlots; | 81 delete deadSlots; |
| 80 } else { | 82 } else { |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 91 ASSERT(persistentCount == m_persistentCount); | 93 ASSERT(persistentCount == m_persistentCount); |
| 92 } | 94 } |
| 93 | 95 |
| 94 namespace { | 96 namespace { |
| 95 class GCObject final : public GarbageCollected<GCObject> { | 97 class GCObject final : public GarbageCollected<GCObject> { |
| 96 public: | 98 public: |
| 97 DEFINE_INLINE_TRACE() { } | 99 DEFINE_INLINE_TRACE() { } |
| 98 }; | 100 }; |
| 99 } | 101 } |
| 100 | 102 |
| 103 bool CrossThreadPersistentRegion::shouldTracePersistentNode(Visitor* visitor, Pe rsistentNode* node) | |
| 104 { | |
|
haraken
2016/01/28 15:52:50
Add ASSERT(!node->isUnused()).
keishi
2016/02/29 06:02:33
Done.
| |
| 105 CrossThreadPersistent<GCObject>* persistent = reinterpret_cast<CrossThreadPe rsistent<GCObject>*>(node->self()); | |
| 106 ASSERT(persistent); | |
| 107 Address rawObject = reinterpret_cast<Address>(persistent->get()); | |
| 108 // TODO: Why do we need to return true? | |
|
haraken
2016/01/28 15:52:50
I wonder why as well :) This should return false.
keishi
2016/02/29 06:02:33
Thanks, looks like it was.
| |
| 109 if (!rawObject) | |
| 110 return true; | |
| 111 return visitor->gcData()->threadState()->gcGroup()->threads().contains(Threa dState::forObject(rawObject)); | |
|
haraken
2016/01/28 15:52:50
forObject => fromAddress (for consistency with Hea
keishi
2016/02/29 06:02:33
Done.
| |
| 112 } | |
| 113 | |
| 101 void CrossThreadPersistentRegion::prepareForThreadStateTermination(ThreadState* threadState) | 114 void CrossThreadPersistentRegion::prepareForThreadStateTermination(ThreadState* threadState) |
| 102 { | 115 { |
| 103 // For heaps belonging to a thread that's detaching, any cross-thread persis tents | 116 // For heaps belonging to a thread that's detaching, any cross-thread persis tents |
| 104 // pointing into them needs to be disabled. Do that by clearing out the unde rlying | 117 // pointing into them needs to be disabled. Do that by clearing out the unde rlying |
| 105 // heap reference. | 118 // heap reference. |
| 106 MutexLocker lock(m_mutex); | 119 MutexLocker lock(m_mutex); |
| 107 | 120 |
| 108 // TODO(sof): consider ways of reducing overhead. (e.g., tracking number of active | 121 // TODO(sof): consider ways of reducing overhead. (e.g., tracking number of active |
| 109 // CrossThreadPersistent<>s pointing into the heaps of each ThreadState and use that | 122 // CrossThreadPersistent<>s pointing into the heaps of each ThreadState and use that |
| 110 // count to bail out early.) | 123 // count to bail out early.) |
| (...skipping 16 matching lines...) Expand all Loading... | |
| 127 if (page->orphaned()) | 140 if (page->orphaned()) |
| 128 continue; | 141 continue; |
| 129 if (page->heap()->threadState() == threadState) | 142 if (page->heap()->threadState() == threadState) |
| 130 persistent->clear(); | 143 persistent->clear(); |
| 131 } | 144 } |
| 132 slots = slots->m_next; | 145 slots = slots->m_next; |
| 133 } | 146 } |
| 134 } | 147 } |
| 135 | 148 |
| 136 } // namespace blink | 149 } // namespace blink |
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