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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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| 76 self.Skip('deqp/functional/gles3/uniformapi.html', bug=483282) | 76 self.Skip('deqp/functional/gles3/uniformapi.html', bug=483282) |
| 77 self.Skip('deqp/functional/gles3/uniformbuffers.html', bug=483282) | 77 self.Skip('deqp/functional/gles3/uniformbuffers.html', bug=483282) |
| 78 self.Skip('deqp/functional/gles3/vertexarrays.html', bug=483282) | 78 self.Skip('deqp/functional/gles3/vertexarrays.html', bug=483282) |
| 79 | 79 |
| 80 self.Fail('conformance2/buffers/uniform-buffers.html', bug=483282) | 80 self.Fail('conformance2/buffers/uniform-buffers.html', bug=483282) |
| 81 self.Fail('conformance2/glsl3/array-complex-indexing.html', bug=483282) | 81 self.Fail('conformance2/glsl3/array-complex-indexing.html', bug=483282) |
| 82 self.Fail('conformance2/glsl3/forbidden-operators.html', bug=483282) | 82 self.Fail('conformance2/glsl3/forbidden-operators.html', bug=483282) |
| 83 self.Fail('conformance2/glsl3/invalid-default-precision.html', bug=483282) | 83 self.Fail('conformance2/glsl3/invalid-default-precision.html', bug=483282) |
| 84 self.Fail('conformance2/glsl3/sequence-operator-returns-non-constant.html', | 84 self.Fail('conformance2/glsl3/sequence-operator-returns-non-constant.html', |
| 85 bug=483282) | 85 bug=483282) |
| 86 self.Fail('conformance2/extensions/promoted-extensions-in-shaders.html', |
| 87 bug=295792) |
| 86 self.Fail('conformance2/reading/read-pixels-into-pixel-pack-buffer.html', | 88 self.Fail('conformance2/reading/read-pixels-into-pixel-pack-buffer.html', |
| 87 bug=483282) | 89 bug=483282) |
| 88 self.Fail('conformance2/renderbuffers/framebuffer-test.html', bug=483282) | 90 self.Fail('conformance2/renderbuffers/framebuffer-test.html', bug=483282) |
| 89 self.Fail('conformance2/renderbuffers/invalidate-framebuffer.html', | 91 self.Fail('conformance2/renderbuffers/invalidate-framebuffer.html', |
| 90 bug=483282) | 92 bug=483282) |
| 91 self.Fail('conformance2/samplers/sampler-drawing-test.html', bug=483282) | 93 self.Fail('conformance2/samplers/sampler-drawing-test.html', bug=483282) |
| 92 self.Skip('conformance2/textures/webgl_canvas/*', bug=483282) | 94 self.Skip('conformance2/textures/webgl_canvas/*', bug=483282) |
| 93 self.Fail('conformance2/textures/misc/tex-mipmap-levels.html', bug=483282) | 95 self.Fail('conformance2/textures/misc/tex-mipmap-levels.html', bug=483282) |
| 94 self.Fail('conformance2/textures/misc/tex-storage-2d.html', bug=483282) | 96 self.Fail('conformance2/textures/misc/tex-storage-2d.html', bug=483282) |
| 97 self.Fail('conformance2/textures/misc/tex-storage-compressed-formats.html', |
| 98 bug=295792) |
| 95 | 99 |
| 96 # Windows only. | 100 # Windows only. |
| 97 self.Skip('deqp/functional/gles3/readpixel.html', ['win'], bug=483282) | 101 self.Skip('deqp/functional/gles3/readpixel.html', ['win'], bug=483282) |
| 98 self.Skip('deqp/functional/gles3/texturestatequery.html', | 102 self.Skip('deqp/functional/gles3/texturestatequery.html', |
| 99 ['win'], bug=483282) | 103 ['win'], bug=483282) |
| 100 self.Fail('conformance2/glsl3/array-in-complex-expression.html', | 104 self.Fail('conformance2/glsl3/array-in-complex-expression.html', |
| 101 ['win'], bug=483282) | 105 ['win'], bug=483282) |
| 102 self.Fail('conformance2/glsl3/frag-depth.html', | 106 self.Fail('conformance2/glsl3/frag-depth.html', |
| 103 ['win'], bug=483282) | 107 ['win'], bug=483282) |
| 104 self.Fail('conformance2/glsl3/short-circuiting-in-loop-condition.html', | 108 self.Fail('conformance2/glsl3/short-circuiting-in-loop-condition.html', |
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| 177 self.Fail('conformance2/rendering/instanced-arrays.html', | 181 self.Fail('conformance2/rendering/instanced-arrays.html', |
| 178 ['mac'], bug=483282) | 182 ['mac'], bug=483282) |
| 179 self.Fail('conformance2/samplers/samplers.html', | 183 self.Fail('conformance2/samplers/samplers.html', |
| 180 ['mac'], bug=483282) | 184 ['mac'], bug=483282) |
| 181 self.Fail('conformance2/state/gl-object-get-calls.html', | 185 self.Fail('conformance2/state/gl-object-get-calls.html', |
| 182 ['mac'], bug=483282) | 186 ['mac'], bug=483282) |
| 183 self.Fail('conformance2/textures/canvas/*', ['mac'], bug=483282) | 187 self.Fail('conformance2/textures/canvas/*', ['mac'], bug=483282) |
| 184 self.Fail('conformance2/textures/video/*', ['mac'], bug=483282) | 188 self.Fail('conformance2/textures/video/*', ['mac'], bug=483282) |
| 185 self.Fail('conformance2/textures/misc/gl-get-tex-parameter.html', | 189 self.Fail('conformance2/textures/misc/gl-get-tex-parameter.html', |
| 186 ['mac'], bug=483282) | 190 ['mac'], bug=483282) |
