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Unified Diff: content/common/gpu/media/dxva_video_decode_accelerator.h

Issue 1474823002: content/common/gpu/media add platform suffix to some files (cleanup) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Reverted naming video_encode_accelerator_unittest.cc; A few content/content_tests.gypi alphabetical… Created 5 years ago
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Index: content/common/gpu/media/dxva_video_decode_accelerator.h
diff --git a/content/common/gpu/media/dxva_video_decode_accelerator.h b/content/common/gpu/media/dxva_video_decode_accelerator.h
deleted file mode 100644
index 86125eda975025da3af7cbca12071e8a1e90570e..0000000000000000000000000000000000000000
--- a/content/common/gpu/media/dxva_video_decode_accelerator.h
+++ /dev/null
@@ -1,385 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
-#define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
-
-#include <d3d11.h>
-#include <d3d9.h>
-// Work around bug in this header by disabling the relevant warning for it.
-// https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h-in-win8-sdk-triggers-c4201-with-w4
-#pragma warning(push)
-#pragma warning(disable:4201)
-#include <dxva2api.h>
-#pragma warning(pop)
-#include <list>
-#include <map>
-#include <mfidl.h>
-#include <vector>
-
-#include "base/compiler_specific.h"
-#include "base/macros.h"
-#include "base/memory/linked_ptr.h"
-#include "base/memory/weak_ptr.h"
-#include "base/synchronization/lock.h"
-#include "base/threading/non_thread_safe.h"
-#include "base/threading/thread.h"
-#include "base/win/scoped_comptr.h"
-#include "content/common/content_export.h"
-#include "media/video/video_decode_accelerator.h"
-
-interface IMFSample;
-interface IDirect3DSurface9;
-
-namespace gfx {
-class GLContext;
-}
-
-typedef HRESULT (WINAPI* CreateDXGIDeviceManager)(
- UINT* reset_token,
- IMFDXGIDeviceManager** device_manager);
-
-namespace content {
-
-// Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
-// foundation APIs via the VideoDecodeAccelerator interface.
-// This class lives on a single thread and DCHECKs that it is never accessed
-// from any other.
-class CONTENT_EXPORT DXVAVideoDecodeAccelerator
- : public media::VideoDecodeAccelerator {
- public:
- enum State {
- kUninitialized, // un-initialized.
- kNormal, // normal playing state.
- kResetting, // upon received Reset(), before ResetDone()
- kStopped, // upon output EOS received.
- kFlushing, // upon flush request received.
- };
-
- // Does not take ownership of |client| which must outlive |*this|.
- explicit DXVAVideoDecodeAccelerator(
- const base::Callback<bool(void)>& make_context_current,
- gfx::GLContext* gl_context);
- ~DXVAVideoDecodeAccelerator() override;
-
- // media::VideoDecodeAccelerator implementation.
- bool Initialize(media::VideoCodecProfile profile,
- Client* client) override;
- void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
- void AssignPictureBuffers(
- const std::vector<media::PictureBuffer>& buffers) override;
- void ReusePictureBuffer(int32 picture_buffer_id) override;
- void Flush() override;
- void Reset() override;
- void Destroy() override;
- bool CanDecodeOnIOThread() override;
- GLenum GetSurfaceInternalFormat() const override;
-
- static media::VideoDecodeAccelerator::SupportedProfiles
- GetSupportedProfiles();
-
- // Preload dlls required for decoding.
- static void PreSandboxInitialization();
-
- private:
- typedef void* EGLConfig;
- typedef void* EGLSurface;
-
- // Creates and initializes an instance of the D3D device and the
- // corresponding device manager. The device manager instance is eventually
- // passed to the IMFTransform interface implemented by the decoder.
- bool CreateD3DDevManager();
-
- // Creates and initializes an instance of the DX11 device and the
- // corresponding device manager. The device manager instance is eventually
- // passed to the IMFTransform interface implemented by the decoder.
- bool CreateDX11DevManager();
-
- // Creates, initializes and sets the media codec types for the decoder.
- bool InitDecoder(media::VideoCodecProfile profile);
-
- // Validates whether the decoder supports hardware video acceleration.
- bool CheckDecoderDxvaSupport();
-
- // Returns information about the input and output streams. This includes
- // alignment information, decoder support flags, minimum sample size, etc.
- bool GetStreamsInfoAndBufferReqs();
-
- // Registers the input and output media types on the decoder. This includes
- // the expected input and output formats.
- bool SetDecoderMediaTypes();
-
- // Registers the input media type for the decoder.
- bool SetDecoderInputMediaType();
-
- // Registers the output media type for the decoder.
- bool SetDecoderOutputMediaType(const GUID& subtype);
-
- // Passes a command message to the decoder. This includes commands like
- // start of stream, end of stream, flush, drain the decoder, etc.
- bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
-
- // The bulk of the decoding happens here. This function handles errors,
- // format changes and processes decoded output.
