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Side by Side Diff: ui/aura/window_unittest.cc

Issue 147203004: aura: Remove event-dispatch methods from WindowTreeHostDelegate interface. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: win Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/window.h" 5 #include "ui/aura/window.h"
6 6
7 #include <string> 7 #include <string>
8 #include <utility> 8 #include <utility>
9 #include <vector> 9 #include <vector>
10 10
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823 EventGenerator generator(root_window(), gfx::Point(50, 50)); 823 EventGenerator generator(root_window(), gfx::Point(50, 50));
824 generator.PressLeftButton(); 824 generator.PressLeftButton();
825 EXPECT_EQ(1, delegate.mouse_event_count()); 825 EXPECT_EQ(1, delegate.mouse_event_count());
826 generator.ReleaseLeftButton(); 826 generator.ReleaseLeftButton();
827 827
828 EXPECT_EQ(2, delegate.mouse_event_count()); 828 EXPECT_EQ(2, delegate.mouse_event_count());
829 delegate.ResetCounts(); 829 delegate.ResetCounts();
830 830
831 ui::TouchEvent touchev( 831 ui::TouchEvent touchev(
832 ui::ET_TOUCH_PRESSED, gfx::Point(50, 50), 0, getTime()); 832 ui::ET_TOUCH_PRESSED, gfx::Point(50, 50), 0, getTime());
833 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&touchev); 833 DispatchEventUsingWindowDispatcher(&touchev);
834 EXPECT_EQ(1, delegate.touch_event_count()); 834 EXPECT_EQ(1, delegate.touch_event_count());
835 delegate.ResetCounts(); 835 delegate.ResetCounts();
836 836
837 window->ReleaseCapture(); 837 window->ReleaseCapture();
838 EXPECT_FALSE(window->HasCapture()); 838 EXPECT_FALSE(window->HasCapture());
839 EXPECT_EQ(1, delegate.capture_lost_count()); 839 EXPECT_EQ(1, delegate.capture_lost_count());
840 EXPECT_EQ(1, delegate.capture_changed_event_count()); 840 EXPECT_EQ(1, delegate.capture_changed_event_count());
841 EXPECT_EQ(1, delegate.mouse_event_count()); 841 EXPECT_EQ(1, delegate.mouse_event_count());
842 EXPECT_EQ(0, delegate.touch_event_count()); 842 EXPECT_EQ(0, delegate.touch_event_count());
843 843
844 generator.PressLeftButton(); 844 generator.PressLeftButton();
845 EXPECT_EQ(1, delegate.mouse_event_count()); 845 EXPECT_EQ(1, delegate.mouse_event_count());
846 846
847 ui::TouchEvent touchev2( 847 ui::TouchEvent touchev2(
848 ui::ET_TOUCH_PRESSED, gfx::Point(250, 250), 1, getTime()); 848 ui::ET_TOUCH_PRESSED, gfx::Point(250, 250), 1, getTime());
849 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&touchev2); 849 DispatchEventUsingWindowDispatcher(&touchev2);
850 EXPECT_EQ(0, delegate.touch_event_count()); 850 EXPECT_EQ(0, delegate.touch_event_count());
851 851
852 // Removing the capture window from parent should reset the capture window 852 // Removing the capture window from parent should reset the capture window
853 // in the root window. 853 // in the root window.
854 window->SetCapture(); 854 window->SetCapture();
855 EXPECT_EQ(window.get(), aura::client::GetCaptureWindow(root_window())); 855 EXPECT_EQ(window.get(), aura::client::GetCaptureWindow(root_window()));
856 window->parent()->RemoveChild(window.get()); 856 window->parent()->RemoveChild(window.get());
857 EXPECT_FALSE(window->HasCapture()); 857 EXPECT_FALSE(window->HasCapture());
858 EXPECT_EQ(NULL, aura::client::GetCaptureWindow(root_window())); 858 EXPECT_EQ(NULL, aura::client::GetCaptureWindow(root_window()));
859 } 859 }
860 860
861 TEST_F(WindowTest, TouchCaptureCancelsOtherTouches) { 861 TEST_F(WindowTest, TouchCaptureCancelsOtherTouches) {
862 CaptureWindowDelegateImpl delegate1; 862 CaptureWindowDelegateImpl delegate1;
863 scoped_ptr<Window> w1(CreateTestWindowWithDelegate( 863 scoped_ptr<Window> w1(CreateTestWindowWithDelegate(
864 &delegate1, 0, gfx::Rect(0, 0, 50, 50), root_window())); 864 &delegate1, 0, gfx::Rect(0, 0, 50, 50), root_window()));
865 CaptureWindowDelegateImpl delegate2; 865 CaptureWindowDelegateImpl delegate2;
866 scoped_ptr<Window> w2(CreateTestWindowWithDelegate( 866 scoped_ptr<Window> w2(CreateTestWindowWithDelegate(
867 &delegate2, 0, gfx::Rect(50, 50, 50, 50), root_window())); 867 &delegate2, 0, gfx::Rect(50, 50, 50, 50), root_window()));
868 868
869 // Press on w1. 869 // Press on w1.
