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Side by Side Diff: third_party/WebKit/Source/platform/scroll/ScrollAnimatorBase.h

Issue 1469353011: [Oilpan] Replace a raw pointer with RawPtrWillBeWeakPersistent in ScrollAnimatorBase (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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97 virtual bool shouldScrollbarParticipateInHitTesting(Scrollbar*) { return tru e; } 97 virtual bool shouldScrollbarParticipateInHitTesting(Scrollbar*) { return tru e; }
98 98
99 virtual void notifyContentAreaScrolled(const FloatSize&) { } 99 virtual void notifyContentAreaScrolled(const FloatSize&) { }
100 100
101 virtual bool setScrollbarsVisibleForTesting(bool) { return false; } 101 virtual bool setScrollbarsVisibleForTesting(bool) { return false; }
102 protected: 102 protected:
103 explicit ScrollAnimatorBase(ScrollableArea*); 103 explicit ScrollAnimatorBase(ScrollableArea*);
104 104
105 virtual void notifyPositionChanged(); 105 virtual void notifyPositionChanged();
106 106
107 GC_PLUGIN_IGNORE("509911") 107 RawPtrWillBeWeakPersistent<ScrollableArea> m_scrollableArea;
108 ScrollableArea* m_scrollableArea;
109 float m_currentPosX; // We avoid using a FloatPoint in order to reduce 108 float m_currentPosX; // We avoid using a FloatPoint in order to reduce
110 float m_currentPosY; // subclass code complexity. 109 float m_currentPosY; // subclass code complexity.
111 110
112 private: 111 private:
113 float clampScrollPosition(ScrollbarOrientation, float); 112 float clampScrollPosition(ScrollbarOrientation, float);
114 }; 113 };
115 114
116 } // namespace blink 115 } // namespace blink
117 116
118 #endif // ScrollAnimatorBase_h 117 #endif // ScrollAnimatorBase_h
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