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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
7 | 7 |
8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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482 } | 482 } |
483 Node* BitcastInt64ToFloat64(Node* a) { | 483 Node* BitcastInt64ToFloat64(Node* a) { |
484 return AddNode(machine()->BitcastInt64ToFloat64(), a); | 484 return AddNode(machine()->BitcastInt64ToFloat64(), a); |
485 } | 485 } |
486 Node* Float32RoundDown(Node* a) { | 486 Node* Float32RoundDown(Node* a) { |
487 return AddNode(machine()->Float32RoundDown().op(), a); | 487 return AddNode(machine()->Float32RoundDown().op(), a); |
488 } | 488 } |
489 Node* Float64RoundDown(Node* a) { | 489 Node* Float64RoundDown(Node* a) { |
490 return AddNode(machine()->Float64RoundDown().op(), a); | 490 return AddNode(machine()->Float64RoundDown().op(), a); |
491 } | 491 } |
| 492 Node* Float32RoundUp(Node* a) { |
| 493 return AddNode(machine()->Float32RoundUp().op(), a); |
| 494 } |
492 Node* Float64RoundUp(Node* a) { | 495 Node* Float64RoundUp(Node* a) { |
493 return AddNode(machine()->Float64RoundUp().op(), a); | 496 return AddNode(machine()->Float64RoundUp().op(), a); |
494 } | 497 } |
495 Node* Float64RoundTruncate(Node* a) { | 498 Node* Float64RoundTruncate(Node* a) { |
496 return AddNode(machine()->Float64RoundTruncate().op(), a); | 499 return AddNode(machine()->Float64RoundTruncate().op(), a); |
497 } | 500 } |
498 Node* Float64RoundTiesAway(Node* a) { | 501 Node* Float64RoundTiesAway(Node* a) { |
499 return AddNode(machine()->Float64RoundTiesAway().op(), a); | 502 return AddNode(machine()->Float64RoundTiesAway().op(), a); |
500 } | 503 } |
501 Node* Float64RoundTiesEven(Node* a) { | 504 Node* Float64RoundTiesEven(Node* a) { |
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632 BasicBlock* current_block_; | 635 BasicBlock* current_block_; |
633 | 636 |
634 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 637 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
635 }; | 638 }; |
636 | 639 |
637 } // namespace compiler | 640 } // namespace compiler |
638 } // namespace internal | 641 } // namespace internal |
639 } // namespace v8 | 642 } // namespace v8 |
640 | 643 |
641 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 644 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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