Index: chrome/browser/ui/extensions/icon_with_badge_image_source.cc |
diff --git a/chrome/common/badge_util.cc b/chrome/browser/ui/extensions/icon_with_badge_image_source.cc |
similarity index 32% |
rename from chrome/common/badge_util.cc |
rename to chrome/browser/ui/extensions/icon_with_badge_image_source.cc |
index 66497dbdd9239433c44049759373ac7ddb231d85..a3c4019f72523cee47b955b59f9c2666c914e6d8 100644 |
--- a/chrome/common/badge_util.cc |
+++ b/chrome/browser/ui/extensions/icon_with_badge_image_source.cc |
@@ -2,19 +2,23 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "chrome/common/badge_util.h" |
+#include "chrome/browser/ui/extensions/icon_with_badge_image_source.h" |
+#include <algorithm> |
#include <cmath> |
#include "base/logging.h" |
#include "base/strings/utf_string_conversions.h" |
#include "third_party/skia/include/core/SkPaint.h" |
#include "third_party/skia/include/core/SkTypeface.h" |
+#include "ui/base/resource/material_design/material_design_controller.h" |
#include "ui/base/resource/resource_bundle.h" |
#include "ui/gfx/canvas.h" |
+#include "ui/gfx/color_palette.h" |
#include "ui/gfx/font.h" |
#include "ui/gfx/geometry/rect.h" |
#include "ui/gfx/geometry/size.h" |
+#include "ui/gfx/image/image_skia_operations.h" |
#include "ui/resources/grit/ui_resources.h" |
namespace { |
@@ -44,10 +48,8 @@ const int kMaxTextWidth = 23; |
// The minimum width for center-aligning the badge. |
const int kCenterAlignThreshold = 20; |
-} // namespace |
- |
-namespace badge_util { |
- |
+// Helper routine that returns a singleton SkPaint object configured for |
+// rendering badge overlay text (correct font, typeface, etc). |
SkPaint* GetBadgeTextPaintSingleton() { |
#if defined(OS_MACOSX) |
const char kPreferredTypeface[] = "Helvetica Bold"; |
@@ -85,99 +87,175 @@ SkPaint* GetBadgeTextPaintSingleton() { |
return text_paint; |
} |
-void PaintBadge(gfx::Canvas* canvas, |
- const gfx::Rect& bounds, |
- const std::string& text, |
- const SkColor& text_color_in, |
- const SkColor& background_color_in, |
- int icon_width) { |
- if (text.empty()) |
+} // namespace |
+ |
+IconWithBadgeImageSource::Badge::Badge(const std::string& text, |
+ SkColor text_color, |
+ SkColor background_color) |
+ : text(text), text_color(text_color), background_color(background_color) {} |
+ |
+IconWithBadgeImageSource::Badge::~Badge() {} |
+ |
+IconWithBadgeImageSource::IconWithBadgeImageSource(const gfx::Size& size) |
+ : gfx::CanvasImageSource(size, false), |
+ grayscale_(false), |
+ paint_decoration_(false) {} |
+ |
+IconWithBadgeImageSource::~IconWithBadgeImageSource() {} |
+ |
+void IconWithBadgeImageSource::SetIcon(const gfx::Image& icon) { |
+ icon_ = icon; |
+} |
+ |
+void IconWithBadgeImageSource::SetBadge(scoped_ptr<Badge> badge) { |
+ badge_ = badge.Pass(); |
+} |
+ |
+void IconWithBadgeImageSource::Draw(gfx::Canvas* canvas) { |
+ if (icon_.IsEmpty()) |
+ return; |
+ |
+ int x_offset = std::floor((size().width() - icon_.Width()) / 2.0); |
+ int y_offset = std::floor((size().height() - icon_.Height()) / 2.0); |
+ gfx::ImageSkia skia = icon_.AsImageSkia(); |
+ if (grayscale_) |
+ skia = gfx::ImageSkiaOperations::CreateHSLShiftedImage(skia, {-1, 0, 0.6}); |
+ canvas->DrawImageInt(skia, x_offset, y_offset); |
+ |
+ // Draw a badge on the provided browser action icon's canvas. |
+ PaintBadge(canvas); |
+ |
+ if (paint_decoration_) |
+ PaintDecoration(canvas); |
+} |
+ |
+// Paints badge with specified parameters to |canvas|. |
+void IconWithBadgeImageSource::PaintBadge(gfx::Canvas* canvas) { |
+ if (!badge_ || badge_->text.empty()) |
return; |
- SkColor text_color = text_color_in; |
- if (SkColorGetA(text_color_in) == 0x00) |
- text_color = SK_ColorWHITE; |
+ SkColor text_color = SkColorGetA(badge_->text_color) == SK_AlphaTRANSPARENT |
+ ? SK_ColorWHITE |
+ : badge_->text_color; |
- SkColor background_color = background_color_in; |
- if (SkColorGetA(background_color_in) == 0x00) |
- background_color = SkColorSetARGB(255, 218, 0, 24); |
