| Index: include/gpu/GrContextOptions.h
|
| diff --git a/include/gpu/GrContextOptions.h b/include/gpu/GrContextOptions.h
|
| index 1e5897b313e2bfc9d2cebf6f414800a5a2c3b03c..52173eb7a0a081055e3c8217c5b160fa95837e23 100644
|
| --- a/include/gpu/GrContextOptions.h
|
| +++ b/include/gpu/GrContextOptions.h
|
| @@ -20,6 +20,7 @@ struct GrContextOptions {
|
| , fGeometryBufferMapThreshold(-1)
|
| , fUseDrawInsteadOfPartialRenderTargetWrite(false)
|
| , fImmediateMode(false)
|
| + , fClipBatchToBounds(false)
|
| , fUseShaderSwizzling(false) {}
|
|
|
| // EXPERIMENTAL
|
| @@ -48,10 +49,14 @@ struct GrContextOptions {
|
| /** some gpus have problems with partial writes of the rendertarget */
|
| bool fUseDrawInsteadOfPartialRenderTargetWrite;
|
|
|
| - /** The GrContext operates in immedidate mode. It will issue all draws to the backend API
|
| + /** The GrContext operates in immediate mode. It will issue all draws to the backend API
|
| immediately. Intended to ease debugging. */
|
| bool fImmediateMode;
|
|
|
| + /** For debugging purposes turn each GrBatch's bounds into a clip rect. This is used to
|
| + verify that the clip bounds are conservative. */
|
| + bool fClipBatchToBounds;
|
| +
|
| /** Force us to do all swizzling manually in the shader and don't rely on extensions to do
|
| swizzling. */
|
| bool fUseShaderSwizzling;
|
|
|