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1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 import("//build/config/win/visual_studio_version.gni") | 5 import("//build/config/win/visual_studio_version.gni") |
6 import("//build/toolchain/goma.gni") | 6 import("//build/toolchain/goma.gni") |
7 import("//build/toolchain/toolchain.gni") | 7 import("//build/toolchain/toolchain.gni") |
8 | 8 |
9 # Should only be running on Windows. | 9 # Should only be running on Windows. |
10 assert(is_win) | 10 assert(is_win) |
11 | 11 |
12 # Setup the Visual Studio state. | 12 # Setup the Visual Studio state. |
13 # | 13 # |
14 # Its arguments are the VS path and the compiler wrapper tool. It will write | 14 # Its arguments are the VS path and the compiler wrapper tool. It will write |
15 # "environment.x86" and "environment.x64" to the build directory and return a | 15 # "environment.x86" and "environment.x64" to the build directory and return a |
16 # list to us. | 16 # list to us. |
17 gyp_win_tool_path = | 17 gyp_win_tool_path = |
18 rebase_path("//tools/gyp/pylib/gyp/win_tool.py", root_build_dir) | 18 rebase_path("//tools/gyp/pylib/gyp/win_tool.py", root_build_dir) |
19 | 19 |
20 if (use_goma) { | 20 if (use_goma) { |
21 goma_prefix = "$goma_dir/gomacc.exe " | 21 goma_prefix = "$goma_dir/gomacc.exe " |
22 } else { | 22 } else { |
23 goma_prefix = "" | 23 goma_prefix = "" |
24 } | 24 } |
25 | 25 |
26 # This value will be inherited in the toolchain below. | 26 # This value will be inherited in the toolchain below. |
27 concurrent_links = exec_script("../get_concurrent_links.py", [], "value") | 27 concurrent_links = exec_script("../get_concurrent_links.py", [], "value") |
28 | 28 |
29 # Copy the VS runtime DLL for the default toolchain the root build directory so | 29 # Copy the VS runtime DLL for the default toolchain to the root build directory |
30 # things will run. | 30 # so things will run. |
31 if (current_toolchain == default_toolchain) { | 31 if (current_toolchain == default_toolchain) { |
32 if (is_debug) { | 32 if (is_debug) { |
33 configuration_name = "Debug" | 33 configuration_name = "Debug" |
34 } else { | 34 } else { |
35 configuration_name = "Release" | 35 configuration_name = "Release" |
36 } | 36 } |
37 exec_script("../../vs_toolchain.py", | 37 exec_script("../../vs_toolchain.py", |
38 [ | 38 [ |
39 "copy_dlls", | 39 "copy_dlls", |
40 rebase_path(root_build_dir), | 40 rebase_path(root_build_dir), |
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302 | 302 |
303 msvc_toolchain("winrt_x64") { | 303 msvc_toolchain("winrt_x64") { |
304 environment = "environment.winrt_x64" | 304 environment = "environment.winrt_x64" |
305 cl = "${goma_prefix}\"${vc_bin_dir}/cl.exe\"" | 305 cl = "${goma_prefix}\"${vc_bin_dir}/cl.exe\"" |
306 is_clang = false | 306 is_clang = false |
307 | 307 |
308 current_cpu = "x64" | 308 current_cpu = "x64" |
309 current_os = current_os | 309 current_os = current_os |
310 } | 310 } |
311 } | 311 } |
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