+ SkColor background_color = ui::MaterialDesignController::IsModeMaterial() |
+ ? gfx::kGoogleBlue500 |
+ : SkColorSetARGB(255, 218, 0, 24); |
+ if (SkColorGetA(badge_->background_color) != SK_AlphaTRANSPARENT) |
+ background_color = badge_->background_color; |
canvas->Save(); |
- SkPaint* text_paint = badge_util::GetBadgeTextPaintSingleton(); |
- text_paint->setColor(text_color); |
- float scale = canvas->image_scale(); |
- |
- // Calculate text width. Font width may not be linear with respect to the |
- // scale factor (e.g. when hinting is applied), so we need to use the font |
- // size that canvas actually uses when drawing a text. |
- text_paint->setTextSize(SkFloatToScalar(kTextSize) * scale); |
- SkScalar sk_text_width_in_pixel = |
- text_paint->measureText(text.c_str(), text.size()); |
- text_paint->setTextSize(SkFloatToScalar(kTextSize)); |
- |
- // We clamp the width to a max size. SkPaint::measureText returns the width in |
- // pixel (as a result of scale multiplier), so convert sk_text_width_in_pixel |
- // back to DIP (density independent pixel) first. |
- int text_width = |
- std::min(kMaxTextWidth, |
- static_cast<int>( |
- std::ceil(SkScalarToFloat(sk_text_width_in_pixel) / scale))); |
+ SkPaint* text_paint = nullptr; |
+ int text_width = 0; |
+ ResourceBundle* rb = &ResourceBundle::GetSharedInstance(); |
+ gfx::FontList base_font = rb->GetFontList(ResourceBundle::BaseFont) |
+ .DeriveWithHeightUpperBound(kBadgeHeight); |
+ base::string16 utf16_text = base::UTF8ToUTF16(badge_->text); |
+ if (ui::MaterialDesignController::IsModeMaterial()) { |
+ text_width = |
+ std::min(kMaxTextWidth, canvas->GetStringWidth(utf16_text, base_font)); |
+ } else { |
+ text_paint = GetBadgeTextPaintSingleton(); |
+ text_paint->setColor(text_color); |
+ float scale = canvas->image_scale(); |
+ |
+ // Calculate text width. Font width may not be linear with respect to the |
+ // scale factor (e.g. when hinting is applied), so we need to use the font |
+ // size that canvas actually uses when drawing a text. |
+ text_paint->setTextSize(SkFloatToScalar(kTextSize) * scale); |
+ SkScalar sk_text_width_in_pixel = |
+ text_paint->measureText(badge_->text.c_str(), badge_->text.size()); |
+ text_paint->setTextSize(SkFloatToScalar(kTextSize)); |
+ |
+ // We clamp the width to a max size. SkPaint::measureText returns the width |
+ // in pixel (as a result of scale multiplier), so convert |
+ // sk_text_width_in_pixel back to DIP (density independent pixel) first. |
+ text_width = std::min( |
+ kMaxTextWidth, static_cast<int>(std::ceil( |
+ SkScalarToFloat(sk_text_width_in_pixel) / scale))); |
+ } |
// Calculate badge size. It is clamped to a min width just because it looks |
// silly if it is too skinny. |
int badge_width = text_width + kPadding * 2; |
// Force the pixel width of badge to be either odd (if the icon width is odd) |
// or even otherwise. If there is a mismatch you get http://crbug.com/26400. |
- if (icon_width != 0 && (badge_width % 2 != icon_width % 2)) |
+ if (size().width() != 0 && (badge_width % 2 != size().width() % 2)) |
badge_width += 1; |
badge_width = std::max(kBadgeHeight, badge_width); |
- // Paint the badge background color in the right location. It is usually |
- // right-aligned, but it can also be center-aligned if it is large. |
- int rect_height = kBadgeHeight; |
- int rect_y = bounds.bottom() - kBadgeHeight; |
- int rect_width = badge_width; |
- int rect_x = (badge_width >= kCenterAlignThreshold) ? |
- bounds.x() + (bounds.width() - badge_width) / 2 : |
- bounds.right() - badge_width; |
- gfx::Rect rect(rect_x, rect_y, rect_width, rect_height); |
- |
+ // Calculate the badge background rect. It is usually right-aligned, but it |
+ // can also be center-aligned if it is large. |
+ gfx::Rect rect(badge_width >= kCenterAlignThreshold |
Devlin
2015/11/24 23:54:32
Alternatively, instead of making two functions, we
|
+ ? (size().width() - badge_width) / 2 |
+ : size().width() - badge_width, |
+ size().height() - kBadgeHeight, badge_width, kBadgeHeight); |
