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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
7 | 7 |
8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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431 } | 431 } |
432 Node* ChangeUint32ToFloat64(Node* a) { | 432 Node* ChangeUint32ToFloat64(Node* a) { |
433 return AddNode(machine()->ChangeUint32ToFloat64(), a); | 433 return AddNode(machine()->ChangeUint32ToFloat64(), a); |
434 } | 434 } |
435 Node* ChangeFloat64ToInt32(Node* a) { | 435 Node* ChangeFloat64ToInt32(Node* a) { |
436 return AddNode(machine()->ChangeFloat64ToInt32(), a); | 436 return AddNode(machine()->ChangeFloat64ToInt32(), a); |
437 } | 437 } |
438 Node* ChangeFloat64ToUint32(Node* a) { | 438 Node* ChangeFloat64ToUint32(Node* a) { |
439 return AddNode(machine()->ChangeFloat64ToUint32(), a); | 439 return AddNode(machine()->ChangeFloat64ToUint32(), a); |
440 } | 440 } |
| 441 Node* TruncateFloat32ToInt64(Node* a) { |
| 442 return AddNode(machine()->TruncateFloat32ToInt64(), a); |
| 443 } |
441 Node* TruncateFloat64ToInt64(Node* a) { | 444 Node* TruncateFloat64ToInt64(Node* a) { |
442 return AddNode(machine()->TruncateFloat64ToInt64(), a); | 445 return AddNode(machine()->TruncateFloat64ToInt64(), a); |
443 } | 446 } |
444 Node* TruncateFloat64ToUint64(Node* a) { | 447 Node* TruncateFloat64ToUint64(Node* a) { |
445 return AddNode(machine()->TruncateFloat64ToUint64(), a); | 448 return AddNode(machine()->TruncateFloat64ToUint64(), a); |
446 } | 449 } |
447 Node* ChangeInt32ToInt64(Node* a) { | 450 Node* ChangeInt32ToInt64(Node* a) { |
448 return AddNode(machine()->ChangeInt32ToInt64(), a); | 451 return AddNode(machine()->ChangeInt32ToInt64(), a); |
449 } | 452 } |
450 Node* ChangeUint32ToUint64(Node* a) { | 453 Node* ChangeUint32ToUint64(Node* a) { |
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641 BasicBlock* current_block_; | 644 BasicBlock* current_block_; |
642 | 645 |
643 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 646 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
644 }; | 647 }; |
645 | 648 |
646 } // namespace compiler | 649 } // namespace compiler |
647 } // namespace internal | 650 } // namespace internal |
648 } // namespace v8 | 651 } // namespace v8 |
649 | 652 |
650 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 653 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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