| 187 self.Fail('conformance2/textures/misc/tex-storage-compressed-formats.html', | |
| 188 ['mac'], bug=483282) | |
| 189 self.Fail('conformance2/textures/misc/texture-npot.html', | 191 self.Fail('conformance2/textures/misc/texture-npot.html', |
| 190 ['mac'], bug=483282) | 192 ['mac'], bug=483282) |
| 191 | 193 |
| 192 # Linux only. | 194 # Linux only. |
| 193 self.Skip('deqp/functional/gles3/shaderswitch.html', | 195 self.Skip('deqp/functional/gles3/shaderswitch.html', |
| 194 ['linux'], bug=483282) | 196 ['linux'], bug=483282) |
| 195 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', | 197 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', |
| 196 ['linux'], bug=483282) | 198 ['linux'], bug=483282) |
| 197 self.Fail('conformance2/rendering/draw-buffers.html', | 199 self.Fail('conformance2/rendering/draw-buffers.html', |
| 198 ['linux'], bug=483282) | 200 ['linux'], bug=483282) |
| 199 self.Fail('conformance2/samplers/samplers.html', | 201 self.Fail('conformance2/samplers/samplers.html', |
| 200 ['linux'], bug=483282) | 202 ['linux'], bug=483282) |
| 201 | 203 |
| 202 # Linux AMD only. | 204 # Linux AMD only. |
| 203 # It looks like AMD shader compiler rejects many valid ES3 semantics. | 205 # It looks like AMD shader compiler rejects many valid ES3 semantics. |
| 204 self.Skip('deqp/data/gles3/shaders/arrays.html', | 206 self.Skip('deqp/data/gles3/shaders/arrays.html', |
| 205 ['linux', 'amd'], bug=483282) | 207 ['linux', 'amd'], bug=483282) |
| 206 self.Skip('deqp/data/gles3/shaders/qualification_order.html', | 208 self.Skip('deqp/data/gles3/shaders/qualification_order.html', |
| 207 ['linux', 'amd'], bug=483282) | 209 ['linux', 'amd'], bug=483282) |
| 208 self.Skip('deqp/functional/gles3/texturestatequery.html', | 210 self.Skip('deqp/functional/gles3/texturestatequery.html', |
| 209 ['linux', 'amd'], bug=483282) | 211 ['linux', 'amd'], bug=483282) |
| 210 self.Fail('conformance2/attribs/gl-vertex-attrib-i-render.html', | 212 self.Fail('conformance2/attribs/gl-vertex-attrib-i-render.html', |
| 211 ['linux', 'amd'], bug=483282) | 213 ['linux', 'amd'], bug=483282) |
| 212 self.Fail('conformance2/attribs/gl-vertexattribipointer-offsets.html', | 214 self.Fail('conformance2/attribs/gl-vertexattribipointer-offsets.html', |
| 213 ['linux', 'amd'], bug=483282) | 215 ['linux', 'amd'], bug=483282) |
| 214 self.Fail('conformance2/buffers/buffer-type-restrictions.html', | 216 self.Fail('conformance2/buffers/buffer-type-restrictions.html', |
| 215 ['linux', 'amd'], bug=483282) | 217 ['linux', 'amd'], bug=483282) |
| 216 self.Fail('conformance2/buffers/buffer-overflow-test.html', | 218 self.Fail('conformance2/buffers/buffer-overflow-test.html', |
| 217 ['linux', 'amd'], bug=483282) | 219 ['linux', 'amd'], bug=483282) |
| 218 self.Fail('conformance2/textures/misc/tex-storage-compressed-formats.html', | 220 self.Fail('conformance2/renderbuffers/framebuffer-texture-layer.html', |
| 219 ['linux', 'amd'], bug=483282) | 221 ['linux', 'amd'], bug=295792) |
| 222 |
| 220 | 223 |
| 221 # Conflicting expectations to test that the | 224 # Conflicting expectations to test that the |
| 222 # "Expectations Have No collisions" unittest works. | 225 # "Expectations Have No collisions" unittest works. |
| 223 # page_name = 'conformance/glsl/constructors/glsl-construct-ivec4.html' | 226 # page_name = 'conformance/glsl/constructors/glsl-construct-ivec4.html' |
| 224 | 227 |
| 225 # Conflict when all conditions match | 228 # Conflict when all conditions match |
| 226 # self.Fail(page_name, | 229 # self.Fail(page_name, |
| 227 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 230 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 228 # self.Fail(page_name, | 231 # self.Fail(page_name, |
| 229 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 232 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
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| 275 # self.Fail(page_name, | 278 # self.Fail(page_name, |
| 276 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 279 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 277 # self.Fail(page_name, | 280 # self.Fail(page_name, |
| 278 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 281 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 279 | 282 |
| 280 # Conflicts if between a generic os condition and a specific version | 283 # Conflicts if between a generic os condition and a specific version |
| 281 # self.Fail(page_name, | 284 # self.Fail(page_name, |
| 282 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 285 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 283 # self.Fail(page_name, | 286 # self.Fail(page_name, |
| 284 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 287 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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