870 ui::TouchEvent press( 870 ui::TouchEvent press(
871 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime()); 871 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
872 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&press); 872 DispatchEventUsingWindowDispatcher(&press);
873 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN. 873 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
874 EXPECT_EQ(2, delegate1.gesture_event_count()); 874 EXPECT_EQ(2, delegate1.gesture_event_count());
875 delegate1.ResetCounts(); 875 delegate1.ResetCounts();
876 876
877 // Capturing to w2 should cause the touch to be canceled. 877 // Capturing to w2 should cause the touch to be canceled.
878 w2->SetCapture(); 878 w2->SetCapture();
879 EXPECT_EQ(1, delegate1.touch_event_count()); 879 EXPECT_EQ(1, delegate1.touch_event_count());
880 EXPECT_EQ(0, delegate2.touch_event_count()); 880 EXPECT_EQ(0, delegate2.touch_event_count());
881 delegate1.ResetCounts(); 881 delegate1.ResetCounts();
882 delegate2.ResetCounts(); 882 delegate2.ResetCounts();
883 883
884 // Events now go to w2. 884 // Events now go to w2.
885 ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, getTime()); 885 ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, getTime());
886 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&move); 886 DispatchEventUsingWindowDispatcher(&move);
887 EXPECT_EQ(0, delegate1.gesture_event_count()); 887 EXPECT_EQ(0, delegate1.gesture_event_count());
888 EXPECT_EQ(0, delegate1.touch_event_count()); 888 EXPECT_EQ(0, delegate1.touch_event_count());
889 EXPECT_EQ(0, delegate2.gesture_event_count()); 889 EXPECT_EQ(0, delegate2.gesture_event_count());
890 EXPECT_EQ(1, delegate2.touch_event_count()); 890 EXPECT_EQ(1, delegate2.touch_event_count());
891 891
892 ui::TouchEvent release( 892 ui::TouchEvent release(
893 ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, getTime()); 893 ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, getTime());
894 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&release); 894 DispatchEventUsingWindowDispatcher(&release);
895 EXPECT_EQ(0, delegate1.gesture_event_count()); 895 EXPECT_EQ(0, delegate1.gesture_event_count());
896 EXPECT_EQ(0, delegate2.gesture_event_count()); 896 EXPECT_EQ(0, delegate2.gesture_event_count());
897 897
898 // A new press is captured by w2. 898 // A new press is captured by w2.
899 ui::TouchEvent press2( 899 ui::TouchEvent press2(
900 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime()); 900 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
901 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&press2); 901 DispatchEventUsingWindowDispatcher(&press2);
902 EXPECT_EQ(0, delegate1.gesture_event_count()); 902 EXPECT_EQ(0, delegate1.gesture_event_count());
903 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN. 903 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
904 EXPECT_EQ(2, delegate2.gesture_event_count()); 904 EXPECT_EQ(2, delegate2.gesture_event_count());
905 delegate1.ResetCounts(); 905 delegate1.ResetCounts();
906 delegate2.ResetCounts(); 906 delegate2.ResetCounts();
907 907
908 // And releasing capture changes nothing. 908 // And releasing capture changes nothing.
