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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include <string> | 9 #include <string> |
10 #include <vector> | 10 #include <vector> |
11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
14 #include "gpu/command_buffer/service/common_decoder.h" | 14 #include "gpu/command_buffer/service/common_decoder.h" |
15 #include "gpu/command_buffer/service/gl_utils.h" | 15 #include "gpu/command_buffer/service/gl_utils.h" |
16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
17 #include "gpu/command_buffer/service/shader_manager.h" | 17 #include "gpu/command_buffer/service/shader_manager.h" |
18 #include "gpu/gpu_export.h" | 18 #include "gpu/gpu_export.h" |
19 | 19 |
20 namespace gpu { | 20 namespace gpu { |
21 namespace gles2 { | 21 namespace gles2 { |
22 | 22 |
23 class FeatureInfo; | |
24 class ProgramCache; | 23 class ProgramCache; |
25 class ProgramManager; | 24 class ProgramManager; |
26 class Shader; | 25 class Shader; |
27 class ShaderManager; | 26 class ShaderManager; |
28 class ShaderTranslator; | 27 class ShaderTranslator; |
29 | 28 |
30 // This is used to track which attributes a particular program needs | 29 // This is used to track which attributes a particular program needs |
31 // so we can verify at glDrawXXX time that every attribute is either disabled | 30 // so we can verify at glDrawXXX time that every attribute is either disabled |
32 // or if enabled that it points to a valid source. | 31 // or if enabled that it points to a valid source. |
33 class GPU_EXPORT Program : public base::RefCounted<Program> { | 32 class GPU_EXPORT Program : public base::RefCounted<Program> { |
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150 | 149 |
151 bool AttachShader(ShaderManager* manager, Shader* shader); | 150 bool AttachShader(ShaderManager* manager, Shader* shader); |
152 bool DetachShader(ShaderManager* manager, Shader* shader); | 151 bool DetachShader(ShaderManager* manager, Shader* shader); |
153 | 152 |
154 bool CanLink() const; | 153 bool CanLink() const; |
155 | 154 |
156 // Performs glLinkProgram and related activities. | 155 // Performs glLinkProgram and related activities. |
157 bool Link(ShaderManager* manager, | 156 bool Link(ShaderManager* manager, |
158 ShaderTranslator* vertex_translator, | 157 ShaderTranslator* vertex_translator, |
159 ShaderTranslator* fragment_shader, | 158 ShaderTranslator* fragment_shader, |
160 FeatureInfo* feature_info, | |
161 const ShaderCacheCallback& shader_callback); | 159 const ShaderCacheCallback& shader_callback); |
162 | 160 |
163 // Performs glValidateProgram and related activities. | 161 // Performs glValidateProgram and related activities. |
164 void Validate(); | 162 void Validate(); |
165 | 163 |
166 const std::string* log_info() const { | 164 const std::string* log_info() const { |
167 return log_info_.get(); | 165 return log_info_.get(); |
168 } | 166 } |
169 | 167 |
170 bool InUse() const { | 168 bool InUse() const { |
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330 // uniform-location binding map from glBindUniformLocationCHROMIUM() calls. | 328 // uniform-location binding map from glBindUniformLocationCHROMIUM() calls. |
331 LocationMap bind_uniform_location_map_; | 329 LocationMap bind_uniform_location_map_; |
332 }; | 330 }; |
333 | 331 |
334 // Tracks the Programs. | 332 // Tracks the Programs. |
335 // | 333 // |
336 // NOTE: To support shared resources an instance of this class will | 334 // NOTE: To support shared resources an instance of this class will |
337 // need to be shared by multiple GLES2Decoders. | 335 // need to be shared by multiple GLES2Decoders. |
338 class GPU_EXPORT ProgramManager { | 336 class GPU_EXPORT ProgramManager { |
339 public: | 337 public: |
| 338 enum TranslatedShaderSourceType { |
| 339 kANGLE, |
| 340 kGL, // GL or GLES |
| 341 }; |
| 342 |
