| Index: src/gpu/gl/win/SkNativeGLContext_win.cpp
|
| diff --git a/src/gpu/gl/win/SkNativeGLContext_win.cpp b/src/gpu/gl/win/SkNativeGLContext_win.cpp
|
| index bae97a780c0b09e78d5108a7eaab4619128b96cb..17b4e4ad9b9f89bd55211110747dc6c57c994a10 100644
|
| --- a/src/gpu/gl/win/SkNativeGLContext_win.cpp
|
| +++ b/src/gpu/gl/win/SkNativeGLContext_win.cpp
|
| @@ -86,8 +86,10 @@ const GrGLInterface* SkNativeGLContext::createGLContext() {
|
| return NULL;
|
| }
|
|
|
| - // Requesting a Core profile would bar us from using NVPR. So we pass false.
|
| - if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false))) {
|
| + // We don't want the core profile when using NV path rendering (since
|
| + // NV path rendering relies on fixed function calls)
|
| + if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0,
|
| + !GR_GL_USE_NV_PATH_RENDERING))) {
|
| SkDebugf("Could not create rendering context.\n");
|
| this->destroyGLContext();
|
| return NULL;
|
|
|