909 w2->ReleaseCapture(); 909 w2->ReleaseCapture();
910 EXPECT_EQ(0, delegate1.gesture_event_count()); 910 EXPECT_EQ(0, delegate1.gesture_event_count());
911 EXPECT_EQ(0, delegate1.touch_event_count()); 911 EXPECT_EQ(0, delegate1.touch_event_count());
912 EXPECT_EQ(0, delegate2.gesture_event_count()); 912 EXPECT_EQ(0, delegate2.gesture_event_count());
913 EXPECT_EQ(0, delegate2.touch_event_count()); 913 EXPECT_EQ(0, delegate2.touch_event_count());
914 } 914 }
915 915
916 TEST_F(WindowTest, TouchCaptureDoesntCancelCapturedTouches) { 916 TEST_F(WindowTest, TouchCaptureDoesntCancelCapturedTouches) {
917 CaptureWindowDelegateImpl delegate; 917 CaptureWindowDelegateImpl delegate;
918 scoped_ptr<Window> window(CreateTestWindowWithDelegate( 918 scoped_ptr<Window> window(CreateTestWindowWithDelegate(
919 &delegate, 0, gfx::Rect(0, 0, 50, 50), root_window())); 919 &delegate, 0, gfx::Rect(0, 0, 50, 50), root_window()));
920 920
921 ui::TouchEvent press( 921 ui::TouchEvent press(
922 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime()); 922 ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
923 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&press); 923 DispatchEventUsingWindowDispatcher(&press);
924 924
925 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN. 925 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
926 EXPECT_EQ(2, delegate.gesture_event_count()); 926 EXPECT_EQ(2, delegate.gesture_event_count());
927 EXPECT_EQ(1, delegate.touch_event_count()); 927 EXPECT_EQ(1, delegate.touch_event_count());
928 delegate.ResetCounts(); 928 delegate.ResetCounts();
929 929
930 window->SetCapture(); 930 window->SetCapture();
931 EXPECT_EQ(0, delegate.gesture_event_count()); 931 EXPECT_EQ(0, delegate.gesture_event_count());
932 EXPECT_EQ(0, delegate.touch_event_count()); 932 EXPECT_EQ(0, delegate.touch_event_count());
933 delegate.ResetCounts(); 933 delegate.ResetCounts();
934 934
935 // On move We will get TOUCH_MOVED, GESTURE_TAP_CANCEL, 935 // On move We will get TOUCH_MOVED, GESTURE_TAP_CANCEL,
936 // GESTURE_SCROLL_START and GESTURE_SCROLL_UPDATE. 936 // GESTURE_SCROLL_START and GESTURE_SCROLL_UPDATE.
937 ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, getTime()); 937 ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, getTime());
938 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&move); 938 DispatchEventUsingWindowDispatcher(&move);
939 EXPECT_EQ(1, delegate.touch_event_count()); 939 EXPECT_EQ(1, delegate.touch_event_count());
940 EXPECT_EQ(3, delegate.gesture_event_count()); 940 EXPECT_EQ(3, delegate.gesture_event_count());
941 delegate.ResetCounts(); 941 delegate.ResetCounts();
942 942
943 // Release capture shouldn't change anything. 943 // Release capture shouldn't change anything.
944 window->ReleaseCapture(); 944 window->ReleaseCapture();
945 EXPECT_EQ(0, delegate.touch_event_count()); 945 EXPECT_EQ(0, delegate.touch_event_count());
946 EXPECT_EQ(0, delegate.gesture_event_count()); 946 EXPECT_EQ(0, delegate.gesture_event_count());
947 delegate.ResetCounts(); 947 delegate.ResetCounts();
948 948
949 // On move we still get TOUCH_MOVED and GESTURE_SCROLL_UPDATE. 949 // On move we still get TOUCH_MOVED and GESTURE_SCROLL_UPDATE.
950 ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(10, 30), 0, getTime()); 950 ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(10, 30), 0, getTime());
951 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&move2); 951 DispatchEventUsingWindowDispatcher(&move2);
952 EXPECT_EQ(1, delegate.touch_event_count()); 952 EXPECT_EQ(1, delegate.touch_event_count());
953 EXPECT_EQ(1, delegate.gesture_event_count()); 953 EXPECT_EQ(1, delegate.gesture_event_count());
954 delegate.ResetCounts(); 954 delegate.ResetCounts();
955 955
956 // And on release we get TOUCH_RELEASED, GESTURE_SCROLL_END, GESTURE_END 956 // And on release we get TOUCH_RELEASED, GESTURE_SCROLL_END, GESTURE_END
957 ui::TouchEvent release( 957 ui::TouchEvent release(
958 ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, getTime()); 958 ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, getTime());
959 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&release); 959 DispatchEventUsingWindowDispatcher(&release);
960 EXPECT_EQ(1, delegate.touch_event_count()); 960 EXPECT_EQ(1, delegate.touch_event_count());
961 EXPECT_EQ(2, delegate.gesture_event_count()); 961 EXPECT_EQ(2, delegate.gesture_event_count());
962 } 962 }
963 963
964 964
965 // Assertions around SetCapture() and touch/gestures. 965 // Assertions around SetCapture() and touch/gestures.
