| Index: chrome/common/badge_util.cc
|
| diff --git a/chrome/common/badge_util.cc b/chrome/common/badge_util.cc
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| deleted file mode 100644
|
| index 66497dbdd9239433c44049759373ac7ddb231d85..0000000000000000000000000000000000000000
|
| --- a/chrome/common/badge_util.cc
|
| +++ /dev/null
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| @@ -1,183 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "chrome/common/badge_util.h"
|
| -
|
| -#include <cmath>
|
| -
|
| -#include "base/logging.h"
|
| -#include "base/strings/utf_string_conversions.h"
|
| -#include "third_party/skia/include/core/SkPaint.h"
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| -#include "third_party/skia/include/core/SkTypeface.h"
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| -#include "ui/base/resource/resource_bundle.h"
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| -#include "ui/gfx/canvas.h"
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| -#include "ui/gfx/font.h"
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| -#include "ui/gfx/geometry/rect.h"
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| -#include "ui/gfx/geometry/size.h"
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| -#include "ui/resources/grit/ui_resources.h"
|
| -
|
| -namespace {
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| -
|
| -// Different platforms need slightly different constants to look good.
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| -// TODO(devlin): Comb through these and see if they are all still needed/
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| -// appropriate.
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| -#if defined(OS_WIN)
|
| -const float kTextSize = 10;
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| -// The padding between the top of the badge and the top of the text.
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| -const int kTopTextPadding = -1;
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| -#elif defined(OS_MACOSX)
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| -const float kTextSize = 9.0;
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| -const int kTopTextPadding = 0;
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| -#elif defined(OS_CHROMEOS)
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| -const float kTextSize = 8.0;
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| -const int kTopTextPadding = 1;
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| -#elif defined(OS_POSIX)
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| -const float kTextSize = 9.0;
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| -const int kTopTextPadding = 0;
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| -#endif
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| -
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| -const int kPadding = 2;
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| -const int kBadgeHeight = 11;
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| -const int kMaxTextWidth = 23;
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| -
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| -// The minimum width for center-aligning the badge.
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| -const int kCenterAlignThreshold = 20;
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| -
|
| -} // namespace
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| -
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| -namespace badge_util {
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| -
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| -SkPaint* GetBadgeTextPaintSingleton() {
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| -#if defined(OS_MACOSX)
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| - const char kPreferredTypeface[] = "Helvetica Bold";
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| -#else
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| - const char kPreferredTypeface[] = "Arial";
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| -#endif
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| -
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| - static SkPaint* text_paint = NULL;
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| - if (!text_paint) {
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| - text_paint = new SkPaint;
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| - text_paint->setAntiAlias(true);
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| - text_paint->setTextAlign(SkPaint::kLeft_Align);
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| -
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| - skia::RefPtr<SkTypeface> typeface = skia::AdoptRef(
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| - SkTypeface::CreateFromName(kPreferredTypeface, SkTypeface::kBold));
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| - // Skia doesn't do any font fallback---if the user is missing the font then
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| - // typeface will be NULL. If we don't do manual fallback then we'll crash.
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| - if (typeface) {
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| - text_paint->setFakeBoldText(true);
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| - } else {
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| - // Fall back to the system font. We don't bold it because we aren't sure
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| - // how it will look.
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| - // For the most part this code path will only be hit on Linux systems
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| - // that don't have Arial.
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| - ResourceBundle& rb = ResourceBundle::GetSharedInstance();
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| - const gfx::Font& base_font = rb.GetFont(ResourceBundle::BaseFont);
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| - typeface = skia::AdoptRef(SkTypeface::CreateFromName(
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| - base_font.GetFontName().c_str(), SkTypeface::kNormal));
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| - DCHECK(typeface);
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| - }
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| -
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| - text_paint->setTypeface(typeface.get());
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| - // |text_paint| adds its own ref. Release the ref from CreateFontName.
