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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/common/badge_util.h" | 5 #include "chrome/browser/ui/extensions/icon_with_badge_image_source.h" |
6 | 6 |
| 7 #include <algorithm> |
7 #include <cmath> | 8 #include <cmath> |
8 | 9 |
9 #include "base/logging.h" | 10 #include "base/logging.h" |
10 #include "base/strings/utf_string_conversions.h" | 11 #include "base/strings/utf_string_conversions.h" |
11 #include "third_party/skia/include/core/SkPaint.h" | 12 #include "third_party/skia/include/core/SkPaint.h" |
12 #include "third_party/skia/include/core/SkTypeface.h" | 13 #include "third_party/skia/include/core/SkTypeface.h" |
| 14 #include "ui/base/resource/material_design/material_design_controller.h" |
13 #include "ui/base/resource/resource_bundle.h" | 15 #include "ui/base/resource/resource_bundle.h" |
14 #include "ui/gfx/canvas.h" | 16 #include "ui/gfx/canvas.h" |
| 17 #include "ui/gfx/color_palette.h" |
15 #include "ui/gfx/font.h" | 18 #include "ui/gfx/font.h" |
16 #include "ui/gfx/geometry/rect.h" | 19 #include "ui/gfx/geometry/rect.h" |
17 #include "ui/gfx/geometry/size.h" | 20 #include "ui/gfx/geometry/size.h" |
| 21 #include "ui/gfx/image/image_skia_operations.h" |
18 #include "ui/resources/grit/ui_resources.h" | 22 #include "ui/resources/grit/ui_resources.h" |
19 | 23 |
20 namespace { | 24 namespace { |
21 | 25 |
22 // Different platforms need slightly different constants to look good. | 26 // Different platforms need slightly different constants to look good. |
23 // TODO(devlin): Comb through these and see if they are all still needed/ | 27 // TODO(devlin): Comb through these and see if they are all still needed/ |
24 // appropriate. | 28 // appropriate. |
25 #if defined(OS_WIN) | 29 #if defined(OS_WIN) |
26 const float kTextSize = 10; | 30 const float kTextSize = 10; |
27 // The padding between the top of the badge and the top of the text. | 31 // The padding between the top of the badge and the top of the text. |
28 const int kTopTextPadding = -1; | 32 const int kTopTextPadding = -1; |
29 #elif defined(OS_MACOSX) | 33 #elif defined(OS_MACOSX) |
30 const float kTextSize = 9.0; | 34 const float kTextSize = 9.0; |
31 const int kTopTextPadding = 0; | 35 const int kTopTextPadding = 0; |
32 #elif defined(OS_CHROMEOS) | 36 #elif defined(OS_CHROMEOS) |
33 const float kTextSize = 8.0; | 37 const float kTextSize = 8.0; |
34 const int kTopTextPadding = 1; | 38 const int kTopTextPadding = 1; |
35 #elif defined(OS_POSIX) | 39 #elif defined(OS_POSIX) |
36 const float kTextSize = 9.0; | 40 const float kTextSize = 9.0; |
37 const int kTopTextPadding = 0; | 41 const int kTopTextPadding = 0; |
38 #endif | 42 #endif |
39 | 43 |
40 const int kPadding = 2; | 44 const int kPadding = 2; |
41 const int kBadgeHeight = 11; | 45 const int kBadgeHeight = 11; |
42 const int kMaxTextWidth = 23; | 46 const int kMaxTextWidth = 23; |
43 | 47 |
44 // The minimum width for center-aligning the badge. | 48 // The minimum width for center-aligning the badge. |
45 const int kCenterAlignThreshold = 20; | 49 const int kCenterAlignThreshold = 20; |
46 | 50 |
47 } // namespace | 51 // Helper routine that returns a singleton SkPaint object configured for |
48 | 52 // rendering badge overlay text (correct font, typeface, etc). |
49 namespace badge_util { | |
50 | |
51 SkPaint* GetBadgeTextPaintSingleton() { | 53 SkPaint* GetBadgeTextPaintSingleton() { |
52 #if defined(OS_MACOSX) | 54 #if defined(OS_MACOSX) |
53 const char kPreferredTypeface[] = "Helvetica Bold"; | 55 const char kPreferredTypeface[] = "Helvetica Bold"; |
54 #else | 56 #else |
55 const char kPreferredTypeface[] = "Arial"; | 57 const char kPreferredTypeface[] = "Arial"; |
56 #endif | 58 #endif |
57 | 59 |
58 static SkPaint* text_paint = NULL; | 60 static SkPaint* text_paint = NULL; |
59 if (!text_paint) { | 61 if (!text_paint) { |
60 text_paint = new SkPaint; | 62 text_paint = new SkPaint; |
