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Issue 1469863003: Cleanup SurfaceVisibility code. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: cleanup surface visibility completely. Created 5 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
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388 CleanupSharedObjects(); 388 CleanupSharedObjects();
389 } 389 }
390 390
391 const RendererCapabilitiesImpl& GLRenderer::Capabilities() const { 391 const RendererCapabilitiesImpl& GLRenderer::Capabilities() const {
392 return capabilities_; 392 return capabilities_;
393 } 393 }
394 394
395 void GLRenderer::DidChangeVisibility() { 395 void GLRenderer::DidChangeVisibility() {
396 EnforceMemoryPolicy(); 396 EnforceMemoryPolicy();
397 397
398 context_support_->SetSurfaceVisible(visible());
399
400 // If we are not visible, we ask the context to aggressively free resources. 398 // If we are not visible, we ask the context to aggressively free resources.
401 context_support_->SetAggressivelyFreeResources(!visible()); 399 context_support_->SetAggressivelyFreeResources(!visible());
402 } 400 }
403 401
404 void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); } 402 void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); }
405 403
406 void GLRenderer::DiscardPixels() { 404 void GLRenderer::DiscardPixels() {
407 if (!capabilities_.using_discard_framebuffer) 405 if (!capabilities_.using_discard_framebuffer)
408 return; 406 return;
409 bool using_default_framebuffer = 407 bool using_default_framebuffer =
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3544 texture_id = pending_overlay_resources_.back()->texture_id(); 3542 texture_id = pending_overlay_resources_.back()->texture_id();
3545 } 3543 }
3546 3544
3547 context_support_->ScheduleOverlayPlane( 3545 context_support_->ScheduleOverlayPlane(
3548 overlay.plane_z_order, overlay.transform, texture_id, 3546 overlay.plane_z_order, overlay.transform, texture_id,
3549 ToNearestRect(overlay.display_rect), overlay.uv_rect); 3547 ToNearestRect(overlay.display_rect), overlay.uv_rect);
3550 } 3548 }
3551 } 3549 }
3552 3550
3553 } // namespace cc 3551 } // namespace cc
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