- void DoDecode();
-
- // Invoked when we have a valid decoded output sample. Retrieves the D3D
- // surface and maintains a copy of it which is passed eventually to the
- // client when we have a picture buffer to copy the surface contents to.
- bool ProcessOutputSample(IMFSample* sample);
-
- // Processes pending output samples by copying them to available picture
- // slots.
- void ProcessPendingSamples();
-
- // Helper function to notify the accelerator client about the error.
- void StopOnError(media::VideoDecodeAccelerator::Error error);
-
- // Transitions the decoder to the uninitialized state. The decoder will stop
- // accepting requests in this state.
- void Invalidate();
-
- // Notifies the client that the input buffer identifed by input_buffer_id has
- // been processed.
- void NotifyInputBufferRead(int input_buffer_id);
-
- // Notifies the client that the decoder was flushed.
- void NotifyFlushDone();
-
- // Notifies the client that the decoder was reset.
- void NotifyResetDone();
-
- // Requests picture buffers from the client.
- void RequestPictureBuffers(int width, int height);
-
- // Notifies the client about the availability of a picture.
- void NotifyPictureReady(int picture_buffer_id,
- int input_buffer_id);
-
- // Sends pending input buffer processed acks to the client if we don't have
- // output samples waiting to be processed.
- void NotifyInputBuffersDropped();
-
- // Decodes pending input buffers.
- void DecodePendingInputBuffers();
-
- // Helper for handling the Flush operation.
- void FlushInternal();
-
- // Helper for handling the Decode operation.
- void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample);
-
- // Handles mid stream resolution changes.
- void HandleResolutionChanged(int width, int height);
-
- struct DXVAPictureBuffer;
- typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers;
-
- // Tells the client to dismiss the stale picture buffers passed in.
- void DismissStaleBuffers();
-
- // Called after the client indicates we can recycle a stale picture buffer.
- void DeferredDismissStaleBuffer(int32 picture_buffer_id);
-
- // Sets the state of the decoder. Called from the main thread and the decoder
- // thread. The state is changed on the main thread.
- void SetState(State state);
-
- // Gets the state of the decoder. Can be called from the main thread and
- // the decoder thread. Thread safe.
- State GetState();
-
- // Worker function for the Decoder Reset functionality. Executes on the
- // decoder thread and queues tasks on the main thread as needed.
- void ResetHelper();
-
- // Starts the thread used for decoding.
- void StartDecoderThread();
-
- // Returns if we have output samples waiting to be processed. We only
- // allow one output sample to be present in the output queue at any given
- // time.
- bool OutputSamplesPresent();
-
- // Copies the source surface |src_surface| to the destination |dest_surface|.
- // The copying is done on the decoder thread.
- void CopySurface(IDirect3DSurface9* src_surface,
- IDirect3DSurface9* dest_surface,
- int picture_buffer_id,
- int input_buffer_id);
-
- // This is a notification that the source surface |src_surface| was copied to
- // the destination |dest_surface|. Received on the main thread.
- void CopySurfaceComplete(IDirect3DSurface9* src_surface,
- IDirect3DSurface9* dest_surface,
- int picture_buffer_id,
- int input_buffer_id);
-
- // Copies the source texture |src_texture| to the destination |dest_texture|.
- // The copying is done on the decoder thread. The |video_frame| parameter
- // is the sample containing the frame to be copied.
- void CopyTexture(ID3D11Texture2D* src_texture,
- ID3D11Texture2D* dest_texture,
- IMFSample* video_frame,
- int picture_buffer_id,
- int input_buffer_id);
-
- // Flushes the decoder device to ensure that the decoded surface is copied
- // to the target surface. |iterations| helps to maintain an upper limit on
- // the number of times we try to complete the flush operation.
- void FlushDecoder(int iterations,
- IDirect3DSurface9* src_surface,
- IDirect3DSurface9* dest_surface,
- int picture_buffer_id,
- int input_buffer_id);
-
- // Initializes the DX11 Video format converter media types.
- // Returns true on success.
- bool InitializeDX11VideoFormatConverterMediaType(int width, int height);
-
- // Returns the output video frame dimensions (width, height).
- // |sample| :- This is the output sample containing the video frame.
- // |width| :- The width is returned here.
- // |height| :- The height is returned here.
- // Returns true on success.
- bool GetVideoFrameDimensions(IMFSample* sample, int* width, int* height);
-
- // To expose client callbacks from VideoDecodeAccelerator.