966 TEST_F(WindowTest, TransferCaptureTouchEvents) { 966 TEST_F(WindowTest, TransferCaptureTouchEvents) {
967 // Touch on |w1|. 967 // Touch on |w1|.
968 CaptureWindowDelegateImpl d1; 968 CaptureWindowDelegateImpl d1;
969 scoped_ptr<Window> w1(CreateTestWindowWithDelegate( 969 scoped_ptr<Window> w1(CreateTestWindowWithDelegate(
970 &d1, 0, gfx::Rect(0, 0, 20, 20), root_window())); 970 &d1, 0, gfx::Rect(0, 0, 20, 20), root_window()));
971 ui::TouchEvent p1(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime()); 971 ui::TouchEvent p1(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
972 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&p1); 972 DispatchEventUsingWindowDispatcher(&p1);
973 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN. 973 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
974 EXPECT_EQ(1, d1.touch_event_count()); 974 EXPECT_EQ(1, d1.touch_event_count());
975 EXPECT_EQ(2, d1.gesture_event_count()); 975 EXPECT_EQ(2, d1.gesture_event_count());
976 d1.ResetCounts(); 976 d1.ResetCounts();
977 977
978 // Touch on |w2| with a different id. 978 // Touch on |w2| with a different id.
979 CaptureWindowDelegateImpl d2; 979 CaptureWindowDelegateImpl d2;
980 scoped_ptr<Window> w2(CreateTestWindowWithDelegate( 980 scoped_ptr<Window> w2(CreateTestWindowWithDelegate(
981 &d2, 0, gfx::Rect(40, 0, 40, 20), root_window())); 981 &d2, 0, gfx::Rect(40, 0, 40, 20), root_window()));
982 ui::TouchEvent p2(ui::ET_TOUCH_PRESSED, gfx::Point(41, 10), 1, getTime()); 982 ui::TouchEvent p2(ui::ET_TOUCH_PRESSED, gfx::Point(41, 10), 1, getTime());
983 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&p2); 983 DispatchEventUsingWindowDispatcher(&p2);
984 EXPECT_EQ(0, d1.touch_event_count()); 984 EXPECT_EQ(0, d1.touch_event_count());
985 EXPECT_EQ(0, d1.gesture_event_count()); 985 EXPECT_EQ(0, d1.gesture_event_count());
986 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN for new target window. 986 // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN for new target window.
987 EXPECT_EQ(1, d2.touch_event_count()); 987 EXPECT_EQ(1, d2.touch_event_count());
988 EXPECT_EQ(2, d2.gesture_event_count()); 988 EXPECT_EQ(2, d2.gesture_event_count());
989 d1.ResetCounts(); 989 d1.ResetCounts();
990 d2.ResetCounts(); 990 d2.ResetCounts();
991 991
992 // Set capture on |w2|, this should send a cancel (TAP_CANCEL, END) to |w1| 992 // Set capture on |w2|, this should send a cancel (TAP_CANCEL, END) to |w1|
993 // but not |w2|. 993 // but not |w2|.
(...skipping 15 matching lines...) Expand all
1009 EXPECT_EQ(0, d1.touch_event_count()); 1009 EXPECT_EQ(0, d1.touch_event_count());
1010 EXPECT_EQ(0, d1.gesture_event_count()); 1010 EXPECT_EQ(0, d1.gesture_event_count());
1011 EXPECT_EQ(0, d2.touch_event_count()); 1011 EXPECT_EQ(0, d2.touch_event_count());
1012 EXPECT_EQ(0, d2.gesture_event_count()); 1012 EXPECT_EQ(0, d2.gesture_event_count());
1013 EXPECT_EQ(0, d3.touch_event_count()); 1013 EXPECT_EQ(0, d3.touch_event_count());
1014 EXPECT_EQ(0, d3.gesture_event_count()); 1014 EXPECT_EQ(0, d3.gesture_event_count());
1015 1015
1016 // Move touch id originally associated with |w2|. Since capture was transfered 1016 // Move touch id originally associated with |w2|. Since capture was transfered
1017 // from 2 to 3 only |w3| should get the event. 1017 // from 2 to 3 only |w3| should get the event.
