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Issue 147593011: Hookup clear_uniforms_before_first_program_use workaround with implementation. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 10 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Determines whether a certain driver bug exists in the current system. 5 // Determines whether a certain driver bug exists in the current system.
6 // The format of a valid gpu_driver_bug_list.json file is defined in 6 // The format of a valid gpu_driver_bug_list.json file is defined in
7 // <gpu/config/gpu_control_list_format.txt>. 7 // <gpu/config/gpu_control_list_format.txt>.
8 // The supported "features" can be found in 8 // The supported "features" can be found in
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. 9 // <gpu/config/gpu_driver_bug_workaround_type.h>.
10 10
11 #include "gpu/config/gpu_control_list_jsons.h" 11 #include "gpu/config/gpu_control_list_jsons.h"
12 12
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ 13 #define LONG_STRING_CONST(...) #__VA_ARGS__
14 14
15 namespace gpu { 15 namespace gpu {
16 16
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
18 18
19 { 19 {
20 "name": "gpu driver bug list", 20 "name": "gpu driver bug list",
21 // Please update the version number whenever you change this file. 21 // Please update the version number whenever you change this file.
22 "version": "3.8", 22 "version": "3.9",
23 "entries": [ 23 "entries": [
24 { 24 {
25 "id": 1, 25 "id": 1,
26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly",
27 "os": { 27 "os": {
28 "type": "android" 28 "type": "android"
29 }, 29 },
30 "gl_vendor": { 30 "gl_vendor": {
31 "op": "beginwith", 31 "op": "beginwith",
32 "value": "Imagination" 32 "value": "Imagination"
(...skipping 667 matching lines...) Expand 10 before | Expand all | Expand 10 after
700 "op": "beginwith", 700 "op": "beginwith",
701 "value": "ARM" 701 "value": "ARM"
702 }, 702 },
703 "gl_renderer": { 703 "gl_renderer": {
704 "op": "beginwith", 704 "op": "beginwith",
705 "value": "Mali" 705 "value": "Mali"
706 }, 706 },
707 "features": [ 707 "features": [
708 "disable_framebuffer_multisample" 708 "disable_framebuffer_multisample"
709 ] 709 ]
710 },
711 {
712 "id": 54,
713 "cr_bugs": [124764],
714 "description": "Clear uniforms before program use on all platforms",
Ken Russell (switch to Gerrit) 2014/02/04 22:15:11 This description, and the name of the feature, are
Zhenyao Mo 2014/02/05 02:02:41 Done.
715 "features": [
716 "clear_uniforms_before_program_use"
717 ]
710 } 718 }
711 ] 719 ]
712 } 720 }
713 721
714 ); // LONG_STRING_CONST macro 722 ); // LONG_STRING_CONST macro
715 723
716 } // namespace gpu 724 } // namespace gpu
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