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| - }
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| - return text_paint;
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| -}
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| -
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| -void PaintBadge(gfx::Canvas* canvas,
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| - const gfx::Rect& bounds,
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| - const std::string& text,
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| - const SkColor& text_color_in,
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| - const SkColor& background_color_in,
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| - int icon_width) {
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| - if (text.empty())
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| - return;
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| -
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| - SkColor text_color = text_color_in;
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| - if (SkColorGetA(text_color_in) == 0x00)
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| - text_color = SK_ColorWHITE;
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| -
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| - SkColor background_color = background_color_in;
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| - if (SkColorGetA(background_color_in) == 0x00)
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| - background_color = SkColorSetARGB(255, 218, 0, 24);
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| -
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| - canvas->Save();
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| -
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| - SkPaint* text_paint = badge_util::GetBadgeTextPaintSingleton();
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| - text_paint->setColor(text_color);
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| - float scale = canvas->image_scale();
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| -
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| - // Calculate text width. Font width may not be linear with respect to the
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| - // scale factor (e.g. when hinting is applied), so we need to use the font
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| - // size that canvas actually uses when drawing a text.
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| - text_paint->setTextSize(SkFloatToScalar(kTextSize) * scale);
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| - SkScalar sk_text_width_in_pixel =
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| - text_paint->measureText(text.c_str(), text.size());
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| - text_paint->setTextSize(SkFloatToScalar(kTextSize));
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| -
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| - // We clamp the width to a max size. SkPaint::measureText returns the width in
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| - // pixel (as a result of scale multiplier), so convert sk_text_width_in_pixel
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| - // back to DIP (density independent pixel) first.
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| - int text_width =
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| - std::min(kMaxTextWidth,
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| - static_cast<int>(
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| - std::ceil(SkScalarToFloat(sk_text_width_in_pixel) / scale)));
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| -
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| - // Calculate badge size. It is clamped to a min width just because it looks
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| - // silly if it is too skinny.
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| - int badge_width = text_width + kPadding * 2;
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| - // Force the pixel width of badge to be either odd (if the icon width is odd)
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| - // or even otherwise. If there is a mismatch you get http://crbug.com/26400.
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| - if (icon_width != 0 && (badge_width % 2 != icon_width % 2))
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| - badge_width += 1;
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| - badge_width = std::max(kBadgeHeight, badge_width);
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| -
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| - // Paint the badge background color in the right location. It is usually
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| - // right-aligned, but it can also be center-aligned if it is large.
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| - int rect_height = kBadgeHeight;
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| - int rect_y = bounds.bottom() - kBadgeHeight;
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| - int rect_width = badge_width;
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| - int rect_x = (badge_width >= kCenterAlignThreshold) ?
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| - bounds.x() + (bounds.width() - badge_width) / 2 :
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| - bounds.right() - badge_width;
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| - gfx::Rect rect(rect_x, rect_y, rect_width, rect_height);
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| -
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| - SkPaint rect_paint;
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| - rect_paint.setStyle(SkPaint::kFill_Style);
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| - rect_paint.setAntiAlias(true);
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| - rect_paint.setColor(background_color);
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| - canvas->DrawRoundRect(rect, 2, rect_paint);
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| -
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| - // Overlay the gradient. It is stretchy, so we do this in three parts.
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| - ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
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| - gfx::ImageSkia* gradient_left = rb.GetImageSkiaNamed(
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| - IDR_BROWSER_ACTION_BADGE_LEFT);
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| - gfx::ImageSkia* gradient_right = rb.GetImageSkiaNamed(
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| - IDR_BROWSER_ACTION_BADGE_RIGHT);
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| - gfx::ImageSkia* gradient_center = rb.GetImageSkiaNamed(
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| - IDR_BROWSER_ACTION_BADGE_CENTER);
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| -
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| - canvas->DrawImageInt(*gradient_left, rect.x(), rect.y());
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| - canvas->TileImageInt(*gradient_center,
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| - rect.x() + gradient_left->width(),
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| - rect.y(),
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| - rect.width() - gradient_left->width() - gradient_right->width(),
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| - rect.height());
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| - canvas->DrawImageInt(*gradient_right,
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| - rect.right() - gradient_right->width(), rect.y());
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| -
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| - // Finally, draw the text centered within the badge. We set a clip in case the
|
| - // text was too large.
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| - rect.Inset(kPadding, 0);
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| - canvas->ClipRect(rect);
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| - canvas->sk_canvas()->drawText(
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| - text.c_str(), text.size(),
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| - SkFloatToScalar(rect.x() +
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| - static_cast<float>(rect.width() - text_width) / 2),
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| - SkFloatToScalar(rect.y() + kTextSize + kTopTextPadding),
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| - *text_paint);
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| - canvas->Restore();
|
| -}
|
| -
|
| -} // namespace badge_util
|
|
|