Index: chrome/common/badge_util.cc |
diff --git a/chrome/common/badge_util.cc b/chrome/common/badge_util.cc |
deleted file mode 100644 |
index 66497dbdd9239433c44049759373ac7ddb231d85..0000000000000000000000000000000000000000 |
--- a/chrome/common/badge_util.cc |
+++ /dev/null |
@@ -1,183 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "chrome/common/badge_util.h" |
- |
-#include <cmath> |
- |
-#include "base/logging.h" |
-#include "base/strings/utf_string_conversions.h" |
-#include "third_party/skia/include/core/SkPaint.h" |
-#include "third_party/skia/include/core/SkTypeface.h" |
-#include "ui/base/resource/resource_bundle.h" |
-#include "ui/gfx/canvas.h" |
-#include "ui/gfx/font.h" |
-#include "ui/gfx/geometry/rect.h" |
-#include "ui/gfx/geometry/size.h" |
-#include "ui/resources/grit/ui_resources.h" |
- |
-namespace { |
- |
-// Different platforms need slightly different constants to look good. |
-// TODO(devlin): Comb through these and see if they are all still needed/ |
-// appropriate. |
-#if defined(OS_WIN) |
-const float kTextSize = 10; |
-// The padding between the top of the badge and the top of the text. |
-const int kTopTextPadding = -1; |
-#elif defined(OS_MACOSX) |
-const float kTextSize = 9.0; |
-const int kTopTextPadding = 0; |
-#elif defined(OS_CHROMEOS) |
-const float kTextSize = 8.0; |
-const int kTopTextPadding = 1; |
-#elif defined(OS_POSIX) |
-const float kTextSize = 9.0; |
-const int kTopTextPadding = 0; |
-#endif |
- |
-const int kPadding = 2; |
-const int kBadgeHeight = 11; |
-const int kMaxTextWidth = 23; |
- |
-// The minimum width for center-aligning the badge. |
-const int kCenterAlignThreshold = 20; |
- |
-} // namespace |
- |
-namespace badge_util { |
- |
-SkPaint* GetBadgeTextPaintSingleton() { |
-#if defined(OS_MACOSX) |
- const char kPreferredTypeface[] = "Helvetica Bold"; |
-#else |
- const char kPreferredTypeface[] = "Arial"; |
-#endif |
- |
- static SkPaint* text_paint = NULL; |
- if (!text_paint) { |
- text_paint = new SkPaint; |
- text_paint->setAntiAlias(true); |
- text_paint->setTextAlign(SkPaint::kLeft_Align); |
- |
- skia::RefPtr<SkTypeface> typeface = skia::AdoptRef( |
- SkTypeface::CreateFromName(kPreferredTypeface, SkTypeface::kBold)); |
- // Skia doesn't do any font fallback---if the user is missing the font then |
- // typeface will be NULL. If we don't do manual fallback then we'll crash. |
- if (typeface) { |
- text_paint->setFakeBoldText(true); |
- } else { |
- // Fall back to the system font. We don't bold it because we aren't sure |
- // how it will look. |
- // For the most part this code path will only be hit on Linux systems |
- // that don't have Arial. |
- ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
- const gfx::Font& base_font = rb.GetFont(ResourceBundle::BaseFont); |
- typeface = skia::AdoptRef(SkTypeface::CreateFromName( |
- base_font.GetFontName().c_str(), SkTypeface::kNormal)); |
- DCHECK(typeface); |
- } |
- |
- text_paint->setTypeface(typeface.get()); |
- // |text_paint| adds its own ref. Release the ref from CreateFontName. |
- } |
- return text_paint; |
-} |
- |
-void PaintBadge(gfx::Canvas* canvas, |
- const gfx::Rect& bounds, |
- const std::string& text, |
- const SkColor& text_color_in, |
- const SkColor& background_color_in, |
- int icon_width) { |
- if (text.empty()) |
- return; |
- |
- SkColor text_color = text_color_in; |
- if (SkColorGetA(text_color_in) == 0x00) |
- text_color = SK_ColorWHITE; |
- |
- SkColor background_color = background_color_in; |
