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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ | 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ |
6 #define V8_COMPILER_MACHINE_OPERATOR_H_ | 6 #define V8_COMPILER_MACHINE_OPERATOR_H_ |
7 | 7 |
8 #include "src/base/flags.h" | 8 #include "src/base/flags.h" |
9 #include "src/compiler/machine-type.h" | 9 #include "src/compiler/machine-type.h" |
10 | 10 |
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111 enum Flag { | 111 enum Flag { |
112 kNoFlags = 0u, | 112 kNoFlags = 0u, |
113 // Note that Float*Max behaves like `(b < a) ? a : b`, not like Math.max(). | 113 // Note that Float*Max behaves like `(b < a) ? a : b`, not like Math.max(). |
114 // Note that Float*Min behaves like `(a < b) ? a : b`, not like Math.min(). | 114 // Note that Float*Min behaves like `(a < b) ? a : b`, not like Math.min(). |
115 kFloat32Max = 1u << 0, | 115 kFloat32Max = 1u << 0, |
116 kFloat32Min = 1u << 1, | 116 kFloat32Min = 1u << 1, |
117 kFloat64Max = 1u << 2, | 117 kFloat64Max = 1u << 2, |
118 kFloat64Min = 1u << 3, | 118 kFloat64Min = 1u << 3, |
119 kFloat32RoundDown = 1u << 4, | 119 kFloat32RoundDown = 1u << 4, |
120 kFloat64RoundDown = 1u << 5, | 120 kFloat64RoundDown = 1u << 5, |
121 kFloat64RoundUp = 1u << 6, | 121 kFloat32RoundUp = 1u << 6, |
122 kFloat64RoundTruncate = 1u << 7, | 122 kFloat64RoundUp = 1u << 7, |
123 kFloat64RoundTiesEven = 1u << 8, | 123 kFloat64RoundTruncate = 1u << 8, |
124 kFloat64RoundTiesAway = 1u << 9, | 124 kFloat64RoundTiesEven = 1u << 9, |
125 kInt32DivIsSafe = 1u << 10, | 125 kFloat64RoundTiesAway = 1u << 10, |
126 kUint32DivIsSafe = 1u << 11, | 126 kInt32DivIsSafe = 1u << 11, |
127 kWord32ShiftIsSafe = 1u << 12, | 127 kUint32DivIsSafe = 1u << 12, |
128 kWord32Ctz = 1u << 13, | 128 kWord32ShiftIsSafe = 1u << 13, |
129 kWord64Ctz = 1u << 14, | 129 kWord32Ctz = 1u << 14, |
130 kWord32Popcnt = 1u << 15, | 130 kWord64Ctz = 1u << 15, |
131 kWord64Popcnt = 1u << 16, | 131 kWord32Popcnt = 1u << 16, |
| 132 kWord64Popcnt = 1u << 17, |
132 kAllOptionalOps = kFloat32Max | kFloat32Min | kFloat64Max | kFloat64Min | | 133 kAllOptionalOps = kFloat32Max | kFloat32Min | kFloat64Max | kFloat64Min | |
133 kFloat64RoundDown | kFloat64RoundUp | | 134 kFloat32RoundDown | kFloat64RoundDown | kFloat32RoundUp | |
134 kFloat64RoundTruncate | kFloat64RoundTiesAway | | 135 kFloat64RoundUp | kFloat64RoundTruncate | |
135 kFloat64RoundTiesEven | kWord32Ctz | kWord64Ctz | | 136 kFloat64RoundTiesAway | kFloat64RoundTiesEven | |
136 kWord32Popcnt | kWord64Popcnt | kFloat32RoundDown | 137 kWord32Ctz | kWord64Ctz | kWord32Popcnt | kWord64Popcnt |
137 }; | 138 }; |
138 typedef base::Flags<Flag, unsigned> Flags; | 139 typedef base::Flags<Flag, unsigned> Flags; |
139 | 140 |
140 explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr, | 141 explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr, |
141 Flags supportedOperators = kNoFlags); | 142 Flags supportedOperators = kNoFlags); |
142 | 143 |
143 const Operator* Word32And(); | 144 const Operator* Word32And(); |
144 const Operator* Word32Or(); | 145 const Operator* Word32Or(); |
145 const Operator* Word32Xor(); | 146 const Operator* Word32Xor(); |
146 const Operator* Word32Shl(); | 147 const Operator* Word32Shl(); |
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264 | 265 |
265 // Floating point abs complying to IEEE 754 (single-precision). | 266 // Floating point abs complying to IEEE 754 (single-precision). |
266 const Operator* Float32Abs(); | 267 const Operator* Float32Abs(); |
267 | 268 |
268 // Floating point abs complying to IEEE 754 (double-precision). | 269 // Floating point abs complying to IEEE 754 (double-precision). |
269 const Operator* Float64Abs(); | 270 const Operator* Float64Abs(); |
270 | 271 |
271 // Floating point rounding. | 272 // Floating point rounding. |
272 const OptionalOperator Float32RoundDown(); | 273 const OptionalOperator Float32RoundDown(); |
273 const OptionalOperator Float64RoundDown(); | 274 const OptionalOperator Float64RoundDown(); |
| 275 const OptionalOperator Float32RoundUp(); |
274 const OptionalOperator Float64RoundUp(); | 276 const OptionalOperator Float64RoundUp(); |
275 const OptionalOperator Float64RoundTruncate(); | 277 const OptionalOperator Float64RoundTruncate(); |
276 const OptionalOperator Float64RoundTiesAway(); | 278 const OptionalOperator Float64RoundTiesAway(); |
277 const OptionalOperator Float64RoundTiesEven(); | 279 const OptionalOperator Float64RoundTiesEven(); |
278 | 280 |
279 // Floating point bit representation. | 281 // Floating point bit representation. |
280 const Operator* Float64ExtractLowWord32(); | 282 const Operator* Float64ExtractLowWord32(); |
281 const Operator* Float64ExtractHighWord32(); | 283 const Operator* Float64ExtractHighWord32(); |
282 const Operator* Float64InsertLowWord32(); | 284 const Operator* Float64InsertLowWord32(); |
283 const Operator* Float64InsertHighWord32(); | 285 const Operator* Float64InsertHighWord32(); |
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340 }; | 342 }; |
341 | 343 |
342 | 344 |
343 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) | 345 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) |
344 | 346 |
345 } // namespace compiler | 347 } // namespace compiler |
346 } // namespace internal | 348 } // namespace internal |
347 } // namespace v8 | 349 } // namespace v8 |
348 | 350 |
349 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ | 351 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ |
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