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| 1 /* | 1 /* |
| 2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 42 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods | 42 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods |
| 43 // required by SVG renders need to be declared on RenderObject, but shared | 43 // required by SVG renders need to be declared on RenderObject, but shared |
| 44 // logic can go in this class or in SVGRenderSupport. | 44 // logic can go in this class or in SVGRenderSupport. |
| 45 | 45 |
| 46 class SVGElement; | 46 class SVGElement; |
| 47 | 47 |
| 48 class RenderSVGModelObject : public RenderObject { | 48 class RenderSVGModelObject : public RenderObject { |
| 49 public: | 49 public: |
| 50 explicit RenderSVGModelObject(SVGElement*); | 50 explicit RenderSVGModelObject(SVGElement*); |
| 51 | 51 |
| 52 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE; |
| 53 |
| 52 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec
t* repaintContainer) const OVERRIDE; | 54 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec
t* repaintContainer) const OVERRIDE; |
| 53 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain
tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; | 55 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain
tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; |
| 54 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep
aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; | 56 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep
aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; |
| 55 | 57 |
| 56 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const OVERRIDE FINAL; | 58 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const OVERRIDE FINAL; |
| 57 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID
E; | 59 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID
E; |
| 58 | 60 |
| 59 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed =
0) const OVERRIDE FINAL; | 61 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed =
0) const OVERRIDE FINAL; |
| 60 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; | 62 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; |
| 61 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV
ERRIDE; | 63 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV
ERRIDE; |
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| 78 void node() const WTF_DELETED_FUNCTION; | 80 void node() const WTF_DELETED_FUNCTION; |
| 79 | 81 |
| 80 // This method should never be called, SVG uses a different nodeAtPoint meth
od | 82 // This method should never be called, SVG uses a different nodeAtPoint meth
od |
| 81 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; | 83 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; |
| 82 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; | 84 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
| 83 }; | 85 }; |
| 84 | 86 |
| 85 } | 87 } |
| 86 | 88 |
| 87 #endif | 89 #endif |
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