1018 ui::TouchEvent m3(ui::ET_TOUCH_MOVED, gfx::Point(110, 105), 1, getTime()); 1018 ui::TouchEvent m3(ui::ET_TOUCH_MOVED, gfx::Point(110, 105), 1, getTime());
1019 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&m3); 1019 DispatchEventUsingWindowDispatcher(&m3);
1020 EXPECT_EQ(0, d1.touch_event_count()); 1020 EXPECT_EQ(0, d1.touch_event_count());
1021 EXPECT_EQ(0, d1.gesture_event_count()); 1021 EXPECT_EQ(0, d1.gesture_event_count());
1022 EXPECT_EQ(0, d2.touch_event_count()); 1022 EXPECT_EQ(0, d2.touch_event_count());
1023 EXPECT_EQ(0, d2.gesture_event_count()); 1023 EXPECT_EQ(0, d2.gesture_event_count());
1024 // |w3| gets a TOUCH_MOVE, TAP_CANCEL and two scroll related events. 1024 // |w3| gets a TOUCH_MOVE, TAP_CANCEL and two scroll related events.
1025 EXPECT_EQ(1, d3.touch_event_count()); 1025 EXPECT_EQ(1, d3.touch_event_count());
1026 EXPECT_EQ(3, d3.gesture_event_count()); 1026 EXPECT_EQ(3, d3.gesture_event_count());
1027 d1.ResetCounts(); 1027 d1.ResetCounts();
1028 d2.ResetCounts(); 1028 d2.ResetCounts();
1029 d3.ResetCounts(); 1029 d3.ResetCounts();
1030 1030
1031 // When we release capture, no touches are canceled. 1031 // When we release capture, no touches are canceled.
1032 w3->ReleaseCapture(); 1032 w3->ReleaseCapture();
1033 EXPECT_EQ(0, d1.touch_event_count()); 1033 EXPECT_EQ(0, d1.touch_event_count());
1034 EXPECT_EQ(0, d1.gesture_event_count()); 1034 EXPECT_EQ(0, d1.gesture_event_count());
1035 EXPECT_EQ(0, d2.touch_event_count()); 1035 EXPECT_EQ(0, d2.touch_event_count());
1036 EXPECT_EQ(0, d2.gesture_event_count()); 1036 EXPECT_EQ(0, d2.gesture_event_count());
1037 EXPECT_EQ(0, d3.touch_event_count()); 1037 EXPECT_EQ(0, d3.touch_event_count());
1038 EXPECT_EQ(0, d3.gesture_event_count()); 1038 EXPECT_EQ(0, d3.gesture_event_count());
1039 1039
1040 // And when we move the touch again, |w3| still gets the events. 1040 // And when we move the touch again, |w3| still gets the events.
1041 ui::TouchEvent m4(ui::ET_TOUCH_MOVED, gfx::Point(120, 105), 1, getTime()); 1041 ui::TouchEvent m4(ui::ET_TOUCH_MOVED, gfx::Point(120, 105), 1, getTime());
1042 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&m4); 1042 DispatchEventUsingWindowDispatcher(&m4);
1043 EXPECT_EQ(0, d1.touch_event_count()); 1043 EXPECT_EQ(0, d1.touch_event_count());
1044 EXPECT_EQ(0, d1.gesture_event_count()); 1044 EXPECT_EQ(0, d1.gesture_event_count());
1045 EXPECT_EQ(0, d2.touch_event_count()); 1045 EXPECT_EQ(0, d2.touch_event_count());
1046 EXPECT_EQ(0, d2.gesture_event_count()); 1046 EXPECT_EQ(0, d2.gesture_event_count());
1047 EXPECT_EQ(1, d3.touch_event_count()); 1047 EXPECT_EQ(1, d3.touch_event_count());
1048 EXPECT_EQ(1, d3.gesture_event_count()); 1048 EXPECT_EQ(1, d3.gesture_event_count());
1049 d1.ResetCounts(); 1049 d1.ResetCounts();
1050 d2.ResetCounts(); 1050 d2.ResetCounts();
1051 d3.ResetCounts(); 1051 d3.ResetCounts();
1052 } 1052 }
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1197 root_window())); 1197 root_window()));
1198 1198
1199 test::EventGenerator generator(root_window()); 1199 test::EventGenerator generator(root_window());
1200 generator.MoveMouseToCenterOf(w1.get()); 1200 generator.MoveMouseToCenterOf(w1.get());
1201 EXPECT_TRUE(d1.entered()); 1201 EXPECT_TRUE(d1.entered());
1202 EXPECT_FALSE(d1.exited()); 1202 EXPECT_FALSE(d1.exited());
1203 d1.ResetExpectations(); 1203 d1.ResetExpectations();
1204 1204
1205 ui::MouseEvent exit_event( 1205 ui::MouseEvent exit_event(
1206 ui::ET_MOUSE_EXITED, gfx::Point(), gfx::Point(), 0, 0); 1206 ui::ET_MOUSE_EXITED, gfx::Point(), gfx::Point(), 0, 0);
1207 dispatcher()->AsWindowTreeHostDelegate()->OnHostMouseEvent(&exit_event); 1207 DispatchEventUsingWindowDispatcher(&exit_event);
1208 EXPECT_FALSE(d1.entered()); 1208 EXPECT_FALSE(d1.entered());
1209 EXPECT_TRUE(d1.exited()); 1209 EXPECT_TRUE(d1.exited());
1210 } 1210 }
1211 1211
1212 // Verifies that the WindowDelegate receives MouseExit and MouseEnter events for 1212 // Verifies that the WindowDelegate receives MouseExit and MouseEnter events for
1213 // mouse transitions from window to window, even if the entered window sets 1213 // mouse transitions from window to window, even if the entered window sets
1214 // and releases capture. 1214 // and releases capture.