- media::VideoDecodeAccelerator::Client* client_;
-
- base::win::ScopedComPtr<IMFTransform> decoder_;
- base::win::ScopedComPtr<IMFTransform> video_format_converter_mft_;
-
- base::win::ScopedComPtr<IDirect3D9Ex> d3d9_;
- base::win::ScopedComPtr<IDirect3DDevice9Ex> d3d9_device_ex_;
- base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
- base::win::ScopedComPtr<IDirect3DQuery9> query_;
-
- base::win::ScopedComPtr<ID3D11DeviceContext> d3d11_device_context_;
- base::win::ScopedComPtr<ID3D11Device > d3d11_device_;
- base::win::ScopedComPtr<IMFDXGIDeviceManager> d3d11_device_manager_;
- base::win::ScopedComPtr<ID3D11Query> d3d11_query_;
- base::win::ScopedComPtr<ID3D10Multithread> multi_threaded_;
-
- // Ideally the reset token would be a stack variable which is used while
- // creating the device manager. However it seems that the device manager
- // holds onto the token and attempts to access it if the underlying device
- // changes.
- // TODO(ananta): This needs to be verified.
- uint32 dev_manager_reset_token_;
-
- // Reset token for the DX11 device manager.
- uint32 dx11_dev_manager_reset_token_;
-
- uint32 dx11_dev_manager_reset_token_format_conversion_;
-
- // The EGL config to use for decoded frames.
- EGLConfig egl_config_;
-
- // Current state of the decoder.
- volatile State state_;
-
- MFT_INPUT_STREAM_INFO input_stream_info_;
- MFT_OUTPUT_STREAM_INFO output_stream_info_;
-
- // Contains information about a decoded sample.
- struct PendingSampleInfo {
- PendingSampleInfo(int32 buffer_id, IMFSample* sample);
- ~PendingSampleInfo();
-
- int32 input_buffer_id;
-
- // The target picture buffer id where the frame would be copied to.
- // Defaults to -1.
- int picture_buffer_id;
-
- base::win::ScopedComPtr<IMFSample> output_sample;
- };
-
- typedef std::list<PendingSampleInfo> PendingOutputSamples;
-
- // List of decoded output samples. Protected by |decoder_lock_|.
- PendingOutputSamples pending_output_samples_;
-
- // This map maintains the picture buffers passed the client for decoding.
- // The key is the picture buffer id.
- OutputBuffers output_picture_buffers_;
-
- // After a resolution change there may be a few output buffers which have yet
- // to be displayed so they cannot be dismissed immediately. We move them from
- // |output_picture_buffers_| to this map so they may be dismissed once they
- // become available.
- OutputBuffers stale_output_picture_buffers_;
-
- // Set to true if we requested picture slots from the client.
- bool pictures_requested_;
-
- // Counter which holds the number of input packets before a successful
- // decode.
- int inputs_before_decode_;
-
- // Set to true when the drain message is sent to the decoder during a flush
- // operation. Used to ensure the message is only sent once after
- // |pending_input_buffers_| is drained. Protected by |decoder_lock_|.
- bool sent_drain_message_;
-
- // List of input samples waiting to be processed.
- typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs;
- PendingInputs pending_input_buffers_;
-
- // Callback to set the correct gl context.
- base::Callback<bool(void)> make_context_current_;
-
- // Which codec we are decoding with hardware acceleration.
- media::VideoCodec codec_;
- // Thread on which the decoder operations like passing input frames,
- // getting output frames are performed. One instance of this thread
- // is created per decoder instance.
- base::Thread decoder_thread_;
-
- // Task runner to be used for posting tasks to the decoder thread.
- scoped_refptr<base::SingleThreadTaskRunner> decoder_thread_task_runner_;
-
- // Task runner to be used for posting tasks to the main thread.
- scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_;
-
- // Used to synchronize access between the decoder thread and the main thread.
- base::Lock decoder_lock_;
-
- // Disallow rebinding WeakReference ownership to a different thread by
- // keeping a persistent reference. This avoids problems with the
- // thread safety of reaching into this class from multiple threads to
- // attain a WeakPtr.
- base::WeakPtr<DXVAVideoDecodeAccelerator> weak_ptr_;
-
- // Set to true if we are in the context of a Flush operation. Used to prevent
- // multiple flush done notifications being sent out.
- bool pending_flush_;
-
- // Defaults to false. Indicates if we should use D3D or DX11 interfaces for
- // H/W decoding.
- bool use_dx11_;
-
- // Set to true if the DX11 video format converter input media types need to
- // be initialized. Defaults to true.
- bool dx11_video_format_converter_media_type_needs_init_;
-
- // The GLContext to be used by the decoder.
- scoped_refptr<gfx::GLContext> gl_context_;
-
- // Set to true if we are sharing ANGLE's device.
- bool using_angle_device_;
-
- // WeakPtrFactory for posting tasks back to |this|.
- base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_;
-
- // Function pointer for the MFCreateDXGIDeviceManager API.
- static CreateDXGIDeviceManager create_dxgi_device_manager_;
-
- DISALLOW_COPY_AND_ASSIGN(DXVAVideoDecodeAccelerator);
-};
-
-} // namespace content
-
-#endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
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