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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
not at google - send to devlin
2013/05/16 15:51:08
I believe we leave out the (c) these days.
Jeffrey Yasskin
2013/05/16 19:05:36
If only I'd obeyed the style guide's rule to avoid
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2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef EXTENSIONS_COMMON_ONE_SHOT_EVENT_H_ | |
6 #define EXTENSIONS_COMMON_ONE_SHOT_EVENT_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 #include "base/callback_forward.h" | |
11 #include "base/logging.h" | |
12 #include "base/memory/ref_counted.h" | |
13 #include "base/memory/weak_ptr.h" | |
14 #include "base/threading/thread_checker.h" | |
15 | |
16 namespace base { | |
17 class TaskRunner; | |
18 } | |
19 | |
20 namespace tracked_objects { | |
21 class Location; | |
22 } | |
23 | |
24 namespace extensions { | |
25 | |
26 // This class represents an event that's expected to happen once. It | |
27 // allows clients to guarantee that code is run after the OneShotEvent | |
28 // is signaled. If the OneShotEvent is destroyed before it's | |
29 // signaled, the delayed closures are destroyed without being run. | |
30 // | |
31 // This class is similar to a WaitableEvent combined with several | |
32 // WaitableEventWatchers, but using it is simpler. | |
33 // | |
34 // This class is not thread-safe, and must be used from a single thread. | |
35 class OneShotEvent { | |
36 public: | |
37 OneShotEvent(); | |
38 ~OneShotEvent(); | |
39 | |
40 // True if Signal has been called. This function is mostly for | |
41 // migrating old code; using it in code designed for ThenRun() is | |
42 // not recommended. | |
43 bool is_signaled() const { | |
44 DCHECK(thread_checker_.CalledOnValidThread()); | |
45 return signaled_; | |
46 } | |
47 | |
48 // Causes is_signaled() to return true and all queued tasks to be | |
49 // run in an arbitrary order. This method must only be called once. | |
50 void Signal(); | |
51 | |
52 // Scheduled |task| to be called on |runner| after is_signaled() | |
53 // becomes true. Inside |task|, if this OneShotEvent is still | |
54 // alive, CHECK(is_signaled()) will never fail (which implies that | |
55 // OneShotEvent::Reset() doesn't exist). | |
56 // | |
57 // If |*this| is destroyed before being released, none of these | |
58 // tasks will be executed. | |
59 // | |
60 // Omitting the |runner| argument indicates that |task| should run | |
61 // on MessageLoopProxy::current(). | |
62 // | |
63 // Tasks may be run in an arbitrary order, not just FIFO. Tasks | |
64 // will never be called on the current thread before this function | |
65 // returns. Beware that there's no simple way to wait for all tasks | |
66 // on a OneShotEvent to complete, so it's almost never safe to use | |
67 // base::Unretained() when creating one. | |
68 // | |
69 // Const because ThenRun doesn't modify the logical state of this | |
70 // object (which is just the is_signaled() bit). | |
71 void ThenRun(const tracked_objects::Location& from_here, | |
72 const base::Closure& task) const; | |
73 void ThenRun(const tracked_objects::Location& from_here, | |
74 const base::Closure& task, | |
75 const scoped_refptr<base::TaskRunner>& runner) const; | |
76 | |
77 private: | |
78 struct TaskInfo; | |
79 | |
80 base::ThreadChecker thread_checker_; | |
81 | |
82 bool signaled_; | |
83 | |
84 // The task list is mutable because it's not part of the logical | |
85 // state of the object. This lets us return const references to the | |
86 // OneShotEvent to clients that just want to run tasks through it | |
87 // without worrying that they'll signal the event. | |
88 // | |
89 // Optimization note: We could reduce the size of this class to a | |
90 // single pointer by storing |signaled_| in the low bit of a | |
91 // pointer, and storing the size and capacity of the array (if any) | |
92 // on the far end of the pointer. | |
93 mutable std::vector<TaskInfo> tasks_; | |
94 }; | |
95 | |
96 } // namespace extensions | |
97 | |
98 #endif // EXTENSIONS_COMMON_ONE_SHOT_EVENT_H_ | |
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