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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef EXTENSIONS_COMMON_ONE_SHOT_EVENT_H_ |
| 6 #define EXTENSIONS_COMMON_ONE_SHOT_EVENT_H_ |
| 7 |
| 8 #include <vector> |
| 9 |
| 10 #include "base/callback_forward.h" |
| 11 #include "base/logging.h" |
| 12 #include "base/memory/ref_counted.h" |
| 13 #include "base/memory/weak_ptr.h" |
| 14 #include "base/threading/thread_checker.h" |
| 15 |
| 16 namespace base { |
| 17 class TaskRunner; |
| 18 } |
| 19 |
| 20 namespace tracked_objects { |
| 21 class Location; |
| 22 } |
| 23 |
| 24 namespace extensions { |
| 25 |
| 26 // This class represents an event that's expected to happen once. It |
| 27 // allows clients to guarantee that code is run after the OneShotEvent |
| 28 // is signaled. If the OneShotEvent is destroyed before it's |
| 29 // signaled, the delayed closures are destroyed without being run. |
| 30 // |
| 31 // This class is similar to a WaitableEvent combined with several |
| 32 // WaitableEventWatchers, but using it is simpler. |
| 33 // |
| 34 // This class is not thread-safe, and must be used from a single thread. |
| 35 class OneShotEvent { |
| 36 public: |
| 37 OneShotEvent(); |
| 38 ~OneShotEvent(); |
| 39 |
| 40 // True if Signal has been called. This function is mostly for |
| 41 // migrating old code; usually calling Post() unconditionally will |
| 42 // result in more readable code. |
| 43 bool is_signaled() const { |
| 44 DCHECK(thread_checker_.CalledOnValidThread()); |
| 45 return signaled_; |
| 46 } |
| 47 |
| 48 // Causes is_signaled() to return true and all queued tasks to be |
| 49 // run in an arbitrary order. This method must only be called once. |
| 50 void Signal(); |
| 51 |
| 52 // Scheduled |task| to be called on |runner| after is_signaled() |
| 53 // becomes true. Inside |task|, if this OneShotEvent is still |
| 54 // alive, CHECK(is_signaled()) will never fail (which implies that |
| 55 // OneShotEvent::Reset() doesn't exist). |
| 56 // |
| 57 // If |*this| is destroyed before being released, none of these |
| 58 // tasks will be executed. |
| 59 // |
| 60 // Omitting the |runner| argument indicates that |task| should run |
| 61 // on MessageLoopProxy::current(). |
| 62 // |
| 63 // Tasks may be run in an arbitrary order, not just FIFO. Tasks |
| 64 // will never be called on the current thread before this function |
| 65 // returns. Beware that there's no simple way to wait for all tasks |
| 66 // on a OneShotEvent to complete, so it's almost never safe to use |
| 67 // base::Unretained() when creating one. |
| 68 // |
| 69 // Const because Post() doesn't modify the logical state of this |
| 70 // object (which is just the is_signaled() bit). |
| 71 void Post(const tracked_objects::Location& from_here, |
| 72 const base::Closure& task) const; |
| 73 void Post(const tracked_objects::Location& from_here, |
| 74 const base::Closure& task, |
| 75 const scoped_refptr<base::TaskRunner>& runner) const; |
| 76 |
| 77 private: |
| 78 struct TaskInfo; |
| 79 |
| 80 base::ThreadChecker thread_checker_; |
| 81 |
| 82 bool signaled_; |
| 83 |
| 84 // The task list is mutable because it's not part of the logical |
| 85 // state of the object. This lets us return const references to the |
| 86 // OneShotEvent to clients that just want to run tasks through it |
| 87 // without worrying that they'll signal the event. |
| 88 // |
| 89 // Optimization note: We could reduce the size of this class to a |
| 90 // single pointer by storing |signaled_| in the low bit of a |
| 91 // pointer, and storing the size and capacity of the array (if any) |
| 92 // on the far end of the pointer. |
| 93 mutable std::vector<TaskInfo> tasks_; |
| 94 }; |
| 95 |
| 96 } // namespace extensions |
| 97 |
| 98 #endif // EXTENSIONS_COMMON_ONE_SHOT_EVENT_H_ |
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