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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h

Issue 1474513003: Upgrade PixelStorei to ES3/WebGL2. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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256 bool isContextLost() const override; 256 bool isContextLost() const override;
257 GLboolean isEnabled(GLenum cap); 257 GLboolean isEnabled(GLenum cap);
258 GLboolean isFramebuffer(WebGLFramebuffer*); 258 GLboolean isFramebuffer(WebGLFramebuffer*);
259 GLboolean isProgram(WebGLProgram*); 259 GLboolean isProgram(WebGLProgram*);
260 GLboolean isRenderbuffer(WebGLRenderbuffer*); 260 GLboolean isRenderbuffer(WebGLRenderbuffer*);
261 GLboolean isShader(WebGLShader*); 261 GLboolean isShader(WebGLShader*);
262 GLboolean isTexture(WebGLTexture*); 262 GLboolean isTexture(WebGLTexture*);
263 263
264 void lineWidth(GLfloat); 264 void lineWidth(GLfloat);
265 void linkProgram(WebGLProgram*); 265 void linkProgram(WebGLProgram*);
266 void pixelStorei(GLenum pname, GLint param); 266 virtual void pixelStorei(GLenum pname, GLint param);
267 void polygonOffset(GLfloat factor, GLfloat units); 267 void polygonOffset(GLfloat factor, GLfloat units);
268 virtual void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLe num format, GLenum type, DOMArrayBufferView* pixels); 268 virtual void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLe num format, GLenum type, DOMArrayBufferView* pixels);
269 void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width , GLsizei height); 269 void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width , GLsizei height);
270 void sampleCoverage(GLfloat value, GLboolean invert); 270 void sampleCoverage(GLfloat value, GLboolean invert);
271 void scissor(GLint x, GLint y, GLsizei width, GLsizei height); 271 void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
272 void shaderSource(WebGLShader*, const String&); 272 void shaderSource(WebGLShader*, const String&);
273 void stencilFunc(GLenum func, GLint ref, GLuint mask); 273 void stencilFunc(GLenum func, GLint ref, GLuint mask);
274 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 274 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
275 void stencilMask(GLuint); 275 void stencilMask(GLuint);
276 void stencilMaskSeparate(GLenum face, GLuint mask); 276 void stencilMaskSeparate(GLenum face, GLuint mask);
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1106 static WebGLRenderingContextBase* oldestEvictedContext(); 1106 static WebGLRenderingContextBase* oldestEvictedContext();
1107 }; 1107 };
1108 1108
1109 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co ntext->is3d(), context.is3d()); 1109 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co ntext->is3d(), context.is3d());
1110 1110
1111 } // namespace blink 1111 } // namespace blink
1112 1112
1113 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB ase::TextureUnitState); 1113 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB ase::TextureUnitState);
1114 1114
1115 #endif // WebGLRenderingContextBase_h 1115 #endif // WebGLRenderingContextBase_h
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