| Index: src/debug/debug.cc
|
| diff --git a/src/debug/debug.cc b/src/debug/debug.cc
|
| index d6e4637d9876a40487cac04b638acf6669de69c3..adba75ebd3fb86a6887d766f88ad8f6d94750aee 100644
|
| --- a/src/debug/debug.cc
|
| +++ b/src/debug/debug.cc
|
| @@ -336,8 +336,8 @@ void Debug::ThreadInit() {
|
| thread_local_.step_count_ = 0;
|
| thread_local_.last_fp_ = 0;
|
| thread_local_.queued_step_count_ = 0;
|
| - thread_local_.step_into_fp_ = 0;
|
| thread_local_.step_out_fp_ = 0;
|
| + thread_local_.step_in_enabled_ = false;
|
| // TODO(isolates): frames_are_dropped_?
|
| base::NoBarrier_Store(&thread_local_.current_debug_scope_,
|
| static_cast<base::AtomicWord>(0));
|
| @@ -748,6 +748,9 @@ void Debug::ClearAllBreakPoints() {
|
|
|
| void Debug::FloodWithOneShot(Handle<JSFunction> function,
|
| BreakLocatorType type) {
|
| + // Debug utility functions are not subject to debugging.
|
| + if (function->native_context() == *debug_context()) return;
|
| +
|
| if (!function->shared()->IsSubjectToDebugging()) {
|
| // Builtin functions are not subject to stepping, but need to be
|
| // deoptimized, because optimized code does not check for debug
|
| @@ -770,66 +773,11 @@ void Debug::FloodWithOneShot(Handle<JSFunction> function,
|
| }
|
|
|
|
|
| -void Debug::FloodBoundFunctionWithOneShot(Handle<JSFunction> function) {
|
| - Handle<BindingsArray> new_bindings(function->function_bindings());
|
| - Handle<Object> bindee(new_bindings->bound_function(), isolate_);
|
| -
|
| - if (!bindee.is_null() && bindee->IsJSFunction()) {
|
| - Handle<JSFunction> bindee_function(JSFunction::cast(*bindee));
|
| - FloodWithOneShotGeneric(bindee_function);
|
| - }
|
| -}
|
| -
|
| -
|
| -void Debug::FloodDefaultConstructorWithOneShot(Handle<JSFunction> function) {
|
| - DCHECK(function->shared()->is_default_constructor());
|
| - // Instead of stepping into the function we directly step into the super class
|
| - // constructor.
|
| - Isolate* isolate = function->GetIsolate();
|
| - PrototypeIterator iter(isolate, function);
|
| - Handle<Object> proto = PrototypeIterator::GetCurrent(iter);
|
| - if (!proto->IsJSFunction()) return; // Object.prototype
|
| - Handle<JSFunction> function_proto = Handle<JSFunction>::cast(proto);
|
| - FloodWithOneShotGeneric(function_proto);
|
| -}
|
| -
|
| -
|
| -void Debug::FloodWithOneShotGeneric(Handle<JSFunction> function,
|
| - Handle<Object> holder) {
|
| - if (function->shared()->bound()) {
|
| - FloodBoundFunctionWithOneShot(function);
|
| - } else if (function->shared()->is_default_constructor()) {
|
| - FloodDefaultConstructorWithOneShot(function);
|
| - } else {
|
| - Isolate* isolate = function->GetIsolate();
|
| - // Don't allow step into functions in the native context.
|
| - if (function->shared()->code() ==
|
| - isolate->builtins()->builtin(Builtins::kFunctionApply) ||
|
| - function->shared()->code() ==
|
| - isolate->builtins()->builtin(Builtins::kFunctionCall)) {
|
| - // Handle function.apply and function.call separately to flood the
|
| - // function to be called and not the code for Builtins::FunctionApply or
|
| - // Builtins::FunctionCall. The receiver of call/apply is the target
|
| - // function.
|
| - if (!holder.is_null() && holder->IsJSFunction()) {
|
| - Handle<JSFunction> js_function = Handle<JSFunction>::cast(holder);
|
| - FloodWithOneShotGeneric(js_function);
|
| - }
|
| - } else {
|
| - FloodWithOneShot(function);
|
| - }
|
| - }
|
| -}
|
| -
|
| -
|
| void Debug::FloodHandlerWithOneShot() {
|
| // Iterate through the JavaScript stack looking for handlers.
|
| - StackFrame::Id id = break_frame_id();
|
| - if (id == StackFrame::NO_ID) {
|
| - // If there is no JavaScript stack don't do anything.