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78 base_font.GetFontName().c_str(), SkTypeface::kNormal)); | 80 base_font.GetFontName().c_str(), SkTypeface::kNormal)); |
79 DCHECK(typeface); | 81 DCHECK(typeface); |
80 } | 82 } |
81 | 83 |
82 text_paint->setTypeface(typeface.get()); | 84 text_paint->setTypeface(typeface.get()); |
83 // |text_paint| adds its own ref. Release the ref from CreateFontName. | 85 // |text_paint| adds its own ref. Release the ref from CreateFontName. |
84 } | 86 } |
85 return text_paint; | 87 return text_paint; |
86 } | 88 } |
87 | 89 |
88 void PaintBadge(gfx::Canvas* canvas, | 90 } // namespace |
89 const gfx::Rect& bounds, | 91 |
90 const std::string& text, | 92 IconWithBadgeImageSource::Badge::Badge(const std::string& text, |
91 const SkColor& text_color_in, | 93 SkColor text_color, |
92 const SkColor& background_color_in, | 94 SkColor background_color) |
93 int icon_width) { | 95 : text(text), text_color(text_color), background_color(background_color) {} |
94 if (text.empty()) | 96 |
| 97 IconWithBadgeImageSource::Badge::~Badge() {} |
| 98 |
| 99 IconWithBadgeImageSource::IconWithBadgeImageSource(const gfx::Size& size) |
| 100 : gfx::CanvasImageSource(size, false), |
| 101 grayscale_(false), |
| 102 paint_decoration_(false) {} |
| 103 |
| 104 IconWithBadgeImageSource::~IconWithBadgeImageSource() {} |
| 105 |
| 106 void IconWithBadgeImageSource::SetIcon(const gfx::Image& icon) { |
| 107 icon_ = icon; |
| 108 } |
| 109 |
| 110 void IconWithBadgeImageSource::SetBadge(scoped_ptr<Badge> badge) { |
| 111 badge_ = badge.Pass(); |
| 112 } |
| 113 |
| 114 void IconWithBadgeImageSource::Draw(gfx::Canvas* canvas) { |
| 115 if (icon_.IsEmpty()) |
95 return; | 116 return; |
96 | 117 |
97 SkColor text_color = text_color_in; | 118 int x_offset = std::floor((size().width() - icon_.Width()) / 2.0); |
98 if (SkColorGetA(text_color_in) == 0x00) | 119 int y_offset = std::floor((size().height() - icon_.Height()) / 2.0); |
99 text_color = SK_ColorWHITE; | 120 gfx::ImageSkia skia = icon_.AsImageSkia(); |
| 121 if (grayscale_) |
| 122 skia = gfx::ImageSkiaOperations::CreateHSLShiftedImage(skia, {-1, 0, 0.6}); |
| 123 canvas->DrawImageInt(skia, x_offset, y_offset); |
100 | 124 |
101 SkColor background_color = background_color_in; | 125 // Draw a badge on the provided browser action icon's canvas. |
102 if (SkColorGetA(background_color_in) == 0x00) | 126 PaintBadge(canvas); |
103 background_color = SkColorSetARGB(255, 218, 0, 24); | 127 |
| 128 if (paint_decoration_) |
| 129 PaintDecoration(canvas); |
| 130 } |
| 131 |
| 132 // Paints badge with specified parameters to |canvas|. |
| 133 void IconWithBadgeImageSource::PaintBadge(gfx::Canvas* canvas) { |
| 134 if (!badge_ || badge_->text.empty()) |
| 135 return; |
| 136 |
| 137 SkColor text_color = SkColorGetA(badge_->text_color) == SK_AlphaTRANSPARENT |
| 138 ? SK_ColorWHITE |
| 139 : badge_->text_color; |
| 140 |
| 141 SkColor background_color = ui::MaterialDesignController::IsModeMaterial() |
| 142 ? gfx::kGoogleBlue500 |
| 143 : SkColorSetARGB(255, 218, 0, 24); |
| 144 if (SkColorGetA(badge_->background_color) != SK_AlphaTRANSPARENT) |
| 145 background_color = badge_->background_color; |
104 | 146 |
105 canvas->Save(); | 147 canvas->Save(); |
106 | 148 |
107 SkPaint* text_paint = badge_util::GetBadgeTextPaintSingleton(); | 149 SkPaint* text_paint = nullptr; |
108 text_paint->setColor(text_color); | 150 int text_width = 0; |
109 float scale = canvas->image_scale(); | 151 ResourceBundle* rb = &ResourceBundle::GetSharedInstance(); |
| 152 gfx::FontList base_font = rb->GetFontList(ResourceBundle::BaseFont) |
| 153 .DeriveWithHeightUpperBound(kBadgeHeight); |
| 154 base::string16 utf16_text = base::UTF8ToUTF16(badge_->text); |
| 155 if (ui::MaterialDesignController::IsModeMaterial()) { |
| 156 text_width = |
| 157 std::min(kMaxTextWidth, canvas->GetStringWidth(utf16_text, base_font)); |
| 158 } else { |
| 159 text_paint = GetBadgeTextPaintSingleton(); |
| 160 text_paint->setColor(text_color); |
| 161 float scale = canvas->image_scale(); |
110 | 162 |
