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Side by Side Diff: gpu/command_buffer/client/gpu_control.h

Issue 1469863003: Cleanup SurfaceVisibility code. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase.. Created 5 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 6 #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <vector> 10 #include <vector>
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
68 virtual void RetireSyncPoint(uint32_t sync_point) = 0; 68 virtual void RetireSyncPoint(uint32_t sync_point) = 0;
69 69
70 // Runs |callback| when a sync point is reached. 70 // Runs |callback| when a sync point is reached.
71 virtual void SignalSyncPoint(uint32_t sync_point, 71 virtual void SignalSyncPoint(uint32_t sync_point,
72 const base::Closure& callback) = 0; 72 const base::Closure& callback) = 0;
73 73
74 // Runs |callback| when a query created via glCreateQueryEXT() has cleared 74 // Runs |callback| when a query created via glCreateQueryEXT() has cleared
75 // passed the glEndQueryEXT() point. 75 // passed the glEndQueryEXT() point.
76 virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0; 76 virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0;
77 77
78 virtual void SetSurfaceVisible(bool visible) = 0;
79
80 // Sets a lock this will be held on every callback from the GPU 78 // Sets a lock this will be held on every callback from the GPU
81 // implementation. This lock must be set and must be held on every call into 79 // implementation. This lock must be set and must be held on every call into
82 // the GPU implementation if it is to be used from multiple threads. This 80 // the GPU implementation if it is to be used from multiple threads. This
83 // may not be supported with all implementations. 81 // may not be supported with all implementations.
84 virtual void SetLock(base::Lock*) = 0; 82 virtual void SetLock(base::Lock*) = 0;
85 83
86 // Returns true if the channel to the Gpu is lost. When true, all contexts 84 // Returns true if the channel to the Gpu is lost. When true, all contexts
87 // should be considered as lost. 85 // should be considered as lost.
88 virtual bool IsGpuChannelLost() = 0; 86 virtual bool IsGpuChannelLost() = 0;
89 87
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115 // be enqueued first so does not need to be flushed. 113 // be enqueued first so does not need to be flushed.
116 virtual bool CanWaitUnverifiedSyncToken(const SyncToken* sync_token) = 0; 114 virtual bool CanWaitUnverifiedSyncToken(const SyncToken* sync_token) = 0;
117 115
118 private: 116 private:
119 DISALLOW_COPY_AND_ASSIGN(GpuControl); 117 DISALLOW_COPY_AND_ASSIGN(GpuControl);
120 }; 118 };
121 119
122 } // namespace gpu 120 } // namespace gpu
123 121
124 #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 122 #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
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