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Issue 1472863004: [MD] re-skin extension browser action badges (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix android build Created 5 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
Devlin 2015/11/24 17:26:15 Can you reduce the similarity count so that Rietve
Evan Stade 2015/11/24 18:24:14 Done, but it decided it was a move of badge_util.c
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/ui/extensions/icon_with_badge_image_source.h"
6
7 #include <algorithm>
8 #include <cmath>
9
10 #include "base/logging.h"
11 #include "base/strings/utf_string_conversions.h"
12 #include "third_party/skia/include/core/SkPaint.h"
13 #include "third_party/skia/include/core/SkTypeface.h"
14 #include "ui/base/resource/material_design/material_design_controller.h"
15 #include "ui/base/resource/resource_bundle.h"
16 #include "ui/gfx/canvas.h"
17 #include "ui/gfx/color_palette.h"
18 #include "ui/gfx/font.h"
19 #include "ui/gfx/geometry/rect.h"
20 #include "ui/gfx/geometry/size.h"
21 #include "ui/gfx/image/image_skia_operations.h"
22 #include "ui/resources/grit/ui_resources.h"
23
24 namespace {
25
26 // Different platforms need slightly different constants to look good.
27 // TODO(devlin): Comb through these and see if they are all still needed/
28 // appropriate.
29 #if defined(OS_WIN)
30 const float kTextSize = 10;
31 // The padding between the top of the badge and the top of the text.
32 const int kTopTextPadding = -1;
33 #elif defined(OS_MACOSX)
34 const float kTextSize = 9.0;
35 const int kTopTextPadding = 0;
36 #elif defined(OS_CHROMEOS)
37 const float kTextSize = 8.0;
38 const int kTopTextPadding = 1;
39 #elif defined(OS_POSIX)
40 const float kTextSize = 9.0;
41 const int kTopTextPadding = 0;
42 #endif
43
44 const int kPadding = 2;
45 const int kBadgeHeight = 11;
46 const int kMaxTextWidth = 23;
47
48 // The minimum width for center-aligning the badge.
49 const int kCenterAlignThreshold = 20;
50
51 // Helper routine that returns a singleton SkPaint object configured for
52 // rendering badge overlay text (correct font, typeface, etc).
53 SkPaint* GetBadgeTextPaintSingleton() {
54 #if defined(OS_MACOSX)
55 const char kPreferredTypeface[] = "Helvetica Bold";
56 #else
57 const char kPreferredTypeface[] = "Arial";
58 #endif
59
60 static SkPaint* text_paint = NULL;
61 if (!text_paint) {
62 text_paint = new SkPaint;
63 text_paint->setAntiAlias(true);
64 text_paint->setTextAlign(SkPaint::kLeft_Align);
65
66 skia::RefPtr<SkTypeface> typeface = skia::AdoptRef(
67 SkTypeface::CreateFromName(kPreferredTypeface, SkTypeface::kBold));
68 // Skia doesn't do any font fallback---if the user is missing the font then
69 // typeface will be NULL. If we don't do manual fallback then we'll crash.
70 if (typeface) {
71 text_paint->setFakeBoldText(true);
72 } else {
73 // Fall back to the system font. We don't bold it because we aren't sure
74 // how it will look.
75 // For the most part this code path will only be hit on Linux systems
76 // that don't have Arial.
77 ResourceBundle& rb = ResourceBundle::GetSharedInstance();
78 const gfx::Font& base_font = rb.GetFont(ResourceBundle::BaseFont);
79 typeface = skia::AdoptRef(SkTypeface::CreateFromName(
80 base_font.GetFontName().c_str(), SkTypeface::kNormal));
81 DCHECK(typeface);
82 }
83
84 text_paint->setTypeface(typeface.get());
85 // |text_paint| adds its own ref. Release the ref from CreateFontName.
