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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "src/compiler/fast-accessor-assembler.h" | |
| 6 | |
| 7 #include "src/base/logging.h" | |
| 8 #include "src/compiler/graph.h" | |
| 9 #include "src/compiler/linkage.h" | |
| 10 #include "src/compiler/pipeline.h" | |
| 11 #include "src/compiler/raw-machine-assembler.h" | |
| 12 #include "src/compiler/schedule.h" | |
| 13 #include "src/compiler/verifier.h" | |
| 14 #include "src/handles-inl.h" | |
| 15 | |
| 16 namespace v8 { | |
| 17 namespace internal { | |
| 18 namespace compiler { | |
| 19 | |
| 20 FastAccessorAssembler::FastAccessorAssembler(Isolate* isolate) | |
| 21 : zone_(), | |
| 22 assembler_(new RawMachineAssembler( | |
| 23 isolate, new (zone()) Graph(zone()), | |
| 24 Linkage::GetJSCallDescriptor(&zone_, false, 1, | |
| 25 CallDescriptor::kNoFlags))), | |
| 26 state_(BUILDING) {} | |
| 27 | |
| 28 | |
| 29 FastAccessorAssembler::~FastAccessorAssembler() {} | |
| 30 | |
| 31 | |
| 32 FastAccessorAssembler::ValueId FastAccessorAssembler::IntegerConstant( | |
| 33 int const_value) { | |
| 34 CHECK_EQ(BUILDING, state_); | |
| 35 return FromNode(assembler_->NumberConstant(const_value)); | |
| 36 } | |
| 37 | |
| 38 | |
| 39 FastAccessorAssembler::ValueId FastAccessorAssembler::GetParameter( | |
| 40 size_t parameter_no) { | |
| 41 CHECK_EQ(BUILDING, state_); | |
| 42 return FromNode(assembler_->Parameter(parameter_no)); | |
| 43 } | |
| 44 | |
| 45 | |
| 46 FastAccessorAssembler::ValueId FastAccessorAssembler::LoadValue( | |
| 47 FastAccessorAssembler::ValueId value, int offset) { | |
| 48 CHECK_EQ(BUILDING, state_); | |
| 49 return FromNode(assembler_->Load(kMachIntPtr, FromValue(value), | |
| 50 assembler_->IntPtrConstant(offset))); | |
| 51 } | |
| 52 | |
| 53 | |
| 54 void FastAccessorAssembler::ReturnValue(ValueId value) { | |
| 55 assembler_->Return(FromValue(value)); | |
| 56 } | |
| 57 | |
| 58 | |
| 59 void FastAccessorAssembler::CheckNotNullOrReturnNull(ValueId value) { | |
| 60 CHECK_EQ(BUILDING, state_); | |
| 61 RawMachineAssembler::Label pass, fail; | |
| 62 assembler_->Branch( | |
| 63 assembler_->IntPtrEqual(assembler_->Load(kMachIntPtr, FromValue(value)), | |
| 64 assembler_->IntPtrConstant(0)), | |
| 65 &pass, &fail); | |
| 66 assembler_->Bind(&fail); | |
| 67 assembler_->Return(assembler_->NullConstant()); | |
| 68 assembler_->Bind(&pass); | |
| 69 } | |
| 70 | |
| 71 | |
| 72 Handle<Code> FastAccessorAssembler::Build() { | |
| 73 CHECK_EQ(BUILDING, state_); | |
| 74 | |
| 75 // Cleanup: We no longer need this memory. | |
| 76 nodes_.clear(); | |
|
epertoso
2015/11/25 10:31:15
These two calls to clear() don't do what you seem
vogelheim
2015/11/26 14:41:43
You're technically correct... :-)
Well.. I'm tryi
| |
| 77 labels_.clear(); | |
| 78 | |
| 79 // Export the schedule and call the compiler. | |
| 80 CompilationInfo info("FastAccessorAssembler", assembler_->isolate(), zone()); | |
| 81 Schedule* schedule = assembler_->Export(); | |
| 82 Handle<Code> code = Pipeline::GenerateCodeForTesting( | |
|
epertoso
2015/11/25 10:31:15
nit: add a TODO here, we should probably not use a
vogelheim
2015/11/26 14:41:43
Yes. src/compiler/* owners will have an opinion on
| |
| 83 &info, assembler_->call_descriptor(), assembler_->graph(), schedule); | |
| 84 | |
| 85 { | |
| 86 OFStream os(stdout); | |
| 87 os << "schedule\n" << *schedule; | |
| 88 os << "code\n"; | |
| 89 code->Print(); | |
| 90 } | |
| 91 | |
| 92 // Update state & return. | |
| 93 state_ = !code.is_null() ? BUILT : ERROR; | |
| 94 return code; | |
| 95 } | |
| 96 | |
| 97 | |
| 98 CallDescriptor* FastAccessorAssembler::GetCallDescriptor() const { | |
| 99 CHECK_EQ(BUILT, state_); | |
| 100 return assembler_->call_descriptor(); | |
| 101 } | |
| 102 | |
| 103 | |
| 104 FastAccessorAssembler::ValueId FastAccessorAssembler::FromNode(Node* node) { | |
| 105 if (labels_.size() > nodes_.size()) { | |
| 106 nodes_.resize(labels_.size(), nullptr); | |
|
epertoso
2015/11/25 10:31:15
Why?
vogelheim
2015/11/26 14:41:43
So... I'm trying to hide the RawMachineAssembler i
| |
| 107 } | |
| 108 | |
| 109 nodes_.push_back(node); | |
| 110 return nodes_.size() - 1; | |
| 111 } | |
| 112 | |
| 113 | |
| 114 Node* FastAccessorAssembler::FromValue( | |
| 115 FastAccessorAssembler::ValueId value) const { | |
| 116 CHECK_LT(value, nodes_.size()); | |
| 117 CHECK_NOT_NULL(nodes_.at(value)); | |
| 118 return nodes_.at(value); | |
| 119 } | |
| 120 | |
| 121 } // namespace compiler | |
| 122 } // namespace internal | |
| 123 } // namespace v8 | |
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