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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef EXTENSIONS_COMMON_ASYNC_EVENT_H_ | |
6 #define EXTENSIONS_COMMON_ASYNC_EVENT_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 #include "base/callback_forward.h" | |
11 #include "base/logging.h" | |
12 #include "base/memory/ref_counted.h" | |
13 #include "base/threading/thread_checker.h" | |
14 | |
15 namespace base { | |
16 class TaskRunner; | |
17 } | |
18 | |
19 namespace tracked_objects { | |
20 class Location; | |
21 } | |
22 | |
23 namespace extensions { | |
24 | |
25 // This class represents an event that's expected to happen once. It | |
26 // allows clients to guarantee that code is run after the event has | |
27 // happened. If the AsyncEvent is destroyed before it happens, the | |
28 // delayed closures are destroyed without being run. | |
29 // | |
30 // This class is similar to a WaitableEvent combined with several | |
31 // WaitableEventWatchers, but using it is simpler. | |
32 // | |
33 // This class is not thread-safe, and must be used from a single thread. | |
34 // | |
35 // OneShotEvent? | |
36 class AsyncEvent { | |
Devlin
2013/05/15 00:21:16
Just my opinion, but I think that AsyncEvent is a
Jeffrey Yasskin
2013/05/15 03:07:18
Yeah, this name isn't great. I'd like to use just
| |
37 public: | |
38 AsyncEvent(); | |
39 ~AsyncEvent(); | |
40 | |
41 // True if MarkHappened has been called. | |
42 bool has_happened() const { | |
Jeffrey Yasskin
2013/05/15 03:07:18
Maybe done, released, or notified?
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43 DCHECK(thread_checker_.CalledOnValidThread()); | |
44 return happened_; | |
45 } | |
46 | |
47 // Causes has_happened() to return true and all queued tasks to be | |
48 // run in an arbitrary order. This method must only be called once. | |
49 void MarkHappened(); | |
50 | |
51 // Scheduled |task| to be called on |runner| after has_happened() | |
52 // becomes true. Inside |task|, if this AsyncEvent is still alive, | |
53 // CHECK(has_happened()) will never fail (which implies that | |
54 // AsyncEvent::Reset() doesn't exist). | |
55 // | |
56 // |runner|==NULL indicates that |task| should run on | |
57 // MessageLoopProxy::current(). | |
58 // | |
59 // Tasks may be run in an arbitrary order, not just FIFO. Tasks | |
60 // will never be called on the current thread before this function | |
61 // returns. | |
62 // | |
63 // Const because RunAfter doesn't modify the logical state of this | |
64 // object (which is just the happened_ bit). | |
65 void RunAfter(const tracked_objects::Location& from_here, | |
Jeffrey Yasskin
2013/05/15 03:07:18
event.RunAfter(task) isn't great either. Maybe eve
| |
66 const base::Closure& task, | |
67 const scoped_refptr<base::TaskRunner>& runner = 0) const; | |
Devlin
2013/05/15 00:21:16
Style forbids default arguments here: http://googl
Jeffrey Yasskin
2013/05/15 03:07:18
Sure, switched to 2 overloads instead and removed
| |
68 | |
69 private: | |
70 struct TaskInfo; | |
71 | |
72 base::ThreadChecker thread_checker_; | |
73 | |
74 bool happened_; | |
75 | |
76 // The task list is mutable because it's not part of the logical | |
77 // state of the object. This lets us return const references to the | |
78 // AsyncEvent to clients that just want to run tasks through it | |
79 // without worrying that they'll mark the event as having happened. | |
80 // | |
81 // Optimization note: We could reduce the size of this class to a | |
82 // single pointer by storing |happened_| in the low bit of a | |
83 // pointer, and storing the size and capacity of the array (if any) | |
84 // on the far end of the pointer. | |
85 mutable std::vector<TaskInfo> tasks_; | |
86 }; | |
87 | |
88 }; | |
Devlin
2013/05/15 00:21:16
s/;/ \/\/ namespace extensions
Jeffrey Yasskin
2013/05/15 03:07:18
Done.
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89 | |
90 #endif // EXTENSIONS_COMMON_ASYNC_EVENT_H_ | |
Devlin
2013/05/15 00:21:16
nit: remove extra space after //.
Jeffrey Yasskin
2013/05/15 03:07:18
Done.
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