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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
7 | 7 |
8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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476 } | 476 } |
477 Node* BitcastFloat64ToInt64(Node* a) { | 477 Node* BitcastFloat64ToInt64(Node* a) { |
478 return AddNode(machine()->BitcastFloat64ToInt64(), a); | 478 return AddNode(machine()->BitcastFloat64ToInt64(), a); |
479 } | 479 } |
480 Node* BitcastInt32ToFloat32(Node* a) { | 480 Node* BitcastInt32ToFloat32(Node* a) { |
481 return AddNode(machine()->BitcastInt32ToFloat32(), a); | 481 return AddNode(machine()->BitcastInt32ToFloat32(), a); |
482 } | 482 } |
483 Node* BitcastInt64ToFloat64(Node* a) { | 483 Node* BitcastInt64ToFloat64(Node* a) { |
484 return AddNode(machine()->BitcastInt64ToFloat64(), a); | 484 return AddNode(machine()->BitcastInt64ToFloat64(), a); |
485 } | 485 } |
| 486 Node* Float32RoundDown(Node* a) { |
| 487 return AddNode(machine()->Float32RoundDown().op(), a); |
| 488 } |
486 Node* Float64RoundDown(Node* a) { | 489 Node* Float64RoundDown(Node* a) { |
487 return AddNode(machine()->Float64RoundDown().op(), a); | 490 return AddNode(machine()->Float64RoundDown().op(), a); |
488 } | 491 } |
489 Node* Float64RoundUp(Node* a) { | 492 Node* Float64RoundUp(Node* a) { |
490 return AddNode(machine()->Float64RoundUp().op(), a); | 493 return AddNode(machine()->Float64RoundUp().op(), a); |
491 } | 494 } |
492 Node* Float64RoundTruncate(Node* a) { | 495 Node* Float64RoundTruncate(Node* a) { |
493 return AddNode(machine()->Float64RoundTruncate().op(), a); | 496 return AddNode(machine()->Float64RoundTruncate().op(), a); |
494 } | 497 } |
495 Node* Float64RoundTiesAway(Node* a) { | 498 Node* Float64RoundTiesAway(Node* a) { |
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629 BasicBlock* current_block_; | 632 BasicBlock* current_block_; |
630 | 633 |
631 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 634 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
632 }; | 635 }; |
633 | 636 |
634 } // namespace compiler | 637 } // namespace compiler |
635 } // namespace internal | 638 } // namespace internal |
636 } // namespace v8 | 639 } // namespace v8 |
637 | 640 |
638 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 641 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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