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Unified Diff: src/gpu/gl/win/SkNativeGLContext_win.cpp

Issue 146863003: Revert "Turn NVPR on by default (but off in tools)." (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 11 months ago
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Index: src/gpu/gl/win/SkNativeGLContext_win.cpp
diff --git a/src/gpu/gl/win/SkNativeGLContext_win.cpp b/src/gpu/gl/win/SkNativeGLContext_win.cpp
index bae97a780c0b09e78d5108a7eaab4619128b96cb..17b4e4ad9b9f89bd55211110747dc6c57c994a10 100644
--- a/src/gpu/gl/win/SkNativeGLContext_win.cpp
+++ b/src/gpu/gl/win/SkNativeGLContext_win.cpp
@@ -86,8 +86,10 @@ const GrGLInterface* SkNativeGLContext::createGLContext() {
return NULL;
}
- // Requesting a Core profile would bar us from using NVPR. So we pass false.
- if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false))) {
+ // We don't want the core profile when using NV path rendering (since
+ // NV path rendering relies on fixed function calls)
+ if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0,
+ !GR_GL_USE_NV_PATH_RENDERING))) {
SkDebugf("Could not create rendering context.\n");
this->destroyGLContext();
return NULL;
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