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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_COMPOSITOR_LAYER_OWNER_H_ | 5 #ifndef UI_COMPOSITOR_LAYER_OWNER_H_ |
| 6 #define UI_COMPOSITOR_LAYER_OWNER_H_ | 6 #define UI_COMPOSITOR_LAYER_OWNER_H_ |
| 7 | 7 |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "ui/compositor/compositor_export.h" | 10 #include "ui/compositor/compositor_export.h" |
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| 26 // function, and the caller is then responsible for disposing of the layer | 26 // function, and the caller is then responsible for disposing of the layer |
| 27 // once any animation completes. Note that layer() will remain valid until the | 27 // once any animation completes. Note that layer() will remain valid until the |
| 28 // end of ~LayerOwner(). | 28 // end of ~LayerOwner(). |
| 29 scoped_ptr<Layer> AcquireLayer(); | 29 scoped_ptr<Layer> AcquireLayer(); |
| 30 | 30 |
| 31 // Asks the owner to recreate the layer, returning the old Layer. NULL is | 31 // Asks the owner to recreate the layer, returning the old Layer. NULL is |
| 32 // returned if there is no existing layer, or recreate is not supported. | 32 // returned if there is no existing layer, or recreate is not supported. |
| 33 // | 33 // |
| 34 // This does not recurse. Existing children of the layer are moved to the new | 34 // This does not recurse. Existing children of the layer are moved to the new |
| 35 // layer. | 35 // layer. |
| 36 scoped_ptr<Layer> RecreateLayer(); | 36 virtual scoped_ptr<Layer> RecreateLayer(); |
| 37 | 37 |
| 38 ui::Layer* layer() { return layer_; } | 38 ui::Layer* layer() { return layer_; } |
| 39 const ui::Layer* layer() const { return layer_; } | 39 const ui::Layer* layer() const { return layer_; } |
| 40 | 40 |
| 41 void set_layer_owner_delegate(LayerOwnerDelegate* delegate) { | 41 void set_layer_owner_delegate(LayerOwnerDelegate* delegate) { |
| 42 layer_owner_delegate_ = delegate; | 42 layer_owner_delegate_ = delegate; |
| 43 } | 43 } |
| 44 | 44 |
| 45 protected: | 45 protected: |
| 46 void DestroyLayer(); | 46 void DestroyLayer(); |
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| 57 Layer* layer_; | 57 Layer* layer_; |
| 58 | 58 |
| 59 LayerOwnerDelegate* layer_owner_delegate_; | 59 LayerOwnerDelegate* layer_owner_delegate_; |
| 60 | 60 |
| 61 DISALLOW_COPY_AND_ASSIGN(LayerOwner); | 61 DISALLOW_COPY_AND_ASSIGN(LayerOwner); |
| 62 }; | 62 }; |
| 63 | 63 |
| 64 } // namespace ui | 64 } // namespace ui |
| 65 | 65 |
| 66 #endif // UI_COMPOSITOR_LAYER_OWNER_H_ | 66 #endif // UI_COMPOSITOR_LAYER_OWNER_H_ |
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