- if (SkColorGetA(background_color_in) == 0x00) |
- background_color = SkColorSetARGB(255, 218, 0, 24); |
- |
- canvas->Save(); |
- |
- SkPaint* text_paint = badge_util::GetBadgeTextPaintSingleton(); |
- text_paint->setColor(text_color); |
- float scale = canvas->image_scale(); |
- |
- // Calculate text width. Font width may not be linear with respect to the |
- // scale factor (e.g. when hinting is applied), so we need to use the font |
- // size that canvas actually uses when drawing a text. |
- text_paint->setTextSize(SkFloatToScalar(kTextSize) * scale); |
- SkScalar sk_text_width_in_pixel = |
- text_paint->measureText(text.c_str(), text.size()); |
- text_paint->setTextSize(SkFloatToScalar(kTextSize)); |
- |
- // We clamp the width to a max size. SkPaint::measureText returns the width in |
- // pixel (as a result of scale multiplier), so convert sk_text_width_in_pixel |
- // back to DIP (density independent pixel) first. |
- int text_width = |
- std::min(kMaxTextWidth, |
- static_cast<int>( |
- std::ceil(SkScalarToFloat(sk_text_width_in_pixel) / scale))); |
- |
- // Calculate badge size. It is clamped to a min width just because it looks |
- // silly if it is too skinny. |
- int badge_width = text_width + kPadding * 2; |
- // Force the pixel width of badge to be either odd (if the icon width is odd) |
- // or even otherwise. If there is a mismatch you get http://crbug.com/26400. |
- if (icon_width != 0 && (badge_width % 2 != icon_width % 2)) |
- badge_width += 1; |
- badge_width = std::max(kBadgeHeight, badge_width); |
- |
- // Paint the badge background color in the right location. It is usually |
- // right-aligned, but it can also be center-aligned if it is large. |
- int rect_height = kBadgeHeight; |
- int rect_y = bounds.bottom() - kBadgeHeight; |
- int rect_width = badge_width; |
- int rect_x = (badge_width >= kCenterAlignThreshold) ? |
- bounds.x() + (bounds.width() - badge_width) / 2 : |
- bounds.right() - badge_width; |
- gfx::Rect rect(rect_x, rect_y, rect_width, rect_height); |
- |
- SkPaint rect_paint; |
- rect_paint.setStyle(SkPaint::kFill_Style); |
- rect_paint.setAntiAlias(true); |
- rect_paint.setColor(background_color); |
- canvas->DrawRoundRect(rect, 2, rect_paint); |
- |
- // Overlay the gradient. It is stretchy, so we do this in three parts. |
- ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); |
- gfx::ImageSkia* gradient_left = rb.GetImageSkiaNamed( |
- IDR_BROWSER_ACTION_BADGE_LEFT); |
- gfx::ImageSkia* gradient_right = rb.GetImageSkiaNamed( |
- IDR_BROWSER_ACTION_BADGE_RIGHT); |
- gfx::ImageSkia* gradient_center = rb.GetImageSkiaNamed( |
- IDR_BROWSER_ACTION_BADGE_CENTER); |
- |
- canvas->DrawImageInt(*gradient_left, rect.x(), rect.y()); |
- canvas->TileImageInt(*gradient_center, |
- rect.x() + gradient_left->width(), |
- rect.y(), |
- rect.width() - gradient_left->width() - gradient_right->width(), |
- rect.height()); |
- canvas->DrawImageInt(*gradient_right, |
- rect.right() - gradient_right->width(), rect.y()); |
- |
- // Finally, draw the text centered within the badge. We set a clip in case the |
- // text was too large. |
- rect.Inset(kPadding, 0); |
- canvas->ClipRect(rect); |
- canvas->sk_canvas()->drawText( |
- text.c_str(), text.size(), |
- SkFloatToScalar(rect.x() + |
- static_cast<float>(rect.width() - text_width) / 2), |
- SkFloatToScalar(rect.y() + kTextSize + kTopTextPadding), |
- *text_paint); |
- canvas->Restore(); |
-} |
- |
-} // namespace badge_util |