111 // Calculate text width. Font width may not be linear with respect to the | 163 // Calculate text width. Font width may not be linear with respect to the |
112 // scale factor (e.g. when hinting is applied), so we need to use the font | 164 // scale factor (e.g. when hinting is applied), so we need to use the font |
113 // size that canvas actually uses when drawing a text. | 165 // size that canvas actually uses when drawing a text. |
114 text_paint->setTextSize(SkFloatToScalar(kTextSize) * scale); | 166 text_paint->setTextSize(SkFloatToScalar(kTextSize) * scale); |
115 SkScalar sk_text_width_in_pixel = | 167 SkScalar sk_text_width_in_pixel = |
116 text_paint->measureText(text.c_str(), text.size()); | 168 text_paint->measureText(badge_->text.c_str(), badge_->text.size()); |
117 text_paint->setTextSize(SkFloatToScalar(kTextSize)); | 169 text_paint->setTextSize(SkFloatToScalar(kTextSize)); |
118 | 170 |
119 // We clamp the width to a max size. SkPaint::measureText returns the width in | 171 // We clamp the width to a max size. SkPaint::measureText returns the width |
120 // pixel (as a result of scale multiplier), so convert sk_text_width_in_pixel | 172 // in pixel (as a result of scale multiplier), so convert |
121 // back to DIP (density independent pixel) first. | 173 // sk_text_width_in_pixel back to DIP (density independent pixel) first. |
122 int text_width = | 174 text_width = std::min( |
123 std::min(kMaxTextWidth, | 175 kMaxTextWidth, static_cast<int>(std::ceil( |
124 static_cast<int>( | 176 SkScalarToFloat(sk_text_width_in_pixel) / scale))); |
125 std::ceil(SkScalarToFloat(sk_text_width_in_pixel) / scale))); | 177 } |
126 | 178 |
127 // Calculate badge size. It is clamped to a min width just because it looks | 179 // Calculate badge size. It is clamped to a min width just because it looks |
128 // silly if it is too skinny. | 180 // silly if it is too skinny. |
129 int badge_width = text_width + kPadding * 2; | 181 int badge_width = text_width + kPadding * 2; |
130 // Force the pixel width of badge to be either odd (if the icon width is odd) | 182 // Force the pixel width of badge to be either odd (if the icon width is odd) |
131 // or even otherwise. If there is a mismatch you get http://crbug.com/26400. | 183 // or even otherwise. If there is a mismatch you get http://crbug.com/26400. |
132 if (icon_width != 0 && (badge_width % 2 != icon_width % 2)) | 184 if (size().width() != 0 && (badge_width % 2 != size().width() % 2)) |
133 badge_width += 1; | 185 badge_width += 1; |
134 badge_width = std::max(kBadgeHeight, badge_width); | 186 badge_width = std::max(kBadgeHeight, badge_width); |
135 | 187 |
136 // Paint the badge background color in the right location. It is usually | 188 // Calculate the badge background rect. It is usually right-aligned, but it |
137 // right-aligned, but it can also be center-aligned if it is large. | 189 // can also be center-aligned if it is large. |
138 int rect_height = kBadgeHeight; | 190 gfx::Rect rect(badge_width >= kCenterAlignThreshold |
139 int rect_y = bounds.bottom() - kBadgeHeight; | 191 ? (size().width() - badge_width) / 2 |
140 int rect_width = badge_width; | 192 : size().width() - badge_width, |
141 int rect_x = (badge_width >= kCenterAlignThreshold) ? | 193 size().height() - kBadgeHeight, badge_width, kBadgeHeight); |
142 bounds.x() + (bounds.width() - badge_width) / 2 : | |
143 bounds.right() - badge_width; | |
144 gfx::Rect rect(rect_x, rect_y, rect_width, rect_height); | |
145 | |
146 SkPaint rect_paint; | 194 SkPaint rect_paint; |
147 rect_paint.setStyle(SkPaint::kFill_Style); | 195 rect_paint.setStyle(SkPaint::kFill_Style); |
148 rect_paint.setAntiAlias(true); | 196 rect_paint.setAntiAlias(true); |
149 rect_paint.setColor(background_color); | 197 rect_paint.setColor(background_color); |
150 canvas->DrawRoundRect(rect, 2, rect_paint); | |
151 | 198 |
152 // Overlay the gradient. It is stretchy, so we do this in three parts. | 199 if (ui::MaterialDesignController::IsModeMaterial()) { |
153 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); | 200 // Clear part of the background icon. |
