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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <set> | 9 #include <set> |
10 #include <string> | 10 #include <string> |
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390 CleanupSharedObjects(); | 390 CleanupSharedObjects(); |
391 } | 391 } |
392 | 392 |
393 const RendererCapabilitiesImpl& GLRenderer::Capabilities() const { | 393 const RendererCapabilitiesImpl& GLRenderer::Capabilities() const { |
394 return capabilities_; | 394 return capabilities_; |
395 } | 395 } |
396 | 396 |
397 void GLRenderer::DidChangeVisibility() { | 397 void GLRenderer::DidChangeVisibility() { |
398 EnforceMemoryPolicy(); | 398 EnforceMemoryPolicy(); |
399 | 399 |
400 context_support_->SetSurfaceVisible(visible()); | |
401 | |
402 // If we are not visible, we ask the context to aggressively free resources. | 400 // If we are not visible, we ask the context to aggressively free resources. |
403 context_support_->SetAggressivelyFreeResources(!visible()); | 401 context_support_->SetAggressivelyFreeResources(!visible()); |
404 } | 402 } |
405 | 403 |
406 void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); } | 404 void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); } |
407 | 405 |
408 void GLRenderer::DiscardPixels() { | 406 void GLRenderer::DiscardPixels() { |
409 if (!capabilities_.using_discard_framebuffer) | 407 if (!capabilities_.using_discard_framebuffer) |
410 return; | 408 return; |
411 bool using_default_framebuffer = | 409 bool using_default_framebuffer = |
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3579 texture_id = pending_overlay_resources_.back()->texture_id(); | 3577 texture_id = pending_overlay_resources_.back()->texture_id(); |
3580 } | 3578 } |
3581 | 3579 |
3582 context_support_->ScheduleOverlayPlane( | 3580 context_support_->ScheduleOverlayPlane( |
3583 overlay.plane_z_order, overlay.transform, texture_id, | 3581 overlay.plane_z_order, overlay.transform, texture_id, |
3584 ToNearestRect(overlay.display_rect), overlay.uv_rect); | 3582 ToNearestRect(overlay.display_rect), overlay.uv_rect); |
3585 } | 3583 } |
3586 } | 3584 } |
3587 | 3585 |
3588 } // namespace cc | 3586 } // namespace cc |
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