|
| - return;
|
| - }
|
| - for (JavaScriptFrameIterator it(isolate_, id); !it.done(); it.Advance()) {
|
| + DCHECK_NE(StackFrame::NO_ID, break_frame_id());
|
| + for (JavaScriptFrameIterator it(isolate_, break_frame_id()); !it.done();
|
| + it.Advance()) {
|
| JavaScriptFrame* frame = it.frame();
|
| int stack_slots = 0; // The computed stack slot count is not used.
|
| if (frame->LookupExceptionHandlerInTable(&stack_slots, NULL) > 0) {
|
| @@ -866,6 +814,18 @@ FrameSummary GetFirstFrameSummary(JavaScriptFrame* frame) {
|
| }
|
|
|
|
|
| +void Debug::PrepareStepIn(Handle<JSFunction> function) {
|
| + if (!is_active()) return;
|
| + if (!IsStepping()) return;
|
| + if (last_step_action() < StepIn) return;
|
| + if (in_debug_scope()) return;
|
| + if (thread_local_.step_in_enabled_) {
|
| + ClearStepOut();
|
| + FloodWithOneShot(function);
|
| + }
|
| +}
|
| +
|
| +
|
| void Debug::PrepareStep(StepAction step_action,
|
| int step_count,
|
| StackFrame::Id frame_id) {
|
| @@ -875,6 +835,8 @@ void Debug::PrepareStep(StepAction step_action,
|
|
|
| // Remember this step action and count.
|
| thread_local_.last_step_action_ = step_action;
|
| + STATIC_ASSERT(StepFrame > StepIn);
|
| + thread_local_.step_in_enabled_ = (step_action >= StepIn);
|
| if (step_action == StepOut) {
|
| // For step out target frame will be found on the stack so there is no need
|
| // to set step counter for it. It's expected to always be 0 for StepOut.
|
| @@ -950,6 +912,12 @@ void Debug::PrepareStep(StepAction step_action,
|
| // Skip native and extension functions on the stack.
|
| while (!frames_it.done() &&
|
| !frames_it.frame()->function()->shared()->IsSubjectToDebugging()) {
|
| + if (step_action >= StepIn) {
|
| + // Builtin functions are not subject to stepping, but need to be
|
| + // deoptimized, because optimized code does not check for debug
|
| + // step in at call sites.
|
| + Deoptimizer::DeoptimizeFunction(frames_it.frame()->function());
|
| + }
|
| frames_it.Advance();
|
| }
|
| // Step out: If there is a JavaScript caller frame, we need to
|
| @@ -960,55 +928,23 @@ void Debug::PrepareStep(StepAction step_action,
|
| FloodWithOneShot(Handle<JSFunction>(function));
|
| // Set target frame pointer.
|
| ActivateStepOut(frames_it.frame());
|
| + } else {
|
| + // Stepping out to the embedder. Disable step-in to avoid stepping into
|
| + // the next (unrelated) call that the embedder makes.
|
| + thread_local_.step_in_enabled_ = false;
|
| }
|
| return;
|
| }
|
|
|
| - if (step_action != StepNext) {
|
| + STATIC_ASSERT(StepFrame > StepIn);
|
| + if (step_action >= StepIn) {
|
| // If there's restarter frame on top of the stack, just get the pointer
|
| // to function which is going to be restarted.
|
| if (thread_local_.restarter_frame_function_pointer_ != NULL) {
|
| Handle<JSFunction> restarted_function(
|
| JSFunction::cast(*thread_local_.restarter_frame_function_pointer_));
|
| FloodWithOneShot(restarted_function);
|
| - } else if (location.IsStepInLocation()) {
|
| - // Find target function on the expression stack.
|
| - // Expression stack looks like this (top to bottom):
|
| - // argN
|
| - // ...
|
| - // arg0
|
| - // Receiver (only present for calls, not for construct).
|
| - // Function to call
|
| - int base = location.IsCall() ? 2 : 1;
|
| - int num_expressions_without_args =
|
| - frame->ComputeExpressionsCount() - location.CallArgumentsCount();
|
| - DCHECK(num_expressions_without_args >= base);
|
| - Object* fun = frame->GetExpression(num_expressions_without_args - base);
|
| -
|
| - // Flood the actual target of call/apply.
|
| - if (location.IsCall() && fun->IsJSFunction()) {
|
| - Isolate* isolate = JSFunction::cast(fun)->GetIsolate();
|
| - Code* apply = isolate->builtins()->builtin(Builtins::kFunctionApply);
|
| - Code* call = isolate->builtins()->builtin(Builtins::kFunctionCall);
|
| - // Find target function on the expression stack for expression like
|
| - // Function.call.call...apply(...)
