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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <set> | 9 #include <set> |
10 #include <string> | 10 #include <string> |
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388 CleanupSharedObjects(); | 388 CleanupSharedObjects(); |
389 } | 389 } |
390 | 390 |
391 const RendererCapabilitiesImpl& GLRenderer::Capabilities() const { | 391 const RendererCapabilitiesImpl& GLRenderer::Capabilities() const { |
392 return capabilities_; | 392 return capabilities_; |
393 } | 393 } |
394 | 394 |
395 void GLRenderer::DidChangeVisibility() { | 395 void GLRenderer::DidChangeVisibility() { |
396 EnforceMemoryPolicy(); | 396 EnforceMemoryPolicy(); |
397 | 397 |
398 context_support_->SetSurfaceVisible(visible()); | |
399 | |
400 // If we are not visible, we ask the context to aggressively free resources. | 398 // If we are not visible, we ask the context to aggressively free resources. |
401 context_support_->SetAggressivelyFreeResources(!visible()); | 399 context_support_->SetAggressivelyFreeResources(!visible()); |
402 } | 400 } |
403 | 401 |
404 void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); } | 402 void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); } |
405 | 403 |
406 void GLRenderer::DiscardPixels() { | 404 void GLRenderer::DiscardPixels() { |
407 if (!capabilities_.using_discard_framebuffer) | 405 if (!capabilities_.using_discard_framebuffer) |
408 return; | 406 return; |
409 bool using_default_framebuffer = | 407 bool using_default_framebuffer = |
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3544 texture_id = pending_overlay_resources_.back()->texture_id(); | 3542 texture_id = pending_overlay_resources_.back()->texture_id(); |
3545 } | 3543 } |
3546 | 3544 |
3547 context_support_->ScheduleOverlayPlane( | 3545 context_support_->ScheduleOverlayPlane( |
3548 overlay.plane_z_order, overlay.transform, texture_id, | 3546 overlay.plane_z_order, overlay.transform, texture_id, |
3549 ToNearestRect(overlay.display_rect), overlay.uv_rect); | 3547 ToNearestRect(overlay.display_rect), overlay.uv_rect); |
3550 } | 3548 } |
3551 } | 3549 } |
3552 | 3550 |
3553 } // namespace cc | 3551 } // namespace cc |
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