340 explicit ProgramManager(ProgramCache* program_cache, | 343 explicit ProgramManager(ProgramCache* program_cache, |
341 uint32 max_varying_vectors); | 344 uint32 max_varying_vectors); |
342 ~ProgramManager(); | 345 ~ProgramManager(); |
343 | 346 |
344 // Must call before destruction. | 347 // Must call before destruction. |
345 void Destroy(bool have_context); | 348 void Destroy(bool have_context); |
346 | 349 |
347 // Creates a new program. | 350 // Creates a new program. |
348 Program* CreateProgram(GLuint client_id, GLuint service_id); | 351 Program* CreateProgram(GLuint client_id, GLuint service_id); |
349 | 352 |
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369 void ClearUniforms(Program* program); | 372 void ClearUniforms(Program* program); |
370 | 373 |
371 // Returns true if prefix is invalid for gl. | 374 // Returns true if prefix is invalid for gl. |
372 static bool IsInvalidPrefix(const char* name, size_t length); | 375 static bool IsInvalidPrefix(const char* name, size_t length); |
373 | 376 |
374 // Check if a Program is owned by this ProgramManager. | 377 // Check if a Program is owned by this ProgramManager. |
375 bool IsOwned(Program* program); | 378 bool IsOwned(Program* program); |
376 | 379 |
377 static int32 MakeFakeLocation(int32 index, int32 element); | 380 static int32 MakeFakeLocation(int32 index, int32 element); |
378 | 381 |
379 void DoCompileShader(Shader* shader, | 382 void DoCompileShader( |
380 ShaderTranslator* translator, | 383 Shader* shader, |
381 FeatureInfo* feature_info); | 384 ShaderTranslator* translator, |
| 385 TranslatedShaderSourceType translated_shader_source_type); |
382 | 386 |
383 uint32 max_varying_vectors() const { | 387 uint32 max_varying_vectors() const { |
384 return max_varying_vectors_; | 388 return max_varying_vectors_; |
385 } | 389 } |
386 | 390 |
387 private: | 391 private: |
388 friend class Program; | 392 friend class Program; |
389 | 393 |
390 void StartTracking(Program* program); | 394 void StartTracking(Program* program); |
391 void StopTracking(Program* program); | 395 void StopTracking(Program* program); |
392 | 396 |
393 void RemoveProgramInfoIfUnused( | 397 void RemoveProgramInfoIfUnused( |
394 ShaderManager* shader_manager, Program* program); | 398 ShaderManager* shader_manager, Program* program); |
395 | 399 |
396 // Info for each "successfully linked" program by service side program Id. | 400 // Info for each "successfully linked" program by service side program Id. |
397 // TODO(gman): Choose a faster container. | 401 // TODO(gman): Choose a faster container. |
398 typedef std::map<GLuint, scoped_refptr<Program> > ProgramMap; | 402 typedef std::map<GLuint, scoped_refptr<Program> > ProgramMap; |
399 ProgramMap programs_; | 403 ProgramMap programs_; |
400 | 404 |
401 // Counts the number of Program allocated with 'this' as its manager. | 405 // Counts the number of Program allocated with 'this' as its manager. |
402 // Allows to check no Program will outlive this. | 406 // Allows to check no Program will outlive this. |
403 unsigned int program_count_; | 407 unsigned int program_count_; |
404 | 408 |
405 bool have_context_; | 409 bool have_context_; |
406 | 410 |
407 bool disable_workarounds_; | |
408 | |
409 // Used to clear uniforms. | 411 // Used to clear uniforms. |
410 std::vector<uint8> zero_; | 412 std::vector<uint8> zero_; |
411 | 413 |
412 ProgramCache* program_cache_; | 414 ProgramCache* program_cache_; |
413 | 415 |
414 uint32 max_varying_vectors_; | 416 uint32 max_varying_vectors_; |
415 | 417 |
416 DISALLOW_COPY_AND_ASSIGN(ProgramManager); | 418 DISALLOW_COPY_AND_ASSIGN(ProgramManager); |
417 }; | 419 }; |
418 | 420 |
419 } // namespace gles2 | 421 } // namespace gles2 |
420 } // namespace gpu | 422 } // namespace gpu |
421 | 423 |
422 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 424 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
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