SkPaint rect_paint; |
rect_paint.setStyle(SkPaint::kFill_Style); |
rect_paint.setAntiAlias(true); |
rect_paint.setColor(background_color); |
- canvas->DrawRoundRect(rect, 2, rect_paint); |
- |
- // Overlay the gradient. It is stretchy, so we do this in three parts. |
- ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); |
- gfx::ImageSkia* gradient_left = rb.GetImageSkiaNamed( |
- IDR_BROWSER_ACTION_BADGE_LEFT); |
- gfx::ImageSkia* gradient_right = rb.GetImageSkiaNamed( |
- IDR_BROWSER_ACTION_BADGE_RIGHT); |
- gfx::ImageSkia* gradient_center = rb.GetImageSkiaNamed( |
- IDR_BROWSER_ACTION_BADGE_CENTER); |
- |
- canvas->DrawImageInt(*gradient_left, rect.x(), rect.y()); |
- canvas->TileImageInt(*gradient_center, |
- rect.x() + gradient_left->width(), |
- rect.y(), |
- rect.width() - gradient_left->width() - gradient_right->width(), |
- rect.height()); |
- canvas->DrawImageInt(*gradient_right, |
- rect.right() - gradient_right->width(), rect.y()); |
- |
- // Finally, draw the text centered within the badge. We set a clip in case the |
- // text was too large. |
- rect.Inset(kPadding, 0); |
- canvas->ClipRect(rect); |
- canvas->sk_canvas()->drawText( |
- text.c_str(), text.size(), |
- SkFloatToScalar(rect.x() + |
- static_cast<float>(rect.width() - text_width) / 2), |
- SkFloatToScalar(rect.y() + kTextSize + kTopTextPadding), |
- *text_paint); |
+ |
+ if (ui::MaterialDesignController::IsModeMaterial()) { |
+ // Clear part of the background icon. |
+ gfx::Rect cutout_rect(rect); |
+ cutout_rect.Inset(-1, -1); |
+ SkPaint cutout_paint = rect_paint; |
+ cutout_paint.setXfermodeMode(SkXfermode::kClear_Mode); |
+ canvas->DrawRoundRect(cutout_rect, 2, cutout_paint); |
+ |
+ // Paint the backdrop. |
+ canvas->DrawRoundRect(rect, 1, rect_paint); |
+ |
+ // Paint the text. |
+ rect.Inset(std::max(kPadding, (rect.width() - text_width) / 2), |
+ kBadgeHeight - base_font.GetHeight(), kPadding, 0); |
+ canvas->DrawStringRect(utf16_text, base_font, text_color, rect); |
+ } else { |
+ canvas->DrawRoundRect(2, rect_paint); |
+ |
+ // Overlay the gradient. It is stretchy, so we do this in three parts. |
+ ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); |
+ gfx::ImageSkia* gradient_left = |
+ rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_LEFT); |
+ gfx::ImageSkia* gradient_right = |
+ rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_RIGHT); |
+ gfx::ImageSkia* gradient_center = |
+ rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_CENTER); |
+ |
+ canvas->DrawImageInt(*gradient_left, rect.x(), rect.y()); |
+ canvas->TileImageInt( |
+ *gradient_center, rect.x() + gradient_left->width(), rect.y(), |
+ rect.width() - gradient_left->width() - gradient_right->width(), |
+ rect.height()); |
+ canvas->DrawImageInt(*gradient_right, |
+ rect.right() - gradient_right->width(), rect.y()); |
+ |
+ // Finally, draw the text centered within the badge. We set a clip in case |
+ // the text was too large. |
+ rect.Inset(kPadding, 0); |
+ canvas->ClipRect(rect); |
+ canvas->sk_canvas()->drawText( |
+ badge_->text.c_str(), badge_->text.size(), |
+ SkFloatToScalar(rect.x() + |
+ static_cast<float>(rect.width() - text_width) / 2), |
+ SkFloatToScalar(rect.y() + kTextSize + kTopTextPadding), *text_paint); |
+ } |
canvas->Restore(); |
} |
-} // namespace badge_util |
+void IconWithBadgeImageSource::PaintDecoration(gfx::Canvas* canvas) { |
+ static const SkColor decoration_color = SkColorSetARGB(255, 70, 142, 226); |
+ |
+ int major_radius = std::ceil(size().width() / 5.0); |
+ int minor_radius = std::ceil(major_radius / 2.0); |
+ gfx::Point center_point(major_radius + 1, size().height() - (major_radius)-1); |
+ SkPaint paint; |
+ paint.setAntiAlias(true); |
+ paint.setStyle(SkPaint::kFill_Style); |
+ paint.setColor(SK_ColorTRANSPARENT); |
+ paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
+ canvas->DrawCircle(center_point, major_radius, paint); |
+ paint.setColor(decoration_color); |
+ canvas->DrawCircle(center_point, minor_radius, paint); |
+} |