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Unified Diff: cc/output/gl_renderer.cc

Issue 14705008: cc: Cache highp_threshold in TexCoordPrecisionRequired (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Use local cache rather than global cache to avoid thread hazards. Created 7 years, 8 months ago
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Index: cc/output/gl_renderer.cc
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index adfcf473665d0b7e0e317910b8d247a6258906f5..cac9d9ca70b8fde77bf2990a4c801bd6b0ea21c5 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -115,6 +115,7 @@ GLRenderer::GLRenderer(RendererClient* client,
visible_(true),
is_scissor_enabled_(false),
highp_threshold_min_(highp_threshold_min),
+ highp_threshold_cache_(0),
on_demand_tile_raster_resource_id_(0) {
DCHECK(context_);
}
@@ -751,7 +752,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
}
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- context_, highp_threshold_min_,
+ context_, &highp_threshold_cache_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
int shader_quad_location = -1;
@@ -1226,7 +1227,8 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height();
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- context_, highp_threshold_min_, quad->texture_size);
+ context_, &highp_threshold_cache_, highp_threshold_min_,
+ quad->texture_size);
// Map to normalized texture coordinates.
gfx::Size texture_size = quad->texture_size;
@@ -1344,7 +1346,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
SetBlendEnabled(quad->ShouldDrawWithBlending());
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- context_, highp_threshold_min_,
+ context_, &highp_threshold_cache_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
const VideoYUVProgram* program = GetVideoYUVProgram(tex_coord_precision);
@@ -1416,7 +1418,7 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
DCHECK(capabilities_.using_egl_image);
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- context_, highp_threshold_min_,
+ context_, &highp_threshold_cache_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
const VideoStreamTextureProgram* program =
@@ -1590,7 +1592,7 @@ void GLRenderer::FlushTextureQuadCache() {
void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
const TextureDrawQuad* quad) {
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- context_, highp_threshold_min_,
+ context_, &highp_threshold_cache_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
// Choose the correct texture program binding
@@ -1645,7 +1647,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
void GLRenderer::DrawTextureQuad(const DrawingFrame* frame,
const TextureDrawQuad* quad) {
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- context_, highp_threshold_min_,
+ context_, &highp_threshold_cache_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
TexTransformTextureProgramBinding binding;
@@ -1699,7 +1701,7 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
SetBlendEnabled(quad->ShouldDrawWithBlending());
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- context_, highp_threshold_min_,
+ context_, &highp_threshold_cache_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
TexTransformTextureProgramBinding binding;
@@ -1852,7 +1854,8 @@ void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame,
gfx::Rect rect,
const gfx::Transform& draw_matrix) {
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
- context_, highp_threshold_min_, rect.bottom_right());
+ context_, &highp_threshold_cache_, highp_threshold_min_,
+ rect.bottom_right());
const RenderPassProgram* program = GetRenderPassProgram(tex_coord_precision);
GLC(Context(), Context()->bindTexture(GL_TEXTURE_2D, texture_id));
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