DescriptionClean up Ganesh path render a little bit
I'm not sure if this is an improvement but this is an attempt to start moving the handling of pathEffects up the call stack (ideally to SkGpuDevice).
Note that the duplicate path sniffing in GrDrawContext::drawPath is still useful since it can be invoked if a path has to be explicitly drawn for a mask filter.
Committed: https://skia.googlesource.com/skia/+/0e7029eaef917d314475dcc9df9df174af88de52
Patch Set 1 #Patch Set 2 : Update #Patch Set 3 : Ooops #
Messages
Total messages: 15 (8 generated)
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