Index: cc/output/delegating_renderer.cc |
diff --git a/cc/output/delegating_renderer.cc b/cc/output/delegating_renderer.cc |
index 0a7d91cd5d7a59145713721b7a7fa03e75b08e45..365ee851952a1a8c9bb85ca09de29ae9e7a84b8d 100644 |
--- a/cc/output/delegating_renderer.cc |
+++ b/cc/output/delegating_renderer.cc |
@@ -114,12 +114,7 @@ void DelegatingRenderer::DidChangeVisibility() { |
context_provider->ContextGL()->Flush(); |
} |
} |
- // We loop visibility to the GPU process, since that's what manages memory. |
- // That will allow it to feed us with memory allocations that we can act |
- // upon. |
if (context_provider) { |
- context_provider->ContextSupport()->SetSurfaceVisible(visible()); |
- |
// If we are not visible, we ask the context to aggressively free resources. |
context_provider->ContextSupport()->SetAggressivelyFreeResources( |
!visible()); |