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Side by Side Diff: src/effects/gradients/SkLinearGradient.cpp

Issue 1471543002: use pinned value during lerp for vertical gradients (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add assert in lerp_color Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLinearGradient.h" 8 #include "SkLinearGradient.h"
9 9
10 static const float kInv255Float = 1.0f / 255; 10 static const float kInv255Float = 1.0f / 255;
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720 * TODOs 720 * TODOs
721 * 721 *
722 * - tilemodes 722 * - tilemodes
723 * - interp before or after premul 723 * - interp before or after premul
724 * - perspective 724 * - perspective
725 * - optimizations 725 * - optimizations
726 * - use fixed (32bit or 16bit) instead of floats? 726 * - use fixed (32bit or 16bit) instead of floats?
727 */ 727 */
728 728
729 static Sk4f lerp_color(float fx, const SkLinearGradient::LinearGradientContext:: Rec* rec) { 729 static Sk4f lerp_color(float fx, const SkLinearGradient::LinearGradientContext:: Rec* rec) {
730 SkASSERT(fx >= rec[0].fPos);
731 SkASSERT(fx <= rec[1].fPos);
732
730 const float p0 = rec[0].fPos; 733 const float p0 = rec[0].fPos;
731 const Sk4f c0 = rec[0].fColor; 734 const Sk4f c0 = rec[0].fColor;
732 const Sk4f c1 = rec[1].fColor; 735 const Sk4f c1 = rec[1].fColor;
733 const Sk4f diffc = c1 - c0; 736 const Sk4f diffc = c1 - c0;
734 const float scale = rec[1].fPosScale; 737 const float scale = rec[1].fPosScale;
735 const float t = (fx - p0) * scale; 738 const float t = (fx - p0) * scale;
736 return c0 + Sk4f(t) * diffc; 739 return c0 + Sk4f(t) * diffc;
737 } 740 }
738 741
739 template <bool apply_alpha> void ramp(SkPMColor dstC[], int n, const Sk4f& c, co nst Sk4f& dc, 742 template <bool apply_alpha> void ramp(SkPMColor dstC[], int n, const Sk4f& c, co nst Sk4f& dc,
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887 dither0 = ditherCell[rowIndex]; 890 dither0 = ditherCell[rowIndex];
888 dither1 = ditherCell[rowIndex + 1]; 891 dither1 = ditherCell[rowIndex + 1];
889 if (x & 1) { 892 if (x & 1) {
890 SkTSwap(dither0, dither1); 893 SkTSwap(dither0, dither1);
891 } 894 }
892 } 895 }
893 const float dither[2] = { dither0, dither1 }; 896 const float dither[2] = { dither0, dither1 };
894 const float invDx = 1 / dx; 897 const float invDx = 1 / dx;
895 898
896 if (SkScalarNearlyZero(dx)) { // gradient is vertical 899 if (SkScalarNearlyZero(dx)) { // gradient is vertical
897 Sk4f c = lerp_color(fx, find_forward(fRecs.begin(), SkTPin(fx, 0.0f, 1.0 f))); 900 const float pinFx = SkTPin(fx, 0.0f, 1.0f);
901 Sk4f c = lerp_color(pinFx, find_forward(fRecs.begin(), pinFx));
898 if (fApplyAlphaAfterInterp) { 902 if (fApplyAlphaAfterInterp) {
899 fill<true>(dstC, count, c + dither0, c + dither1); 903 fill<true>(dstC, count, c + dither0, c + dither1);
900 } else { 904 } else {
901 fill<false>(dstC, count, c + dither0, c + dither1); 905 fill<false>(dstC, count, c + dither0, c + dither1);
902 } 906 }
903 return; 907 return;
904 } 908 }
905 909
906 if (dx > 0) { 910 if (dx > 0) {
907 if (fApplyAlphaAfterInterp) { 911 if (fApplyAlphaAfterInterp) {
908 this->shade4_dx_clamp<true, true>(dstC, count, fx, dx, invDx, dither ); 912 this->shade4_dx_clamp<true, true>(dstC, count, fx, dx, invDx, dither );
909 } else { 913 } else {
910 this->shade4_dx_clamp<false, true>(dstC, count, fx, dx, invDx, dithe r); 914 this->shade4_dx_clamp<false, true>(dstC, count, fx, dx, invDx, dithe r);
911 } 915 }
912 } else { 916 } else {
913 if (fApplyAlphaAfterInterp) { 917 if (fApplyAlphaAfterInterp) {
914 this->shade4_dx_clamp<true, false>(dstC, count, fx, dx, invDx, dithe r); 918 this->shade4_dx_clamp<true, false>(dstC, count, fx, dx, invDx, dithe r);
915 } else { 919 } else {
916 this->shade4_dx_clamp<false, false>(dstC, count, fx, dx, invDx, dith er); 920 this->shade4_dx_clamp<false, false>(dstC, count, fx, dx, invDx, dith er);
917 } 921 }
918 } 922 }
919 } 923 }
920 924
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