|
| - int i = 1;
|
| - while (fun->IsJSFunction()) {
|
| - Code* code = JSFunction::cast(fun)->shared()->code();
|
| - if (code != apply && code != call) break;
|
| - DCHECK(num_expressions_without_args >= i);
|
| - fun = frame->GetExpression(num_expressions_without_args - i);
|
| - i--;
|
| - }
|
| - }
|
| -
|
| - if (fun->IsJSFunction()) {
|
| - Handle<JSFunction> js_function(JSFunction::cast(fun));
|
| - FloodWithOneShotGeneric(js_function);
|
| - }
|
| }
|
| -
|
| - ActivateStepIn(frame);
|
| }
|
|
|
| // Fill the current function with one-shot break points even for step in on
|
| @@ -1111,36 +1047,15 @@ Handle<Object> Debug::GetSourceBreakLocations(
|
| }
|
|
|
|
|
| -// Handle stepping into a function.
|
| -void Debug::HandleStepIn(Handle<Object> function_obj) {
|
| - // Flood getter/setter if we either step in or step to another frame.
|
| - bool step_frame = thread_local_.last_step_action_ == StepFrame;
|
| - if (!StepInActive() && !step_frame) return;
|
| - if (!function_obj->IsJSFunction()) return;
|
| - Handle<JSFunction> function = Handle<JSFunction>::cast(function_obj);
|
| - Isolate* isolate = function->GetIsolate();
|
| -
|
| - StackFrameIterator it(isolate);
|
| - it.Advance();
|
| - Address fp = it.frame()->fp();
|
| -
|
| - // Flood the function with one-shot break points if it is called from where
|
| - // step into was requested, or when stepping into a new frame.
|
| - if (fp == thread_local_.step_into_fp_ || step_frame) {
|
| - FloodWithOneShotGeneric(function, Handle<Object>());
|
| - }
|
| -}
|
| -
|
| -
|
| void Debug::ClearStepping() {
|
| // Clear the various stepping setup.
|
| ClearOneShot();
|
| - ClearStepIn();
|
| ClearStepOut();
|
| - ClearStepNext();
|
|
|
| - // Clear multiple step counter.
|
| thread_local_.step_count_ = 0;
|
| + thread_local_.last_step_action_ = StepNone;
|
| + thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
|
| + thread_local_.last_fp_ = 0;
|
| }
|
|
|
|
|
| @@ -1161,33 +1076,18 @@ void Debug::ClearOneShot() {
|
| }
|
|
|
|
|
| -void Debug::ActivateStepIn(StackFrame* frame) {
|
| - DCHECK(!StepOutActive());
|
| - thread_local_.step_into_fp_ = frame->UnpaddedFP();
|
| -}
|
| -
|
| -
|
| -void Debug::ClearStepIn() {
|
| - thread_local_.step_into_fp_ = 0;
|
| -}
|
| -
|
| -
|
| void Debug::ActivateStepOut(StackFrame* frame) {
|
| - DCHECK(!StepInActive());
|
| thread_local_.step_out_fp_ = frame->UnpaddedFP();
|
| }
|
|
|
|
|
| -void Debug::ClearStepOut() {
|
| - thread_local_.step_out_fp_ = 0;
|
| +void Debug::EnableStepIn() {
|
| + STATIC_ASSERT(StepFrame > StepIn);
|
| + thread_local_.step_in_enabled_ = (last_step_action() >= StepIn);
|
| }
|
|
|
|
|
| -void Debug::ClearStepNext() {
|
| - thread_local_.last_step_action_ = StepNone;
|
| - thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
|
| - thread_local_.last_fp_ = 0;
|
| -}
|
| +void Debug::ClearStepOut() { thread_local_.step_out_fp_ = 0; }
|
|
|
|
|
| bool MatchingCodeTargets(Code* target1, Code* target2) {
|
| @@ -1542,11 +1442,6 @@ bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
|
|
|
| if (!PrepareFunctionForBreakPoints(shared)) return false;
|
|
|
| - // Make sure IC state is clean. This is so that we correctly flood
|
| - // accessor pairs when stepping in.
|
| - shared->code()->ClearInlineCaches();
|
| - shared->ClearTypeFeedbackInfo();
|
| -
|
| CreateDebugInfo(shared);
|
|
|
| return true;
|
| @@ -2358,7 +2253,6 @@ DebugScope::DebugScope(Debug* debug)
|
| }
|
|
|
|
|
| -
|
| DebugScope::~DebugScope() {
|
| if (!failed_ && prev_ == NULL) {
|
| // Clear mirror cache when leaving the debugger. Skip this if there is a
|
|
|