86 }
87 return text_paint;
88 }
89
90 } // namespace
91
92 IconWithBadgeImageSource::Badge::Badge(const std::string& text,
93 SkColor text_color,
94 SkColor background_color)
95 : text(text), text_color(text_color), background_color(background_color) {}
96
97 IconWithBadgeImageSource::Badge::~Badge() {}
98
99 IconWithBadgeImageSource::IconWithBadgeImageSource(const gfx::Size& size)
100 : gfx::CanvasImageSource(size, false),
101 grayscale_(false),
102 paint_decoration_(false) {}
103
104 IconWithBadgeImageSource::~IconWithBadgeImageSource() {}
105
106 void IconWithBadgeImageSource::SetIcon(const gfx::Image& icon) {
107 icon_ = icon;
108 }
109
110 void IconWithBadgeImageSource::SetBadge(scoped_ptr<Badge> badge) {
111 badge_ = badge.Pass();
112 }
113
114 void IconWithBadgeImageSource::Draw(gfx::Canvas* canvas) {
115 if (icon_.IsEmpty())
116 return;
117
118 int x_offset = std::floor((size().width() - icon_.Width()) / 2.0);
119 int y_offset = std::floor((size().height() - icon_.Height()) / 2.0);
120 gfx::ImageSkia skia = icon_.AsImageSkia();
121 if (grayscale_)
122 skia = gfx::ImageSkiaOperations::CreateHSLShiftedImage(skia, {-1, 0, 0.6});
123 canvas->DrawImageInt(skia, x_offset, y_offset);
124
125 // Draw a badge on the provided browser action icon's canvas.
126 PaintBadge(canvas);
127
128 if (paint_decoration_)
129 PaintDecoration(canvas);
130 }
131
132 // Paints badge with specified parameters to |canvas|.
133 void IconWithBadgeImageSource::PaintBadge(gfx::Canvas* canvas) {
134 if (!badge_ || badge_->text.empty())
135 return;
136
137 SkColor text_color = SkColorGetA(badge_->text_color) == SK_AlphaTRANSPARENT
138 ? SK_ColorWHITE
139 : badge_->text_color;
140
141 SkColor background_color = ui::MaterialDesignController::IsModeMaterial()
142 ? gfx::kGoogleBlue500
143 : SkColorSetARGB(255, 218, 0, 24);
144 if (SkColorGetA(badge_->background_color) != SK_AlphaTRANSPARENT)
145 background_color = badge_->background_color;
146
147 canvas->Save();
148
149 SkPaint* text_paint = nullptr;
150 int text_width = 0;
151 ResourceBundle* rb = &ResourceBundle::GetSharedInstance();
152 gfx::FontList base_font = rb->GetFontList(ResourceBundle::BaseFont)
153 .DeriveWithHeightUpperBound(kBadgeHeight);
154 base::string16 utf16_text = base::UTF8ToUTF16(badge_->text);
155 if (ui::MaterialDesignController::IsModeMaterial()) {
156 text_width =
157 std::min(kMaxTextWidth, canvas->GetStringWidth(utf16_text, base_font));
158 } else {
159 text_paint = GetBadgeTextPaintSingleton();
160 text_paint->setColor(text_color);
161 float scale = canvas->image_scale();
162
163 // Calculate text width. Font width may not be linear with respect to the
164 // scale factor (e.g. when hinting is applied), so we need to use the font
165 // size that canvas actually uses when drawing a text.
166 text_paint->setTextSize(SkFloatToScalar(kTextSize) * scale);
167 SkScalar sk_text_width_in_pixel =
168 text_paint->measureText(badge_->text.c_str(), badge_->text.size());
169 text_paint->setTextSize(SkFloatToScalar(kTextSize));
170
171 // We clamp the width to a max size. SkPaint::measureText returns the width
172 // in pixel (as a result of scale multiplier), so convert
173 // sk_text_width_in_pixel back to DIP (density independent pixel) first.
174 text_width = std::min(
175 kMaxTextWidth, static_cast<int>(std::ceil(
176 SkScalarToFloat(sk_text_width_in_pixel) / scale)));
177 }
178
179 // Calculate badge size. It is clamped to a min width just because it looks
180 // silly if it is too skinny.
