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Side by Side Diff: src/core/SkCanvas.cpp

Issue 1471513002: Revert of option to quick-accept clipRect calls (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2008 The Android Open Source Project 2 * Copyright 2008 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapDevice.h" 8 #include "SkBitmapDevice.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkCanvasPriv.h" 10 #include "SkCanvasPriv.h"
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1491 if (this->quickReject(rect)) { 1491 if (this->quickReject(rect)) {
1492 fDeviceCMDirty = true; 1492 fDeviceCMDirty = true;
1493 fCachedLocalClipBoundsDirty = true; 1493 fCachedLocalClipBoundsDirty = true;
1494 1494
1495 fClipStack->clipEmpty(); 1495 fClipStack->clipEmpty();
1496 return fMCRec->fRasterClip.setEmpty(); 1496 return fMCRec->fRasterClip.setEmpty();
1497 } 1497 }
1498 } 1498 }
1499 #endif 1499 #endif
1500 1500
1501 if (!fAllowSoftClip) {
1502 edgeStyle = kHard_ClipEdgeStyle;
1503 }
1504
1505 const bool rectStaysRect = fMCRec->fMatrix.rectStaysRect();
1506 SkRect devR;
1507 if (rectStaysRect) {
1508 fMCRec->fMatrix.mapRect(&devR, rect);
1509 }
1510
1511 // Check if we can quick-accept the clip call (and do nothing)
1512 //
1513 // TODO: investigate if a (conservative) version of this could be done in :: clipRect,
1514 // so that subclasses (like PictureRecording) didn't see unnecessary c lips, which in turn
1515 // might allow lazy save/restores to eliminate entire save/restore blo cks.
1516 //
1517 if (SkRegion::kIntersect_Op == op &&
1518 kHard_ClipEdgeStyle == edgeStyle
1519 && rectStaysRect)
1520 {
1521 if (devR.round().contains(fMCRec->fRasterClip.getBounds())) {
1522 #if 0
1523 SkDebugf("------- ignored clipRect [%g %g %g %g]\n",
1524 rect.left(), rect.top(), rect.right(), rect.bottom());
1525 #endif
1526 return;
1527 }
1528 }
1529
1530 AutoValidateClip avc(this); 1501 AutoValidateClip avc(this);
1531 1502
1532 fDeviceCMDirty = true; 1503 fDeviceCMDirty = true;
1533 fCachedLocalClipBoundsDirty = true; 1504 fCachedLocalClipBoundsDirty = true;
1505 if (!fAllowSoftClip) {
1506 edgeStyle = kHard_ClipEdgeStyle;
1507 }
1534 1508
1535 if (rectStaysRect) { 1509 if (fMCRec->fMatrix.rectStaysRect()) {
1536 const bool isAA = kSoft_ClipEdgeStyle == edgeStyle; 1510 // for these simpler matrices, we can stay a rect even after applying
1537 fClipStack->clipDevRect(devR, op, isAA); 1511 // the matrix. This means we don't have to a) make a path, and b) tell
1538 fMCRec->fRasterClip.op(devR, this->getBaseLayerSize(), op, isAA); 1512 // the region code to scan-convert the path, only to discover that it
1513 // is really just a rect.
1514 SkRect r;
1515
1516 fMCRec->fMatrix.mapRect(&r, rect);
1517 fClipStack->clipDevRect(r, op, kSoft_ClipEdgeStyle == edgeStyle);
1518 fMCRec->fRasterClip.op(r, this->getBaseLayerSize(), op, kSoft_ClipEdgeSt yle == edgeStyle);
1539 } else { 1519 } else {
1540 // since we're rotated or some such thing, we convert the rect to a path 1520 // since we're rotated or some such thing, we convert the rect to a path
1541 // and clip against that, since it can handle any matrix. However, to 1521 // and clip against that, since it can handle any matrix. However, to
1542 // avoid recursion in the case where we are subclassed (e.g. Pictures) 1522 // avoid recursion in the case where we are subclassed (e.g. Pictures)
1543 // we explicitly call "our" version of clipPath. 1523 // we explicitly call "our" version of clipPath.
1544 SkPath path; 1524 SkPath path;
1545 1525
1546 path.addRect(rect); 1526 path.addRect(rect);
1547 this->SkCanvas::onClipPath(path, op, edgeStyle); 1527 this->SkCanvas::onClipPath(path, op, edgeStyle);
1548 } 1528 }
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2941 } 2921 }
2942 2922
2943 if (matrix) { 2923 if (matrix) {
2944 canvas->concat(*matrix); 2924 canvas->concat(*matrix);
2945 } 2925 }
2946 } 2926 }
2947 2927
2948 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { 2928 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() {
2949 fCanvas->restoreToCount(fSaveCount); 2929 fCanvas->restoreToCount(fSaveCount);
2950 } 2930 }
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