1215 TEST_F(WindowTest, MouseEnterExitWithClick) { 1215 TEST_F(WindowTest, MouseEnterExitWithClick) {
1216 MouseEnterExitWindowDelegate d1; 1216 MouseEnterExitWindowDelegate d1;
1217 scoped_ptr<Window> w1( 1217 scoped_ptr<Window> w1(
(...skipping 338 matching lines...) Expand 10 before | Expand all | Expand 10 after
1556 gfx::Rect(0, 0, 20, 20), root_window())); 1556 gfx::Rect(0, 0, 20, 20), root_window()));
1557 1557
1558 // Rotate the root-window clock-wise 90 degrees. 1558 // Rotate the root-window clock-wise 90 degrees.
1559 gfx::Transform transform; 1559 gfx::Transform transform;
1560 transform.Translate(size.height(), 0.0); 1560 transform.Translate(size.height(), 0.0);
1561 transform.Rotate(90.0); 1561 transform.Rotate(90.0);
1562 dispatcher()->host()->SetTransform(transform); 1562 dispatcher()->host()->SetTransform(transform);
1563 1563
1564 ui::TouchEvent press( 1564 ui::TouchEvent press(
1565 ui::ET_TOUCH_PRESSED, gfx::Point(size.height() - 10, 10), 0, getTime()); 1565 ui::ET_TOUCH_PRESSED, gfx::Point(size.height() - 10, 10), 0, getTime());
1566 dispatcher()->AsWindowTreeHostDelegate()->OnHostTouchEvent(&press); 1566 DispatchEventUsingWindowDispatcher(&press);
1567 EXPECT_EQ(gfx::Point(10, 10).ToString(), delegate->position().ToString()); 1567 EXPECT_EQ(gfx::Point(10, 10).ToString(), delegate->position().ToString());
1568 } 1568 }
1569 1569
1570 namespace { 1570 namespace {
1571 DEFINE_WINDOW_PROPERTY_KEY(int, kIntKey, -2); 1571 DEFINE_WINDOW_PROPERTY_KEY(int, kIntKey, -2);
1572 DEFINE_WINDOW_PROPERTY_KEY(const char*, kStringKey, "squeamish"); 1572 DEFINE_WINDOW_PROPERTY_KEY(const char*, kStringKey, "squeamish");
1573 } 1573 }
1574 1574
1575 TEST_F(WindowTest, Property) { 1575 TEST_F(WindowTest, Property) {
1576 scoped_ptr<Window> w(CreateTestWindowWithId(0, root_window())); 1576 scoped_ptr<Window> w(CreateTestWindowWithId(0, root_window()));
(...skipping 1746 matching lines...) Expand 10 before | Expand all | Expand 10 after
3323 BuildRootLayerTreeDescription(*root.layer())) 3323 BuildRootLayerTreeDescription(*root.layer()))
3324 << "layer tree doesn't match at " << i; 3324 << "layer tree doesn't match at " << i;
3325 EXPECT_EQ(data[i].expected_description, 3325 EXPECT_EQ(data[i].expected_description,
3326 BuildRootWindowTreeDescription(root)) 3326 BuildRootWindowTreeDescription(root))
3327 << "window tree doesn't match at " << i; 3327 << "window tree doesn't match at " << i;
3328 } 3328 }
3329 } 3329 }
3330 3330
3331 } // namespace test 3331 } // namespace test
3332 } // namespace aura 3332 } // namespace aura
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