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Side by Side Diff: net/socket/client_socket.h

Issue 147159: Fix a crash in net::SSLClientSocketWin::OnIOComplete(int) when... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Upload before checkin Created 11 years, 6 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_CLIENT_SOCKET_H_ 5 #ifndef NET_SOCKET_CLIENT_SOCKET_H_
6 #define NET_SOCKET_CLIENT_SOCKET_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_H_
7 7
8 #include "build/build_config.h" 8 #include "build/build_config.h"
9 9
10 #if defined(OS_LINUX) 10 #if defined(OS_LINUX)
11 #include <sys/socket.h> 11 #include <sys/socket.h>
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26 // The socket's Read and Write methods may not be called until Connect 26 // The socket's Read and Write methods may not be called until Connect
27 // succeeds. 27 // succeeds.
28 // 28 //
29 // It is valid to call Connect on an already connected socket, in which case 29 // It is valid to call Connect on an already connected socket, in which case
30 // OK is simply returned. 30 // OK is simply returned.
31 // 31 //
32 // Connect may also be called again after a call to the Disconnect method. 32 // Connect may also be called again after a call to the Disconnect method.
33 // 33 //
34 virtual int Connect(CompletionCallback* callback) = 0; 34 virtual int Connect(CompletionCallback* callback) = 0;
35 35
36 // Called to disconnect a connected socket. Does nothing if the socket is 36 // Called to disconnect a socket. Does nothing if the socket is already
37 // already disconnected. After calling Disconnect it is possible to call 37 // disconnected. After calling Disconnect it is possible to call Connect
38 // Connect again to establish a new connection. 38 // again to establish a new connection.
39 //
40 // If IO (Connect, Read, or Write) is pending when the socket is
41 // disconnected, the pending IO is cancelled, and the completion callback
42 // will not be called.
39 virtual void Disconnect() = 0; 43 virtual void Disconnect() = 0;
40 44
41 // Called to test if the connection is still alive. Returns false if a 45 // Called to test if the connection is still alive. Returns false if a
42 // connection wasn't established or the connection is dead. 46 // connection wasn't established or the connection is dead.
43 virtual bool IsConnected() const = 0; 47 virtual bool IsConnected() const = 0;
44 48
45 // Called to test if the connection is still alive and idle. Returns false 49 // Called to test if the connection is still alive and idle. Returns false
46 // if a connection wasn't established, the connection is dead, or some data 50 // if a connection wasn't established, the connection is dead, or some data
47 // have been received. 51 // have been received.
48 virtual bool IsConnectedAndIdle() const = 0; 52 virtual bool IsConnectedAndIdle() const = 0;
49 53
50 #if defined(OS_LINUX) 54 #if defined(OS_LINUX)
51 // Identical to posix system call getpeername(). 55 // Identical to posix system call getpeername().
52 // Needed by ssl_client_socket_nss. 56 // Needed by ssl_client_socket_nss.
53 virtual int GetPeerName(struct sockaddr *name, socklen_t *namelen); 57 virtual int GetPeerName(struct sockaddr *name, socklen_t *namelen);
54 #endif 58 #endif
55 }; 59 };
56 60
57 } // namespace net 61 } // namespace net
58 62
59 #endif // NET_SOCKET_CLIENT_SOCKET_H_ 63 #endif // NET_SOCKET_CLIENT_SOCKET_H_
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