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Side by Side Diff: src/compiler/machine-operator.h

Issue 1471913006: [turbofan] Implemented the optional Float32RoundDown operator. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Removed a debugging printf. Created 5 years ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_
6 #define V8_COMPILER_MACHINE_OPERATOR_H_ 6 #define V8_COMPILER_MACHINE_OPERATOR_H_
7 7
8 #include "src/base/flags.h" 8 #include "src/base/flags.h"
9 #include "src/compiler/machine-type.h" 9 #include "src/compiler/machine-type.h"
10 10
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109 // Flags that specify which operations are available. This is useful 109 // Flags that specify which operations are available. This is useful
110 // for operations that are unsupported by some back-ends. 110 // for operations that are unsupported by some back-ends.
111 enum Flag { 111 enum Flag {
112 kNoFlags = 0u, 112 kNoFlags = 0u,
113 // Note that Float*Max behaves like `(b < a) ? a : b`, not like Math.max(). 113 // Note that Float*Max behaves like `(b < a) ? a : b`, not like Math.max().
114 // Note that Float*Min behaves like `(a < b) ? a : b`, not like Math.min(). 114 // Note that Float*Min behaves like `(a < b) ? a : b`, not like Math.min().
115 kFloat32Max = 1u << 0, 115 kFloat32Max = 1u << 0,
116 kFloat32Min = 1u << 1, 116 kFloat32Min = 1u << 1,
117 kFloat64Max = 1u << 2, 117 kFloat64Max = 1u << 2,
118 kFloat64Min = 1u << 3, 118 kFloat64Min = 1u << 3,
119 kFloat64RoundDown = 1u << 4, 119 kFloat32RoundDown = 1u << 4,
120 kFloat64RoundUp = 1u << 5, 120 kFloat64RoundDown = 1u << 5,
121 kFloat64RoundTruncate = 1u << 6, 121 kFloat64RoundUp = 1u << 6,
122 kFloat64RoundTiesEven = 1u << 7, 122 kFloat64RoundTruncate = 1u << 7,
123 kFloat64RoundTiesAway = 1u << 8, 123 kFloat64RoundTiesEven = 1u << 8,
124 kInt32DivIsSafe = 1u << 9, 124 kFloat64RoundTiesAway = 1u << 9,
125 kUint32DivIsSafe = 1u << 10, 125 kInt32DivIsSafe = 1u << 10,
126 kWord32ShiftIsSafe = 1u << 11, 126 kUint32DivIsSafe = 1u << 11,
127 kWord32Ctz = 1u << 12, 127 kWord32ShiftIsSafe = 1u << 12,
128 kWord64Ctz = 1u << 13, 128 kWord32Ctz = 1u << 13,
129 kWord32Popcnt = 1u << 14, 129 kWord64Ctz = 1u << 14,
130 kWord64Popcnt = 1u << 15, 130 kWord32Popcnt = 1u << 15,
131 kWord64Popcnt = 1u << 16,
131 kAllOptionalOps = kFloat32Max | kFloat32Min | kFloat64Max | kFloat64Min | 132 kAllOptionalOps = kFloat32Max | kFloat32Min | kFloat64Max | kFloat64Min |
132 kFloat64RoundDown | kFloat64RoundUp | 133 kFloat64RoundDown | kFloat64RoundUp |
133 kFloat64RoundTruncate | kFloat64RoundTiesAway | 134 kFloat64RoundTruncate | kFloat64RoundTiesAway |
134 kFloat64RoundTiesEven | kWord32Ctz | kWord64Ctz | 135 kFloat64RoundTiesEven | kWord32Ctz | kWord64Ctz |
135 kWord32Popcnt | kWord64Popcnt 136 kWord32Popcnt | kWord64Popcnt | kFloat32RoundDown
136 }; 137 };
137 typedef base::Flags<Flag, unsigned> Flags; 138 typedef base::Flags<Flag, unsigned> Flags;
138 139
139 explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr, 140 explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr,
140 Flags supportedOperators = kNoFlags); 141 Flags supportedOperators = kNoFlags);
141 142
142 const Operator* Word32And(); 143 const Operator* Word32And();
143 const Operator* Word32Or(); 144 const Operator* Word32Or();
144 const Operator* Word32Xor(); 145 const Operator* Word32Xor();
145 const Operator* Word32Shl(); 146 const Operator* Word32Shl();
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261 const OptionalOperator Float64Max(); 262 const OptionalOperator Float64Max();
262 const OptionalOperator Float64Min(); 263 const OptionalOperator Float64Min();
263 264
264 // Floating point abs complying to IEEE 754 (single-precision). 265 // Floating point abs complying to IEEE 754 (single-precision).
265 const Operator* Float32Abs(); 266 const Operator* Float32Abs();
266 267
267 // Floating point abs complying to IEEE 754 (double-precision). 268 // Floating point abs complying to IEEE 754 (double-precision).
268 const Operator* Float64Abs(); 269 const Operator* Float64Abs();
269 270
270 // Floating point rounding. 271 // Floating point rounding.
272 const OptionalOperator Float32RoundDown();
271 const OptionalOperator Float64RoundDown(); 273 const OptionalOperator Float64RoundDown();
272 const OptionalOperator Float64RoundUp(); 274 const OptionalOperator Float64RoundUp();
273 const OptionalOperator Float64RoundTruncate(); 275 const OptionalOperator Float64RoundTruncate();
274 const OptionalOperator Float64RoundTiesAway(); 276 const OptionalOperator Float64RoundTiesAway();
275 const OptionalOperator Float64RoundTiesEven(); 277 const OptionalOperator Float64RoundTiesEven();
276 278
277 // Floating point bit representation. 279 // Floating point bit representation.
278 const Operator* Float64ExtractLowWord32(); 280 const Operator* Float64ExtractLowWord32();
279 const Operator* Float64ExtractHighWord32(); 281 const Operator* Float64ExtractHighWord32();
280 const Operator* Float64InsertLowWord32(); 282 const Operator* Float64InsertLowWord32();
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338 }; 340 };
339 341
340 342
341 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) 343 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags)
342 344
343 } // namespace compiler 345 } // namespace compiler
344 } // namespace internal 346 } // namespace internal
345 } // namespace v8 347 } // namespace v8
346 348
347 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ 349 #endif // V8_COMPILER_MACHINE_OPERATOR_H_
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