154 gfx::ImageSkia* gradient_left = rb.GetImageSkiaNamed( | 201 gfx::Rect cutout_rect(rect); |
155 IDR_BROWSER_ACTION_BADGE_LEFT); | 202 cutout_rect.Inset(-1, -1); |
156 gfx::ImageSkia* gradient_right = rb.GetImageSkiaNamed( | 203 SkPaint cutout_paint = rect_paint; |
157 IDR_BROWSER_ACTION_BADGE_RIGHT); | 204 cutout_paint.setXfermodeMode(SkXfermode::kClear_Mode); |
158 gfx::ImageSkia* gradient_center = rb.GetImageSkiaNamed( | 205 canvas->DrawRoundRect(cutout_rect, 2, cutout_paint); |
159 IDR_BROWSER_ACTION_BADGE_CENTER); | |
160 | 206 |
161 canvas->DrawImageInt(*gradient_left, rect.x(), rect.y()); | 207 // Paint the backdrop. |
162 canvas->TileImageInt(*gradient_center, | 208 canvas->DrawRoundRect(rect, 1, rect_paint); |
163 rect.x() + gradient_left->width(), | |
164 rect.y(), | |
165 rect.width() - gradient_left->width() - gradient_right->width(), | |
166 rect.height()); | |
167 canvas->DrawImageInt(*gradient_right, | |
168 rect.right() - gradient_right->width(), rect.y()); | |
169 | 209 |
170 // Finally, draw the text centered within the badge. We set a clip in case the | 210 // Paint the text. |
171 // text was too large. | 211 rect.Inset(std::max(kPadding, (rect.width() - text_width) / 2), |
172 rect.Inset(kPadding, 0); | 212 kBadgeHeight - base_font.GetHeight(), kPadding, 0); |
173 canvas->ClipRect(rect); | 213 canvas->DrawStringRect(utf16_text, base_font, text_color, rect); |
174 canvas->sk_canvas()->drawText( | 214 } else { |
175 text.c_str(), text.size(), | 215 // Paint the backdrop. |
176 SkFloatToScalar(rect.x() + | 216 canvas->DrawRoundRect(rect, 2, rect_paint); |
177 static_cast<float>(rect.width() - text_width) / 2), | 217 |
178 SkFloatToScalar(rect.y() + kTextSize + kTopTextPadding), | 218 // Overlay the gradient. It is stretchy, so we do this in three parts. |
179 *text_paint); | 219 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); |
| 220 gfx::ImageSkia* gradient_left = |
| 221 rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_LEFT); |
| 222 gfx::ImageSkia* gradient_right = |
| 223 rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_RIGHT); |
| 224 gfx::ImageSkia* gradient_center = |
| 225 rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_CENTER); |
| 226 |
| 227 canvas->DrawImageInt(*gradient_left, rect.x(), rect.y()); |
| 228 canvas->TileImageInt( |
| 229 *gradient_center, rect.x() + gradient_left->width(), rect.y(), |
| 230 rect.width() - gradient_left->width() - gradient_right->width(), |
| 231 rect.height()); |
| 232 canvas->DrawImageInt(*gradient_right, |
| 233 rect.right() - gradient_right->width(), rect.y()); |
| 234 |
| 235 // Finally, draw the text centered within the badge. We set a clip in case |
| 236 // the text was too large. |
| 237 rect.Inset(kPadding, 0); |
| 238 canvas->ClipRect(rect); |
| 239 canvas->sk_canvas()->drawText( |
| 240 badge_->text.c_str(), badge_->text.size(), |
| 241 SkFloatToScalar(rect.x() + |
| 242 static_cast<float>(rect.width() - text_width) / 2), |
| 243 SkFloatToScalar(rect.y() + kTextSize + kTopTextPadding), *text_paint); |
| 244 } |
180 canvas->Restore(); | 245 canvas->Restore(); |
181 } | 246 } |
182 | 247 |
183 } // namespace badge_util | 248 void IconWithBadgeImageSource::PaintDecoration(gfx::Canvas* canvas) { |
| 249 static const SkColor decoration_color = SkColorSetARGB(255, 70, 142, 226); |
| 250 |
| 251 int major_radius = std::ceil(size().width() / 5.0); |
| 252 int minor_radius = std::ceil(major_radius / 2.0); |
| 253 gfx::Point center_point(major_radius + 1, size().height() - (major_radius)-1); |
| 254 SkPaint paint; |
| 255 paint.setAntiAlias(true); |
| 256 paint.setStyle(SkPaint::kFill_Style); |
| 257 paint.setColor(SK_ColorTRANSPARENT); |
| 258 paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
| 259 canvas->DrawCircle(center_point, major_radius, paint); |
| 260 paint.setColor(decoration_color); |
| 261 canvas->DrawCircle(center_point, minor_radius, paint); |
| 262 } |
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