181 int badge_width = text_width + kPadding * 2;
182 // Force the pixel width of badge to be either odd (if the icon width is odd)
183 // or even otherwise. If there is a mismatch you get http://crbug.com/26400.
184 if (size().width() != 0 && (badge_width % 2 != size().width() % 2))
185 badge_width += 1;
186 badge_width = std::max(kBadgeHeight, badge_width);
187
188 // Paint the badge background color in the right location. It is usually
189 // right-aligned, but it can also be center-aligned if it is large.
190 gfx::Rect rect(badge_width >= kCenterAlignThreshold
191 ? (size().width() - badge_width) / 2
192 : size().width() - badge_width,
193 size().height() - kBadgeHeight, badge_width, kBadgeHeight);
194 SkPaint rect_paint;
195 rect_paint.setStyle(SkPaint::kFill_Style);
196 rect_paint.setAntiAlias(true);
197 rect_paint.setColor(background_color);
198
199 if (ui::MaterialDesignController::IsModeMaterial()) {
200 gfx::Rect cutout_rect(rect);
201 cutout_rect.Inset(-1, -1);
202 SkPaint cutout_paint = rect_paint;
203 cutout_paint.setXfermodeMode(SkXfermode::kClear_Mode);
204 canvas->DrawRoundRect(cutout_rect, 2, cutout_paint);
205 }
206
207 canvas->DrawRoundRect(
208 rect, ui::MaterialDesignController::IsModeMaterial() ? 1 : 2, rect_paint);
209
210 if (ui::MaterialDesignController::IsModeMaterial()) {
211 rect.Inset(std::max(kPadding, (rect.width() - text_width) / 2),
212 kBadgeHeight - base_font.GetHeight(), kPadding, 0);
213 canvas->DrawStringRect(utf16_text, base_font, text_color, rect);
214 } else {
215 // Overlay the gradient. It is stretchy, so we do this in three parts.
216 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
217 gfx::ImageSkia* gradient_left =
218 rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_LEFT);
219 gfx::ImageSkia* gradient_right =
220 rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_RIGHT);
221 gfx::ImageSkia* gradient_center =
222 rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_CENTER);
223
224 canvas->DrawImageInt(*gradient_left, rect.x(), rect.y());
225 canvas->TileImageInt(
226 *gradient_center, rect.x() + gradient_left->width(), rect.y(),
227 rect.width() - gradient_left->width() - gradient_right->width(),
228 rect.height());
229 canvas->DrawImageInt(*gradient_right,
230 rect.right() - gradient_right->width(), rect.y());
231
232 // Finally, draw the text centered within the badge. We set a clip in case
233 // the text was too large.
234 rect.Inset(kPadding, 0);
235 canvas->ClipRect(rect);
236 canvas->sk_canvas()->drawText(
237 badge_->text.c_str(), badge_->text.size(),
238 SkFloatToScalar(rect.x() +
239 static_cast<float>(rect.width() - text_width) / 2),
240 SkFloatToScalar(rect.y() + kTextSize + kTopTextPadding), *text_paint);
241 }
242 canvas->Restore();
243 }
244
245 void IconWithBadgeImageSource::PaintDecoration(gfx::Canvas* canvas) {
246 static const SkColor decoration_color = SkColorSetARGB(255, 70, 142, 226);
247
248 int major_radius = std::ceil(size().width() / 5.0);
249 int minor_radius = std::ceil(major_radius / 2.0);
250 gfx::Point center_point(major_radius + 1, size().height() - (major_radius)-1);
251 SkPaint paint;
252 paint.setAntiAlias(true);
253 paint.setStyle(SkPaint::kFill_Style);
254 paint.setColor(SK_ColorTRANSPARENT);
255 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
256 canvas->DrawCircle(center_point, major_radius, paint);
257 paint.setColor(decoration_color);
258 canvas->DrawCircle(center_point, minor_radius, paint);
259 }
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