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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_state.h" | 5 #include "ash/wm/window_state.h" |
6 | 6 |
7 #include "ash/screen_util.h" | 7 #include "ash/screen_util.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/test/ash_test_base.h" | 9 #include "ash/test/ash_test_base.h" |
10 #include "ash/wm/window_state.h" | 10 #include "ash/wm/window_state.h" |
11 #include "ash/wm/wm_event.h" | 11 #include "ash/wm/wm_event.h" |
12 #include "ui/aura/client/aura_constants.h" | 12 #include "ui/aura/client/aura_constants.h" |
13 #include "ui/aura/test/test_window_delegate.h" | 13 #include "ui/aura/test/test_window_delegate.h" |
14 #include "ui/aura/window.h" | 14 #include "ui/aura/window.h" |
15 #include "ui/views/widget/widget.h" | |
15 | 16 |
16 namespace ash { | 17 namespace ash { |
17 namespace wm { | 18 namespace wm { |
18 namespace { | 19 namespace { |
19 | 20 |
20 class AlwaysMaximizeTestState : public WindowState::State { | 21 class AlwaysMaximizeTestState : public WindowState::State { |
21 public: | 22 public: |
22 explicit AlwaysMaximizeTestState(WindowStateType initial_state_type) | 23 explicit AlwaysMaximizeTestState(WindowStateType initial_state_type) |
23 : state_type_(initial_state_type) {} | 24 : state_type_(initial_state_type) {} |
24 ~AlwaysMaximizeTestState() override {} | 25 ~AlwaysMaximizeTestState() override {} |
(...skipping 305 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
330 | 331 |
331 window_state->Restore(); | 332 window_state->Restore(); |
332 EXPECT_FALSE(window_state->IsMaximized()); | 333 EXPECT_FALSE(window_state->IsMaximized()); |
333 EXPECT_NE(work_area.ToString(), window->bounds().ToString()); | 334 EXPECT_NE(work_area.ToString(), window->bounds().ToString()); |
334 EXPECT_TRUE(work_area.Contains(window->bounds())); | 335 EXPECT_TRUE(work_area.Contains(window->bounds())); |
335 } | 336 } |
336 | 337 |
337 // TODO(skuhne): Add more unit test to verify the correctness for the restore | 338 // TODO(skuhne): Add more unit test to verify the correctness for the restore |
338 // operation. | 339 // operation. |
339 | 340 |
341 // Tests for correct ownership of window sublayers during crossfade transitions. | |
342 TEST_F(WindowStateTest, RecreateLayersDuringCrossfade) { | |
sky
2015/11/30 16:52:09
This test is ok, but you're relying on maximize re
tapted
2015/12/01 04:34:43
I did this in Patchset 4, but it made the connecti
| |
343 views::Widget* widget = views::Widget::CreateWindowWithContextAndBounds( | |
344 nullptr, CurrentContext(), gfx::Rect(100, 100, 100, 100)); | |
345 | |
346 views::View* view = new views::View; | |
347 view->SetBounds(20, 20, 20, 20); | |
348 widget->GetContentsView()->AddChildView(view); | |
349 widget->Show(); | |
350 | |
351 EXPECT_EQ(0u, widget->GetRootLayers().size()); | |
352 view->SetPaintToLayer(true); | |
353 EXPECT_EQ(1u, widget->GetRootLayers().size()); | |
354 ui::Layer* old_layer = widget->GetRootLayers()[0]; | |
355 | |
356 // On Ash, Maximize will trigger WindowState::SetBoundsDirectCrossFade() to | |
357 // start a crossfade animation after invoking ::wm::RecreateLayers(). | |
358 widget->Maximize(); | |
359 | |
360 EXPECT_EQ(1u, widget->GetRootLayers().size()); | |
361 | |
362 // The layer should be different, since the old layer is in the crossfade. | |
363 EXPECT_NE(old_layer, widget->GetRootLayers()[0]); | |
364 | |
365 widget->CloseNow(); | |
366 } | |
367 | |
340 } // namespace wm | 368 } // namespace wm |
341 } // namespace ash | 369 } // namespace ash |
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