| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index adfcf473665d0b7e0e317910b8d247a6258906f5..cac9d9ca70b8fde77bf2990a4c801bd6b0ea21c5 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -115,6 +115,7 @@ GLRenderer::GLRenderer(RendererClient* client,
|
| visible_(true),
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| is_scissor_enabled_(false),
|
| highp_threshold_min_(highp_threshold_min),
|
| + highp_threshold_cache_(0),
|
| on_demand_tile_raster_resource_id_(0) {
|
| DCHECK(context_);
|
| }
|
| @@ -751,7 +752,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| }
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| int shader_quad_location = -1;
|
| @@ -1226,7 +1227,8 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
| float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height();
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_, quad->texture_size);
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| + quad->texture_size);
|
|
|
| // Map to normalized texture coordinates.
|
| gfx::Size texture_size = quad->texture_size;
|
| @@ -1344,7 +1346,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
|
| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| const VideoYUVProgram* program = GetVideoYUVProgram(tex_coord_precision);
|
| @@ -1416,7 +1418,7 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
|
| DCHECK(capabilities_.using_egl_image);
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| const VideoStreamTextureProgram* program =
|
| @@ -1590,7 +1592,7 @@ void GLRenderer::FlushTextureQuadCache() {
|
| void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
|
| const TextureDrawQuad* quad) {
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| // Choose the correct texture program binding
|
| @@ -1645,7 +1647,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
|
| void GLRenderer::DrawTextureQuad(const DrawingFrame* frame,
|
| const TextureDrawQuad* quad) {
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| TexTransformTextureProgramBinding binding;
|
| @@ -1699,7 +1701,7 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
|
| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| TexTransformTextureProgramBinding binding;
|
| @@ -1852,7 +1854,8 @@ void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame,
|
| gfx::Rect rect,
|
| const gfx::Transform& draw_matrix) {
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_, rect.bottom_right());
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| + rect.bottom_right());
|
| const RenderPassProgram* program = GetRenderPassProgram(tex_coord_precision);
|
|
|
| GLC(Context(), Context()->bindTexture(GL_TEXTURE_2D, texture_id));
|
|
|